Interrupt Build?
I’m currently running this build
http://gw2buildcraft.com/calculator/mesmer/?4.0|c.1g.h17.c.1g.h4|6.0.h1j|1n.a7.1n.a7.1n.a7.1n.a7.1n.a7.1n.a7|2t.0.2s.0.21j.0.2t.0.21j.0.2s.0|a2.k24.u3ab.a4.0|0.0|31.3d.38.3h.3q|e
swapping traits and utility skills alot depending on the situation, in WvW i usually run with 15% illusion dmg instead of halting strike, you could mix and match alot with different trait and weaponset, but i have always been a fan of staff+s/s and this patch was a great improvement for me
Jade-reapers.com
Looking at the June 25th patchnotes one thing seems to stand out:
Interrupt.
Did anybody look into this post patch and sees a way to combine interrupts and its side effects with some of the common Shatter and Phantasm builds in sPvP and WvW?
How hard does Halting Strike hit now?
For me it hit about 2.5k per interrupt
Jade-reapers.com
Looking at the June 25th patchnotes one thing seems to stand out:
Interrupt.
Did anybody look into this post patch and sees a way to combine interrupts and its side effects with some of the common Shatter and Phantasm builds in sPvP and WvW?How hard does Halting Strike hit now?
With full ascended 2.5-4k on WvW players b4 vuln, might, etc.