In Need of a Passive Speed Buff

In Need of a Passive Speed Buff

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Posted by: Esplen.3940

Esplen.3940

Try Blink + Illusionary Leap. Easier combo, and it lets you use Swiftness on yourself!

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Posted by: woopwop.9281

woopwop.9281

It would definitely be a nice “quality of life” thing. I don’t use it all that much but would a passive speed buff on signet of inspiration really make it that OP?

As for an answer to Engineers. They can essentially have unlimited swiftness with traits. I haven’t played one for a while now but the +swiftness on kit use essentially provides them with unlimited swiftness. Couple that with swiftness on the med kit built in + another two traits that gives vigor and swiftness on crits and ya, engineers don’t really have much of a speed issue. Again, things may have changed but from what I remember, that’s what it was like.

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Posted by: Carighan.6758

Carighan.6758

I think the problem is actually the opposite way around: passive +runspeed is too common.

If out-of-combat movement is a concern, then remove all +25% signets and the perma-swiftness abilities of classes, and bump up the OOC speed boost everyone gets.

Don’t complicate class balance as a result of fixing the wrong thing, devs. :s

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: TheGuy.3568

TheGuy.3568

Guardian? Boons galore.
Warrior? +10% trait.
Ranger? +25% signet.
Thief? +25% signet.
Necro? +25% signet.
Ele? +25% signet.

Sorry to but in however some things need to be set straight. Mobility has less to do with speed bonuses but more to do with weapon movement skills and untargeted (ie you dont need an offensive target ala blink) teleports. So you need to go through http://wiki.guildwars2.com/wiki/Sword http://wiki.guildwars2.com/wiki/Greatsword http://wiki.guildwars2.com/wiki/Leap http://wiki.guildwars2.com/wiki/Teleport and http://wiki.guildwars2.com/wiki/Shadowstep_ to figure out where real mobility is at. Honrable mention http://wiki.guildwars2.com/wiki/Warhorn

Perma swiftness on guardian is nigh impossible without using a staff so forget boons galore there slow as molasses.

Warrior http://wiki.guildwars2.com/wiki/Signet_of_rage plus see above.

Ranger right signet see above

Thief http://wiki.guildwars2.com/wiki/Infiltrator%27s_Arrow http://wiki.guildwars2.com/wiki/Heartseeker

Necro like you said and some decent access to swiftness.

Ele can achieve permanent swiftness and the signet is rarely used with popular builds do to the fact its often redundant.

Engineer http://wiki.guildwars2.com/wiki/Speedy_Kits is all that’s really needed.

Memsers might need a speed bonus for quality of life and likely you don’t get one do to the clones, the number of short cool down stun breakers you have, Plus access to limited stealth. Any 2 of these by themselves is ok but this much might leave you uncatchabe if you have a speed bonus in 1 v 1 scenarios. That being said you should get one. The main reason iss while you do have some good gap closers for mobility sake you far behind the top 3 in pure movement skills (ele, thief and warrior it should be noted ranger has the most potential for movement skills).

My point is even with a the boost the high mobility classes should still be uncathable.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: green plum.7514

green plum.7514

Perma swiftness on guardian is nigh impossible without using a staff so forget boons galore there slow as molasses.

Perma (or semi-perma) switfness on guardian is easily obtainable with a shout/boon duration build (and yes, this is without staff).

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Posted by: Esplen.3940

Esplen.3940

Perma swiftness on guardian is nigh impossible without using a staff so forget boons galore there slow as molasses.

Perma (or semi-perma) switfness on guardian is easily obtainable with a shout/boon duration build (and yes, this is without staff).

And…

Perma (or semi-perma) switfness on mesmer is easily obtainable with a centaur runes and a heal skill or a boon duration runeset in conjunction with sigil of speed or focus (and yes, this is without any utilities).

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Posted by: Iruwen.3164

Iruwen.3164

Perma (or semi-perma) switfness on mesmer is easily obtainable with a centaur runes and a heal skill or a boon duration runeset in conjunction with sigil of speed or focus (and yes, this is without any utilities).

