Interrupt Build. Advice Wanted
Gee…looks really familiar.
I’ve bounce back in forth between that 30-10-30 build and a 30-20-20 interrupt build for quite some time. Right now, what seems to be working best for my playstyle is the 30-20-20 build with Deceptive Evasions. (This was before yesterdays patch, haven’t gotten to play much with the new changes yet.)
I love Mantra of Distractions and I can’t seem to get myself to remove it from my skill bar. However, MoD and Halting Strike just aren’t enough take out your opponent. You still need to put the hurt on, so hence DE for clone generation for shatters. Instead of staff, I have more success with GS and GS Training in Domination.
Other things: and again this is my personal preference. But I run with Rune of Centaurs & Mirror for the healing skill to get swiftness. Sometimes I will run Decoy for my stun break, or I might switch it for Blink. And because of Harmonious Mantra’s, Mantra of Resolve from my condition removal. I really like Arcane Thievery and really want to use it. But the speed at which conditions are applied right now, AT has too long a cooldown to really be effective.
The nice thing about the 30-10-30 build is the flexibility. With the change to Confounding Suggestions, you could run a Confounding Suggestions/PU build hybrid very quickly. My issue with Confounding Suggestions is the simple 50% chance on stun. Usually, when I REALLY needed the stun, it didn’t happen. With the change adding additional Daze time, now you can use it to help your interrupts, and the stun is a bonus. For me again, I’m not sure I can give up that extra Mantra charge though.
If I were to use that build, I’d change pistol for sword. You got Blade Training already and the piercing daze from 4# is great with bountiful interruption when you throw it into pack of people/clones/other creatures. But then again I love OH sword, and for some reason I’ve never liked pistol, so my opinion might be a bit biased.
Few other thoughts:
IMO, without DE you can’t get the most out of Shattered Concentration and you’ll probably end up shattering your phantasms often. You could swap Arcane Thievery for iDisenchanter and shattered concentration for Empowered Illusions(or whatever you want).
If you’re good with landing interrupts, you could change Confounding Suggestions for the extra mantra charge. Daze+Immobilize is pretty much like a stun.
WvW Roaming with Mesmer
I personally when playing this, exhaust all my interrupts except for shatter. The only time I really need to use the shatter first is if they’re like a ranger or warrior and get a long stability up. I contemplated off hand sword for the strong phantasm but the group interrupt on magic bullet is awesome as well. I hadn’t though of disenchanter though, that could solve my stability problem and conditions in one go.