Interesting gameplay?

Interesting gameplay?

in Mesmer

Posted by: oellph.9450

oellph.9450

I planned on playing a Mesmer on go live but ditched it quickly when I had troubles in my early teens (I know, crazy). I’ve ended up playing one of every other class barring the Necro and now have a new appreciation of the Mesmer after returning to it.

However one of my keys for the class I’ll level to 80 is interesting gameplay and the Mesmer appears to me to have a really limited set of skills compared with Guardian or Elementalist. At the moment I’m leveling with sword/pistol and greatsword or staff but this feels like it will become bland fairly quickly.

Does the variation from fight to fight come about from a mix of skills, clone management and timing? I’ll admit I’ve been quite ‘fire and forget’ with clones previously but now I’m starting to watch to see when a certain phantasm has completed its attack, check the mobs health and make a decision on whether to let him attack again or shatter.

The Mesmer always appealed to me in Beta where I spent 100% of my time in sPvP. I only have time to level one character to 80 and want to be effective both in solo and group WvW as well as having an enjoyable but interesting time in PvE. The Elementalist was just a little too much effort for the reward you got. The Guardian is great but I’m concerned in WvW I’ll lose functionality.

Interesting gameplay?

in Mesmer

Posted by: Nretep.2564

Nretep.2564

Hint: get Phantasmal Fury (Fury for Phantasms) or Retaliation for them. Then you don’t have to wait until the attack.

Alot players have “problems”/complains with the current shatter mechanics. On normal mobs it’s not worth to instantly shatter them, but do so at mob’s last ~20% life. I wonder, if this is even different on shatter builds. Using them as AoE blast in mob-groups is kinda risky.
But once you have a “reliable” source of clones and a bit bigger target, shattering does help. But it always depends on traits as mesmers.