Yeah, know what the problem is? Focus or centaur runes. It’s easier to switch a utility. I’d be perfectly fine with signet of inspiration if it would work more reliable. The active effect is quite aswesome in group play when combined with runes of lyssa.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: green plum.7514

green plum.7514

Perma (or semi-perma) switfness on mesmer is easily obtainable with a centaur runes and a heal skill or a boon duration runeset in conjunction with sigil of speed or focus (and yes, this is without any utilities).

Well, the problem here is that you have to use centaur runes (thus sacrificing other potentially more beneficial runes) and you waste your heal skill. With the Mesmer you’d have to cripple your build to achieve this.

Now, Guardian is a different thing. Using +boon duration runes for a Guardian makes lots of sense, because boon’s are Guardian’s main theme. You not only get perma-switfness but also protection, regeneration and retaliation (also might), not to mention trait lines that increase your damage output if you have active boons etc. AFAIK, Mesmer does not benefit from +boon duration to the same extent.

P.S. I don’t play Mesmer, I play Guardian. And I do agree that it seems unfair that Mesmers are let out of the ‘we can run quickly’ party.

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Posted by: Simonoly.4352

Simonoly.4352

I think Compounding Celerity just needs to be reworked into something more appealing.

How about reworking it so that swiftness is granted upon shatter? Mesmers that want to utilise this trait out of combat could also, and probably already do, trait for Illusionary Persona. Therefore, you can just use your shatter skills to proc maybe a 25% increase in movement speed for 3 seconds per shatter skill use (not per illusion shattered).

I’m not sure if having it proc on shatter in a fight would be a little OP bearing in mind the Mesmers already decent in-battle mobility, but it would make travelling in WvW less painful.

Gandara

(edited by Simonoly.4352)

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Posted by: Advent.6193

Advent.6193

The worst part is … a lot of Mesmers probably would not complain with even a +10-15%. That/focus/blink and/or centaur/air runes would be enough to get biz
done, without making us IC speed gods.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: Gaiawolf.8261

Gaiawolf.8261

@OP:
Warriors and engineers are actually incredibly mobile with minor utility/trait investments respectively. Warrior utilities can give them almost permanent swiftness and many weapons give leaps or other mobility enhancers, so they can be very fast if they want, and still pretty fast even w/o damage to their build. Engineers have an adept trait in a useful, versatile line that gives them perma-swift with any kit.

@All:
I agree with Carighan. Highly mobile builds need to be something of an investment for all classes equally. Sure some classes should be able to do it a little better than others (thieves, rangers, mesmers, and maybe warriors), but all classes should require at least some trait/weapon investments to be mobile. Gear options should remain available for any class. Not some utility you can switch out at any time regardless of build.

Lone Wolf Mesmer | Warrior | Engineer | Thief
Dissentient [DIS] ~Tarnished Coast

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Posted by: Iruwen.3164

Iruwen.3164

I think Compounding Celerity just needs to be reworked into something more appealing.

How about reworking it so that swiftness is granted upon shatter? Mesmers that want to utilise this trait out of combat could also, and probably already do, trait for Illusionary Persona. Therefore, you can just use your shatter skills to proc maybe a 25% increase in movement speed for 3 seconds per shatter skill use (not per illusion shattered).

I’m not sure if having it proc on shatter in a fight would be a little OP bearing in mind the Mesmers already decent in-battle mobility, but it would make travelling in WvW less painful.

Fine for me, I wouldn’t even have to reskill as I’m currently using Warden’s Feedback in the same inspiration tier for better focus use.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: Stiv.1820

Stiv.1820

I’m liking Centaur runes with Mirror heal. 12 out of every 15 sec you have swiftness. With a focus it’s perma swiftness.

I view this issue as a Memser weakness that is actually needed. The prof is good at so many other things. Mobility and in some cases condition removal are where it has holes that need to be filled with sigils/runes/food.

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Posted by: Carighan.6758

Carighan.6758

To be fair due to the need for our clones and phantasms we are already more location-bound than other classes, but ofc I know for many it is about out of combat movement speed. Which I still think needs to be fixed at the root (out of combat runspeed boost), but I also think the current non-swiftness speed is actually might fine.

