In need of clarification
I’ll take a stab at this:
1) Trying to get the mobs to focus on you is a lost cause. You either need to kill faster or make better use of CC. Feedback, Focus Pull, GS Push, and Magic Bullet are your friends here.
2) Many of our illusion summoning skills tend to glitch out on uneven terrain, and I’ve noticed that iLeap in particular fails more often when I’m not already in combat. There is a range indicator under the skill; if it shows a red bar under the icon then you’re too far away. It definitely helps to use iLeap in conjunction with Into the Void, Magic Bullet, or Signet of Domination if you really need it to go off.
3) Aggro doesn’t quite work the same in this game as other MMOs. To make the mob more likely to target your clones it helps to position yourself so that the clone is between you and the mob. They can also protect you from projectiles this way. Don’t expect the clone to last for more than one or two hits. If they aren’t going after your clones, you can always use Distortion to buy you time to get more up. Shattering is an important part of the class, so practice incorporating it into your play early on.
Thank you so much for your reply. You adressed all of my concerns, I’ll be be adapting my playstyle now with hopefully much better results
Phantasms, which made for a decent pve-oriented build with mob tagging (from Berserker) and aggro grabbing , have been nerfed into the ground with an addition of a series of new bugs (including some of those mentioned by SuburbanLion), so you are mostly left with either shatter bombs or condition builds.
To get a general idea of how playing a shatter looks like, you can watch these https://forum-en.gw2archive.eu/forum/professions/mesmer/guide-WvWvW-Shatter-cat
(edited by KarlaGrey.5903)
Mesmers don’t start to shine til after lvl 40.