Invulnerable Illusions

Invulnerable Illusions

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Posted by: Sebrent.3625

Sebrent.3625

Just a random thought I had and figured I’d get other’s thoughts on.

What are your thoughts on Mesmer illusions being invulnerable?

To kind of direct that:

  • Would it be OP? If so, why?
  • If it would be OP, how do you think it could be re-balanced to not be OP?
  • What effect(s) would you foresee this having on sPvP?
  • What effect(s) would you foresee this having on PvE?
  • What effect(s) would you foresee this having on WvW?

This was brought on by the facts that:

  • The definition of a Phantasm is something in your head … it shouldn’t be cleavable by other people … probably not killed by your own physical weapons either.
  • One of the biggest issues people have with Mesmer mechanics is that our illusions often get killed by the abundance of AOE/cleaves before they can actually do something … even worse when they have to move into melee to shatter, etc.
Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Zenith.7301

Zenith.7301

Should be the case in PvE, will never happen in PvP.

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Posted by: Kazhiel.8194

Kazhiel.8194

Would be really op lol :P

Jalliel [AI] – Yak’s Bend

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Posted by: Saturn.6591

Saturn.6591

Maaaaaaaayyybeeee… maybe if they would make it so that illusions can only be killed by the person/mob they are casted upon, but with some expiration-timer. Or maybe make everyone who isn’t directly targeted by an illusion deal less damage to it… as in they can help their ally get rid of it, but the “victim” himself can naturally fight back more directly because they are in his/her mind after all.

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Posted by: Sebrent.3625

Sebrent.3625

Let me re-emphasize this … it would be nice to know why you think what you think.

@Saturn:
Aye, I had thought that perhaps it could only be dealt with by the player it was cast on. That would at the very list give illusions a better chance in large-scale events … especially in WvW.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Loboling.5293

Loboling.5293

I would be down for illusions to last 8-10 seconds, but be invulnerable. (obviously not phantasms) This would greatly help mesmer in areas where aoe cleave is a big problem for clone generation. Also, giving the clones a time limit would encourage players to use their clones, which is an important part of playing mesmer.

Maybe, just make them invulnerable for 2 seconds, but no time limit.

Either way, this idea has my approval. For what its worth.

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Posted by: phokus.8934

phokus.8934

I’d really like to see them become invulnerable upon activation for one second and instead of shatter when using Distortion,w your phantasms gain distortion as well. The second part maybe put into a t3 trait.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: Softspoken.2410

Softspoken.2410

Turret Engineer, only there’s less you can do about the damage and the Mesmer gets better value off of destroying their summons.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Sebrent.3625

Sebrent.3625

@Softspoken:
You bring up a good point. I’m not arguing for/against your point, but I would like to highlight some differences between turrets and illusions:

  • The illusions only attack the target they were summoned on
  • The illusions don’t persist between fights
  • The illusions aren’t giving all the various bonuses of Experimental Turrets … though Phantasmal Healing, Illusionary Membrane, and Staff clones could come close.
  • The illusions are mobile
  • Only the phantasms are applying any real direct damage … condition damage can come from all illusions though via Sharpened Images … Staff and Scepter clones apply conditions per hit … Sword give Vuln.

@phokus:
Are, it would be nice if our illusions (at least Phantasms) were invulnerable for the duration of their first attack. Currently, they can be countered by:

  • Counter the summon (interrupt, blind, etc.)
  • Counter the actual illusion’s attack … or kill it before it can actually get the attack off

I feel there’s plenty of ways to counter … they should at least get a chance to perform their first attack … otherwise, they should get rid of the ways of countering the summon and focus on countering the summoned illusion.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

(edited by Sebrent.3625)

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Posted by: Xyonon.3987

Xyonon.3987

So we go back to gw1 hex? Illusions are implemented to be destroyable effects. Yet I agree they need some love especially in pve

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Saturn.6591

Saturn.6591

@phokus:
Are, it would be nice if our illusions (at least Phantasms) were invulnerable for the duration of their first attack. Currently, they can be countered by:

Well; there’s a trait for that. Though it doesn’t cover the full first attack for iWarden I think, since it’s a rather long channel (the attack).

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Posted by: Xyonon.3987

Xyonon.3987

I’d rather have a minor trait that makes phantasms invuln while dodging.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Oh My God.8423

Oh My God.8423

I would suggest to have the illusions last for as long as the Mesmer remains in-combat. And perhaps add some AoE resistant similar to what has been suggested in the Ranger forums for their pets.

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Posted by: Sebrent.3625

Sebrent.3625

@Saturn:
Aye, I’m aware of the Grandmaster trait. Something like that shouldn’t require an investment. I feel it should have been built it and improved to get off a full attack.

Heck, also compare that Grandmaster Trait to many of the other ones available to Mesmer as well as other classes …

  • Ranger: Survival of the Fittest
  • Warrior: Give Might to allies whenever you get it.
  • Ele: Immune to crits while in Earth … Immune to conditions while 90+% hp.
Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Mogar.9216

Mogar.9216

3 phan out then just chain invis and watch ppl die. It would make turrets look like kid stuff.

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Posted by: Sebrent.3625

Sebrent.3625

@Mogar:
Aye, that is quite possible.

What would be the balancing factor() that would have to go in with Phantasm immunity?

Or would the temporary immunity that allows a phantasm to get at least one attack off before being popped be okay without any balancing factor(s)?

… please note that Mesmers can’t chain invis as well as Thieves …

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Zarathustra.1458

Zarathustra.1458

I would like to see phants become something like a visible condition, they are immune to damage, do not add to the count of clones, but have a timed life. In this way shatter becomes a clone mechanic rather than a phantasm mechanic which becomes something else entirely. After all, people can dodge the attacks of Phantasms, which is the balance between phants and traditional condition.

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Posted by: DaShi.1368

DaShi.1368

I think illusions should be invulnerable to physical attacks long enough for them to perform 1 attack. They should still be vulnerable to conditions and control effects. If their attack is interrupted, blocked, or missed, they still lose their invulnerability.

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Posted by: Carighan.6758

Carighan.6758

I would totally buy invincible illusions if they were such a big alpha and omega of us that losing them in the one remaining way (shatter) was required but hurtful. Just brainstorming:

  • Clones are invulnerable.
  • Clones are ~perfect. They use skills, they dodge (in-sync if you get a specific trait!), they attack with a variety of skills, run away, etc.
  • Clones are our defense. Lack of ability of knowing who is the real one is our only defense. No blocking, no teleports, no Vigor, no Blurred Frenzy, no nothing. Max HP lowers by 10% per active Clone, too.
  • Shatter is really strong, but also ofc removes clones temporarily.
  • Clones cannot be spawned quickly. If you shatter (which you will need to, among other things our only actual active defense should be on 2-3 Shatter abilities), then you will be vulnerable. In return, while clones are up enemies will have a hell of a time telling you apart, bonus points if you can swap with a clone with an elite ability on a 30-kitten CD.
The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.