As in (I’m serious!):

Make the +50% speed buff everyone gets out of combat nonstacking. It supersedes Swiftness and the +25% signets.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Iruwen.3164

Iruwen.3164

I view this issue as a Memser weakness that is actually needed. The prof is good at so many other things.

Since we’re talking about of of combat speed (at least I do), it’s more of an annoyance that not all classes have the same capabilities, e.g. in long distance roaming in WvW.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: Stiv.1820

Stiv.1820

I’m liking Centaur runes with Mirror heal. 12 out of every 15 sec you have swiftness. With a focus it’s perma swiftness.

I view this issue as a Memser weakness that is actually needed. The prof is good at so many other things. Mobility and in some cases condition removal are where it has holes that need to be filled with sigils/runes/food.

Are the Ele and Guardian not also good at a lot of things? Both of which can perform far better than we can over long distances, without 2-4 runes and a mandatory weapon.

You also have to consider that a Mesmer can’t do all of the things that make them a build-versatile profession. Builds tend to be fairly specific and focused, so even if we have access to a wide variety of them, we can only use one. If anything, our absolutely horrible condition removal is a significant enough disadvantage to warrant a passive speed buff of some sort. Especially considering it would only really impact our ability to move around the map faster. We’ll still be relying primarily on our skills for in-battle mobility.

Neither of them can stealth for one which is pretty big. Eles are restricted to one single build that is for sure the highest mobility in the game but they can’t do what we can with stealth and portal.

I guess having a 25% passive signet wouldn’t be a problem though. It would only hurt anyone who used it and got stuck in combat. There is no room to give up a utility.

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Posted by: Gaiawolf.8261

Gaiawolf.8261

@Stiv:
Portal I will give you, but stealth is just a tool for a role, not the role itself. Movement is a role of which passive speed, leaps, swiftness are the tools.

Saying other classes can move fast but can’t stealth is like saying they can do damage but cannot use phantasms. No they can’t use phantasms, but they have other tools for that job. Exaggerated a bit, yes, but just to show the relationship. We have little tools for the desired job (movement) in any form. That’s the issue.

Lone Wolf Mesmer | Warrior | Engineer | Thief
Dissentient [DIS] ~Tarnished Coast

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Posted by: purpleskies.3274

purpleskies.3274

I would love a passive speed boost but currently that is one of the downsides of the class that makes us balanced. Although I would love for our speed trait to give something more worthwhile.

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Posted by: Stiv.1820

Stiv.1820

D/D ele is for sure the top build right now. I think Anet still has that on the chopping block. They took a chip out of it last patch.

I guess I just personally don’t care much about out of combat movement speed. It’s ok to have but not what really matters. What makes eles so fast is all of the no target required mobile abilities. The closest thing we have is Staff#2 in conjunction with binding the 180 key. If you use 180+Staff2, blink and Centaur runes Mesmers cover ground pretty quick but yea it’s weapon dependent just like focus. Staff is good for most builds though.

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Posted by: Jester.1236

Jester.1236

Not every class should be the same. We have a weapon with swiftness, and a rune set that can give us Swiftness. You don’t want to use the two runes, or the weapon. Then you don’t get speed.

I want to play a tripple meditations spec on my gaurdian with perma swiftness. I want to use all three of my utility spots on my thief with permanent swiftness. Same wtih my necro.

Every week there is a post on here about swiftness for Mesmers. Why can’t some of the classes just be faster? While some are stealthier? And some use clones. The same people that want everyone to have swiftness, rally against homogenization.

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Posted by: LordSlack.4685

LordSlack.4685

In those situations you specifically need it like your warrior chase, why not eat a bunch of candycorn?

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Posted by: Osicat.4139

Osicat.4139

Portal is group-dependent, and we’re discussing individual classes here, so it’s not really relevant.

I claim in right setup and spec we have outsanding mobility in and out of combat. I use a build i call Shatter Cat Mist nowdays when I roam, short cd on blink, staff blink and mirror immage swiftness (15 sec cd on swiftness on demand).

