Interrupt builds generally
Each build drool a lot of his building on the skills of the most defensive traits that offensive.
There are many places to stop but none are able to combine with each other without compromising the build on the defensive.
I, personally I played with mistrust Dueling, Inspiration and Illusion, however, losing Chrono, my idea is that at the present time the idea of ??programmers is to make the tactic interrupt a control / tactical strategy (chaothic interrupt) or damage ( power block) or from area to conditions (mistrust), but the mechanics of specializations does not allow you to do everything at once (I think part of the balance designed specifically).
Needless to say that for me is a useless idea: if you interrupt the game I have a limited window of opportunity to stop the skill opponents, four of confusion will stack well to area …. but what are 4 stacks for a mesmer with illusion?
With Domination do damage (little) weakness, and vulnerability … …. wow, not only interrupt does not is not practical but not even worth.
THREE ARE THINGS, THAT ACCORDING TO ME should be done, INTERRUPT FOR MAKING A VALID ALTERNATIVE:
1.Riplasmare, or dueling, or Chaos, or Domination as a specialization with a marked presence of interrupts, one for sector, not to make it only interrupts.
2. Place SLOW! It is clearly the condition he should be the basis of a build and you can not interrupt that Chronomancer is always the same three sections!
3.Potenziare traits interrupt! I will not fre 3 stack vulnerability, let me that I remove or steal boon to the enemy, there are sections that remove 13 type conditions (Druidic clarity) and there is no other party that removes all of the boon. (With also a good cooldown)
It sounds strong but should be, is not something easy to implement, just think about how many classes now play the stabiliy.(Sorry if there are errors even I use google translator because English is not Primalingua for me)
Here’s what Ive been running S4 (with vid)
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Mistrust-vs-S4-with-Vid/first#
Generally speaking pulsing, aoe CC is going to net you the most interrupts, and under the right traits you can capitalize on that for maximum effect.
When it comes to power interrupt, it gets much hard considering what you need defensively to survive, and that the best weapons for power damage arent necessarily the best for interrupt. Especially given the meta builds out there atm (heavy ranged pressure, DH damage denial + AoE pressure etc, thieves, revs, etc etc).
At best a hybrid setup can be the most punishing.
I also think Domination is our weakest line atm. I love the interrupt trats in there, but they don’t take you far enough for what it costs to setup to get the most out of Dom.
My build
Nothing new really. But solid and fun. Some may argue that you need all the stars aligned to be really effettive. It may be true to a certain degree. The truth is that it is a pain in the a…ss to deal with. In a group fight I think it supports and helps your team more than other builds. The damage you deal after you land one (not to mention 2 or even 3) interrupts is absurd. Especially if you prefer to run with mental anguish… Just crazy.
I must say I always underestimated all the slow traits. I tried them at the beginning and it was a bit controversial. I guess it still is but I have probably learnt how to deal with certain situations.
I am not saying this is the best build, but if you were good at power shatter and interrupts, you should have a good deal of success with this one too. And it is very fun too.
In the end I have learnt you can’t have the perfect build and you will also find a counter. What about if you can counter a good deal of professions out there, this time? Pure interrupt it is not expected and often it is too late when they realize what you can do.
As an update, I’ve been disappointed with interrupt builds after extensive testing.
Mistrust does insane damage if you can land it in the right situations, it’s just that the right situations don’t crop up often enough in my experience. The meta has too many easy sources of aegis and stability.
I do think that the absolute best pure interrupt build is probably a domination/dueling/chrono. Domination just offers too much: boonstrip that we need, increased daze time+stuns, and Power Lock. Interrupting a heal with power lock can win teamfights. Dueling is great because mistrust is still a decent source of damage. Chrono is mandatory because it gives you the shield, which is probably your best interrupt skill.
Weapon wise, I’m torn between the mobility of the staff, or extra interrupts with sword 4, pistol, or gs.
Out of frustration with the very hit or miss nature of interrupt builds in this meta, I’m currently running a Chaos (PU)/Illusion/Chrono build with the slow traits, and it’s been working out well. I wouldn’t call it a complete interrupt build, but it does enjoy landing them.
This build is a work in progress. The idea is to set up the pistol phantasms to do lots of damage, and then sneak/stealth around and hit them with interrupts as much as possible while they take lots of direct and bleed damage.
This build is a work in progress. The idea is to set up the pistol phantasms to do lots of damage, and then sneak/stealth around and hit them with interrupts as much as possible while they take lots of direct and bleed damage.
In WvW your build has a number of liabilities.
Still, if you want to go that route I’d suggest some or all of these changes
http://gw2skills.net/editor/?vhIQRAra8elsnhC1YZawGNwtGL5GV9rOr3aZAsatm5F8aTAA-TBSAQBYTZQA1PAgHAg0OBARU9nes/wXU6dJlgAA-e
May be u can try something like Hiro Yasha
this guy play extremely well with the stealth and bait
U can check his YouTube channel for more video and Chrono build too
really fun gameplay
May be u can try something like Hiro Yasha
this guy play extremely well with the stealth and bait
U can check his YouTube channel for more video and Chrono build too
really fun gameplay
Just so you’re aware, the build in the video is completely different from the build link you posted. They have basically nothing in common whatsoever.
oh yeah wrong link, thx
build in video so : https://www.youtube.com/watch?v=YsHzlzYN9nk&t=0s
May be u can try something like Hiro Yasha
this guy play extremely well with the stealth and bait
U can check his YouTube channel for more video and Chrono build too
really fun gameplay
There is great stealth use and repositioning in this video. However, I’d hate to see what’d happen to this guy if he faced a team that actually rotated and/or sent someone to deal with his squishy build.
I liked his mimic setup also. And the use of healing sig working in with the whole thing.
May be u can try something like Hiro Yasha
this guy play extremely well with the stealth and bait
U can check his YouTube channel for more video and Chrono build too
really fun gameplay
So I ran into a mesmer running this build today. Knowing he was keen for decaps, I ended up shadowing his movements all match so he couldnt decap/cap any side nodes. Then whenever he engaged the team fight, I condi bombed him and dropped him XD
He could have done better in his use, but still, he didnt have an easy time.
Been having pretty good result with this:
Depending on the opposing teams comp, I’ll sometimes run with staff in place of GS. with destroyer amulet. Other times I might go with bezerker.
Been having pretty good result with this:
Depending on the opposing teams comp, I’ll sometimes run with staff in place of GS. with destroyer amulet. Other times I might go with bezerker.
PHANTRUUUUUUUUUPT!