Ineptitude! ehh! Noooo

Ineptitude! ehh! Noooo

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Posted by: Telekinesis.8312

Telekinesis.8312

Watch the video and have fun!

https://youtu.be/coiSEIXOp0g

the blinding sand has ineptitude traited :P

(edited by Telekinesis.8312)

Ineptitude! ehh! Noooo

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Posted by: Fay.2357

Fay.2357

You’d think they would have learned to stop doing this by now /facepalm.

Basically, they (in the past, and apparently present) code a lot of environmental obstacles as you applying the x effect on yourself. In this case, it’s blind, which then confuses due to ineptitude. In the past, it’s been fun things like interrupts applying all your interrupt traits on yourself.

Ineptitude! ehh! Noooo

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Posted by: Telekinesis.8312

Telekinesis.8312

haha, i didn’t know about the interrupt stuff applied on yourself. i hope they dont do the same coding with the desert borderlands with the turrets, traps etc.. it’ll be funny otherwise, people dying to thier own traits

(edited by Telekinesis.8312)

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Posted by: Sagat.3285

Sagat.3285

haha, i didn’t know about the interrupt stuff applied on yourself. i hope they dont do the same coding with the desert borderlands with the turrets, traps etc.. it’ll be funny otherwise, people dying to thier own traits

Necro and mesmer share the same dev it seems
seems, we’ll call it a gift from your cousin Death.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Korusef.3714

Korusef.3714

I suspect this is issue on the environment side rather then on the persona side.

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Posted by: tobascodagama.2961

tobascodagama.2961

I suspect this is issue on the environment side rather then on the persona side.

This is an absolute classic game dev bug, actually.

Effects (e.g., “apply Blind”) usually need both a source and a target. The source is required for the game to calculate duration, strength, etc. When a mob applies the effect to a player, the source is obviously the mob, so the game uses the mob’s stats to determine the final effect. Same for a player applying the effect, like in PvP.

The thing is, sometimes the source is required to inherit from a specific class, often something like “Character” or “Actor”. Mobs and players will both inherit from this class, so no problem there. But environmental objects (like the blinding sands) often inherit from a totally different class that may not be allowed to serve as the source for an effect.

At that point, you have basically two ways to work around this. You can spawn an invisible and untargetable mob nearby to serve as the source of the effect. Or, you can specify the player as both the source and the target. Each approach comes with its own delightfully weird bugs.

(League of Legends is rather famously inclined to use the "invisible, untargetable minion approach, which occasionally caused bugs like being able to ignore enemy champions’ walls if you had an item or ability that allowed you to walk through minions.)

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

Ineptitude! ehh! Noooo

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Posted by: Telekinesis.8312

Telekinesis.8312

i guess it’s arright with these small environmental effects, i trust in anet not making a game breaking bug out of it :-)