About the staitment portal is group dependent I argue its not. Portal is a fantastic tool for solo gameplay in wvwvw. Here is why i think so:

/Osicat

PS <3

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Posted by: Jester.1236

Jester.1236

How are you getting swiftness from Mirror Images, Oci?

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Posted by: Osicat.4139

Osicat.4139

@Jester. I use rune of air as my dps Rune, It give swiftness on heal. It also one of the strongerst dps sigils for a direct dmg mesmer in the game. The sigil can crit for up to 7k in a berserker spec. In a defensive spec liike the one I use I had crits on ful lvl 80,s for 6,2k.

/Osicat

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Posted by: Gaiawolf.8261

Gaiawolf.8261

Mirror image does not heal; you mean Mirror, right? And those runes are available to everyone, not just mesmers, so it doesn’t resolve the issue. We still have to give up gear slots for mobility when most others only give up a utility, or possibly a cheap trait that provides much more. More investment (universally available) for lesser gain versus less investment for greater gain (class exclusive).

Also short CD on Blink does not exist. The only way to lower it’s CD is with is with Chaos III, and that only puts it at 24s. Hardly able to keep up even with other speed buffs and it requires a utility plus a trait. Staff phase is unreliable because it requires ambient creatures at specific locations. Seems like quite an investment for unreliable mobility that consumes our resources, esp since the rune set might not be optimal for one’s build.

Lone Wolf Mesmer | Warrior | Engineer | Thief
Dissentient [DIS] ~Tarnished Coast

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Posted by: Daishi.6027

Daishi.6027

IMO. I don’t think we need more speed. I think we need more ways to deny others speed, and combat mobility buffs.

More reliable cripples and/or chills, with farther and faster iLeap and lower c/d blink. Stuff like that.

Rofl I end up using portal more selfishly in fights as combat mobility. More Than I do for my group solo fights ftw

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: Stiv.1820

Stiv.1820

Staff phase is unreliable because it requires ambient creatures at specific locations. Seems like quite an investment for unreliable mobility that consumes our resources, esp since the rune set might not be optimal for one’s build.

Unless something has changed.. you still port just no clone without a target right? It’s great mobility combined with binding the 180key.

Osi, doesn’t just 6 sec of swift every 15 suck compared to the Centaur? Or does dat dmg just make up for it that much?

(edited by Stiv.1820)

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Posted by: Gaiawolf.8261

Gaiawolf.8261

Staff phase is unreliable because it requires ambient creatures at specific locations. Seems like quite an investment for unreliable mobility that consumes our resources, esp since the rune set might not be optimal for one’s build.

Unless something has changed.. you still port just no clone without a target right? It’s great mobility combined with binding the 180key.

Osi, doesn’t just 6 sec of swift every 15 suck compared to the Centaur? Or does dat dmg just make up for it that much?

Yeah, that sound like fun every time I need a quick leap. [/sarcasm] But at least it’s a little more reliable if it works like that. Never bothered to check because the 180 key doesn’t always work for me ( seems like the camera needs to be zeroed first or it fails). Still, camera jerking/exploiting seems like a seizure-inducing, spastic work around compared to the hit button -> leap forward of which most other classes get at least one.

As far as the air runes go, yeah it can be a nice little spike every once in a while. Whether it’s worth it depends on your build and a great deal of personal opinion. Personally, I think they are one of the better options for power/crit mesmers, but I prefer centaur for the more reliable speed in my tanky build, and bonus to power is a better net gain for my build. Personal choice there.

Frankly, if SoI gave swiftness more reliably, and iLeap worked like a normal forward leap when you have no target or target out of range, I’d be happy.

Lone Wolf Mesmer | Warrior | Engineer | Thief
Dissentient [DIS] ~Tarnished Coast

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Posted by: Carighan.6758

Carighan.6758

A single utility slot or Adept level trait for a passive speed buff for them, but 2-4 rune slots and a mandatory weapon for us?

I’m genuinely fine with four classes being faster out of combat than the others. If it’s a big issue for a lot of people, make the OOC +50% speed nonstacking. So OOC we’re all at the default +50% speed, that’s it.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Iruwen.3164

Iruwen.3164

I’m genuinely fine with four classes being faster out of combat than the others. If it’s a big issue for a lot of people, make the OOC +50% speed nonstacking. So OOC we’re all at the default +50% speed, that’s it.

