Improvements to Mirage

Improvements to Mirage

in Mesmer

Posted by: OriOri.8724

OriOri.8724

I don’t think I’m advocating for as drastic changes as some other people on here are, I tend to think that these are more realistic with what could happen between now and release (though I am probably biased). I’m not trying to redesign the mirage, merely improve it with as few changes as possible.

Highest Priority
Improve Mirage Mirrors. See my thread here (https://forum-en.gw2archive.eu/forum/professions/mesmer/Mirage-Mirrors-improvements/first#post6708664) for details. But its just increasing the duration of the mirrors to 12 seconds, and making them apply mirage cloak to you and all illusions when they are shattered

Traits

  • Mirage Cloak – Increase ambush attack window to 1.5 seconds
  • Nomad’s Endurance – Added effect, increases vigor’s effectiveness by 50% (so +75% endurance regeneration). Vigor also increases ferocity by 150 points (this is optional. I’d rather see the increased vigor effectiveness over this if I had to choose 1 or the other)
  • Self Deception (Potentially renamed) – Using a deception skill causes all clones to use an ambush skill immediately. (Might be too strong and may need an ICD of around 5 seconds)
  • Mirrored Axes – The summoned axes apply 1 stack of confusion and 1 stack of torment
  • Sand Shards – Just a comment, but wtf is this linked to bleeding and wtf does it apply bleed? Of the entire elite spec, the only place we apply bleed are the axe auto chain and sand shards. I seriously don’t understand why this trait seems to prioritize bleed when the elite spec itself barely has any at all.

Skills

  • Split Surge – Reduce cast time to 1/4 or 1/2 second, remove ICD, add a small aftercast ( absolutely no more than 1/4 second). As a pure power cleave attack, the least you can do is let us “spam” it, especially considering its pathetic damage (which is even more apparent given it has no other effects, at all).
  • Chaos Vortex – If possible, increase targets to 5 enemies and 5 allies, allowing it to both buff you and your party while still damaging 5 enemies.
  • Mirage thrust – Increase daze to 1 second, remove daze from clones’ attacks. Increase the damage 250%.
  • Ether Barrage – Decrease cast time to 1 second.
  • Imaginary Axes – Remove the delay on the axes, double power damage.
  • Lacerating Chop – Reduce cast time to 1/4 second. Lower bleed duration to 1.5 seconds to compensate
  • Ethereal Chop – Reduce cast time to 1/4 second, lower torment duration to 1.5 seconds to compensate
  • Crystal Sands – Make the power damage inherent to the AoE field, increase the number of crystal shards that come flying in, but limit how many can hit an enemy
  • Sand through Glass – Change evade to mirage cloak just to synergize with the mirage traitline more (ie potentially giving regen and prot, allowing you to indirectly trait this skill)
  • Jaunt – Increase range to 600

Improvements to Mirage

in Mesmer

Posted by: OriOri.8724

OriOri.8724

I’d honestly be fairly happy with Mirage if these changes went through. It would allow us to pull off 4 illusion ambush attacks without taking infinite horizon, make mirrors actually useful, and it increases the usefulness of ambush attacks themselves without (hopefully) making them broken. It also buffs axe auto by increasing its speed (its fairly slow considering the low damage).

I’d also like to see the shatters changed as well, but that will go in a separate thread, because I’d rather see these changes go through than have someone get caught up over new shatter mechanics.