Then I’d really quit the game. Non swiftness runspeed is annoying as hell unless you constantly use waypoints (which aren’t available in WvW).

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: Teulius.8752

Teulius.8752

The fact that my mesmer doesn’t have a signet of speed that would give me a constant 25% speed boost is the only reason i am tempted to go back to my thief.
Having the speed boost is just way too much fun, i freaking love doing jumping puzzles and farming nodes on my thief, they’re just awesome at it.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Here’s a pro tip:

Use staff auto and hit white critters on the move. The bounce can activate speed buffs to go on top of your focus flipping and blink.

Also traited range on manipulations going from 900 to 1200 bridges the gap.

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Posted by: jportell.2197

jportell.2197

Portal is group-dependent, and we’re discussing individual classes here, so it’s not really relevant.

I claim in right setup and spec we have outsanding mobility in and out of combat. I use a build i call Shatter Cat Mist nowdays when I roam, short cd on blink, staff blink and mirror immage swiftness (15 sec cd on swiftness on demand).

About the staitment portal is group dependent I argue its not. Portal is a fantastic tool for solo gameplay in wvwvw. Here is why i think so:

/Osicat

PS <3

Osi this entire discussion aside… I am going to be trying out portal in my solo build tonight… I use all p/v/t in a shatter build. Very creative uses and stomps.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: lime.9564

lime.9564

I understand that going from a class that has a run speed utility or a way to keep swiftness up more often than not the mesmer feels like running in quicksand. I mained a thief until I spread out into guardian and now mesmer and the difference is quite noticeable. The problem with mesmer getting a run speed boost is that we already have so much range and phantasm based attacks that getting a permanent boost in run speed would make you inescapable. Instead of catching up to an enemy we need to cripple them and then use illusions to keep them in range. (like izerker > mirror blade > Diversion)

I agree that it does feel like you have to run with a focus in WvW if you don’t wanna loose a chase or fall behind the zerg. I would not be against a utility or some class mechanic based way of getting swiftness, but it shouldn’t be given to mesmer just because another class has a particular build with trade offs in damage or survival that gives them 100% swiftness uptime. I feel that, while not ideal, Signet of Inspiration is our run speed signet, since the mesmer is the profession of chaos and uncertainty with the way our attacks are randomized in what they give for boons and conditions.

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Posted by: ODB.6891

ODB.6891

Perma swiftness on guardian is nigh impossible without using a staff so forget boons galore there slow as molasses.

Perma (or semi-perma) switfness on guardian is easily obtainable with a shout/boon duration build (and yes, this is without staff).

And…

Perma (or semi-perma) switfness on mesmer is easily obtainable with a centaur runes and a heal skill or a boon duration runeset in conjunction with sigil of speed or focus (and yes, this is without any utilities).

Did you even read what you typed? The whole point is that mesmers are unfairly kitten on movement speed versus all other classes. If you had actually read the original post or possibly played a mesmer, you would know how ridiculous it is to expect this one out of 8 classes to have to sacrifice this much, to achieve comparable open world movement speed to the other classes.

This issue has nothing to do with in-combat mobility. It has everything to do with out of combat travel speed. This is a quality of life issue, not a combat/pvp balance issue. Having clones, invisibility, a pull, and a buggy gap closer as options has nothing to do with being able to travel across the map at a decent speed versus other classes. This is a game with no mounted travel. This fact alone makes open world travel speed a serious quality of life issue. Even if you ignore issues of keeping up with the rest of your party as they are zipping around the map, there is still the issue that no one enjoys being slow. Someone earlier posted that you will not always have an ally near you giving aoe speed buffs…especially not guaranteed when you want the aoe speed buff.

A previous poster even said that the real issue is that the base (out of combat) movement speed is too low. They say that this is a design flaw. I agree with this because the fact that the developers feel the need to provide increased movement speed at all, to all classes, means that it should have just been a default speed increase. The band aid fix is of course to simply change signet of inspiration by removing swiftness as a random/unreliable boon, and just make it a passive run speed increase of 25% like they did for so many other classes.

To reiterate, the expectation that this one class should give up all choice on runes, use a mandatory off hand item, and pick a mandatory trait…just to compensate for an unfair oversight…is just ridiculous. Just fix the real problem or at least band aid it. This will have no bearing on actual combat as there is an automatic speed reduction while in combat anyway. We already have access to swiftness on a limited or random basis if we do have a focus and/or signet of inspiration…so this isn’t even really changing any combat dynamic. This will have the positive effect of freeing a lot of mesmers from feeling obligated to use a focus over other off hand weapon choices. I can’t see a downside to this.

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Posted by: ODB.6891

ODB.6891

I think Compounding Celerity just needs to be reworked into something more appealing.

How about reworking it so that swiftness is granted upon shatter? Mesmers that want to utilise this trait out of combat could also, and probably already do, trait for Illusionary Persona. Therefore, you can just use your shatter skills to proc maybe a 25% increase in movement speed for 3 seconds per shatter skill use (not per illusion shattered).

I’m not sure if having it proc on shatter in a fight would be a little OP bearing in mind the Mesmers already decent in-battle mobility, but it would make travelling in WvW less painful.

There are no illusions to shatter when you are out of combat or even when your target for that illusion dies. This shatter idea does not work because of that.

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Posted by: ODB.6891

ODB.6891

@OP:
Warriors and engineers are actually incredibly mobile with minor utility/trait investments respectively. Warrior utilities can give them almost permanent swiftness and many weapons give leaps or other mobility enhancers, so they can be very fast if they want, and still pretty fast even w/o damage to their build. Engineers have an adept trait in a useful, versatile line that gives them perma-swift with any kit.

@All:
I agree with Carighan. Highly mobile builds need to be something of an investment for all classes equally. Sure some classes should be able to do it a little better than others (thieves, rangers, mesmers, and maybe warriors), but all classes should require at least some trait/weapon investments to be mobile. Gear options should remain available for any class. Not some utility you can switch out at any time regardless of build.

Hello + 25% passive run speed signets for at least 3 classes. Hello 33% run speed elite signet for warriors. These are utility slots, not traits or runes or anything else that requires major investment beyond the utility slot. These are utilities that you can switch out any any time regardless of build.

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Posted by: ODB.6891

ODB.6891

I’m liking Centaur runes with Mirror heal. 12 out of every 15 sec you have swiftness. With a focus it’s perma swiftness.

I view this issue as a Memser weakness that is actually needed. The prof is good at so many other things. Mobility and in some cases condition removal are where it has holes that need to be filled with sigils/runes/food.

This is not a weakness because swiftness is available to the mesmer without sigils, runes, or food. The uptime and reliability are just low versus every other class. We can have swiftness on demand, we just need to use a off hand for it or combination of several other options. How can it be a needed weakness when the only thing it really effects is our out of combat map travel speed? How is that needed?

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Posted by: ODB.6891

ODB.6891

Not every class should be the same. We have a weapon with swiftness, and a rune set that can give us Swiftness. You don’t want to use the two runes, or the weapon. Then you don’t get speed.

I want to play a tripple meditations spec on my gaurdian with perma swiftness. I want to use all three of my utility spots on my thief with permanent swiftness. Same wtih my necro.

Every week there is a post on here about swiftness for Mesmers. Why can’t some of the classes just be faster? While some are stealthier? And some use clones. The same people that want everyone to have swiftness, rally against homogenization.

This has nothing to do with every class being the same. This has everything to do with singling one class out in terms of enjoying playing the game. This is not about in-combat mobility. This is only about traveling across the map in slow motion versus playing other classes. It would be different if there were actually some reason for this omission, but there is not. There is nothing about providing equal or even similar access to map travel speed to this class that would give it a competitive advantage over any other class. I’ll repeat what I have said so many times already, we already have swiftness. The problem is that it is either unreliable, or we have to make unreasonable sacrifices to make it reliable.

Your argument that we should not get speed if we don’t use one specific rune set that no one else has to use for this reason means that we should be left out from what every other class gets nearly by default is just ignorant. Your argument that the same should be the case if we don’t use one specific off hand is equally ignorant. You’d sing a different tune if they updated your chosen class to be that way. How would you feel if your chosen class did not get a healing spell at all unless you had to follow some specific restriction like that…that no other profession had to follow? That is the equivalent of what you are saying.

In Need of a Passive Speed Buff

in Mesmer

Posted by: Iruwen.3164

Iruwen.3164

I think Compounding Celerity just needs to be reworked into something more appealing.

How about reworking it so that swiftness is granted upon shatter? Mesmers that want to utilise this trait out of combat could also, and probably already do, trait for Illusionary Persona. Therefore, you can just use your shatter skills to proc maybe a 25% increase in movement speed for 3 seconds per shatter skill use (not per illusion shattered).

I’m not sure if having it proc on shatter in a fight would be a little OP bearing in mind the Mesmers already decent in-battle mobility, but it would make travelling in WvW less painful.

There are no illusions to shatter when you are out of combat or even when your target for that illusion dies. This shatter idea does not work because of that.

Read again, he was also talking about Illusionary Persona.

Iruwen Evillan, Human Mesmer on Drakkar Lake

In Need of a Passive Speed Buff

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Posted by: Simonoly.4352

Simonoly.4352

I think Compounding Celerity just needs to be reworked into something more appealing.

How about reworking it so that swiftness is granted upon shatter? Mesmers that want to utilise this trait out of combat could also, and probably already do, trait for Illusionary Persona. Therefore, you can just use your shatter skills to proc maybe a 25% increase in movement speed for 3 seconds per shatter skill use (not per illusion shattered).

I’m not sure if having it proc on shatter in a fight would be a little OP bearing in mind the Mesmers already decent in-battle mobility, but it would make travelling in WvW less painful.

There are no illusions to shatter when you are out of combat or even when your target for that illusion dies. This shatter idea does not work because of that.

Illusionary Persona (mentioned in my original post) allows you to create the shatter effect on yourself and can therefore be used out of battle when you have no illusions summoned. So you could hit all 4 of your shatters to give yourself 12 seconds of swiftness out of battle. Those that don’t trait for Illusionary Persona will only be able to reep the benefits of Compounding Celerity in-battle.

Edit: Iruwen, Master Ninja ;-)

Gandara

In Need of a Passive Speed Buff

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Posted by: ODB.6891

ODB.6891

I think Compounding Celerity just needs to be reworked into something more appealing.

How about reworking it so that swiftness is granted upon shatter? Mesmers that want to utilise this trait out of combat could also, and probably already do, trait for Illusionary Persona. Therefore, you can just use your shatter skills to proc maybe a 25% increase in movement speed for 3 seconds per shatter skill use (not per illusion shattered).

I’m not sure if having it proc on shatter in a fight would be a little OP bearing in mind the Mesmers already decent in-battle mobility, but it would make travelling in WvW less painful.

There are no illusions to shatter when you are out of combat or even when your target for that illusion dies. This shatter idea does not work because of that.

Read again, he was also talking about Illusionary Persona.

Okay, I had to actually look that up because I currently do not and don’t intend to trait that far into the illusions tree. I prefer to keep my illusions alive for the persisting benefits (9% damage reduction, 9% damage done, regeneration), so putting that many trait points into the tree for shattering doesn’t work for me. That’s a grandmaster trait. If they were wanting to make it really hard to access, then I guess that would be somewhere they could put swiftness too.

In Need of a Passive Speed Buff

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Posted by: Carighan.6758

Carighan.6758

Then I’d really quit the game. Non swiftness runspeed is annoying as hell unless you constantly use waypoints (which aren’t available in WvW).

Then upgrade the OOC-speedbuff to a higher number, but keep it nonstacking. Everyone at the same OOC runspeed.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

In Need of a Passive Speed Buff

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Posted by: Iruwen.3164

Iruwen.3164

That wouldn’t fit in many situations either. The current swiftness system is fine, it just has to be reliable for everybody.

Iruwen Evillan, Human Mesmer on Drakkar Lake