Is Danger Time bugged or have wrong tooltip?
When a buff to your stats is enemy-dependant, such as “have 30% more crit when hitting a slowed enemy”, you can be fighting multiple foes and some of them may not have Slow. Instead of adding to your stat panel, since it would be a major confusion against more than one mob, they are not shown to you, just inherently affected on each mob. That 20% you have is probably just Fury.
Guardian main since launch
i don’t think it effects phantasms/clones either.
When a buff to your stats is enemy-dependant, such as “have 30% more crit when hitting a slowed enemy”, you can be fighting multiple foes and some of them may not have Slow. Instead of adding to your stat panel, since it would be a major confusion against more than one mob, they are not shown to you, just inherently affected on each mob. That 20% you have is probably just Fury.
It doesn’t matter if I fight one or many enemies as I have now recorded fights with an open Hero Panel and never ever I will go above my Fury (from Runes of Rage; which I had forgot when I first posted). From what I can see I only have 74% crit chance at highest in video and never above it.
This means that Danger Time never work (or at least show numbers for it in Hero Panel) when I have slow on target (it should show a jump up from 54 (base crit chance with gear and food) +20 (Fury from Runes) +30 (DT)=104%).
Can anybody else confirm if Danger Time really works and not make unconfirmed statements about how DT are supposed to work?
When a buff to your stats is enemy-dependant, such as “have 30% more crit when hitting a slowed enemy”, you can be fighting multiple foes and some of them may not have Slow. Instead of adding to your stat panel, since it would be a major confusion against more than one mob, they are not shown to you, just inherently affected on each mob. That 20% you have is probably just Fury.
It doesn’t matter if I fight one or many enemies as I have now recorded fights with an open Hero Panel and never ever I will go above my Fury (from Runes of Rage; which I had forgot when I first posted). From what I can see I only have 74% crit chance at highest in video and never above it.
This means that Danger Time never work (or at least show numbers for it in Hero Panel) when I have slow on target (it should show a jump up from 54 (base crit chance with gear and food) +20 (Fury from Runes) +30 (DT)=104%).
Can anybody else confirm if Danger Time really works and not make unconfirmed statements about how DT are supposed to work?
I’ll weigh in then. If danger time is showing up in the character window, it is exhibiting broken behavior. Boosts that are dependent on the target’s state do not show up in the character window due to the quality of how they work; it would be meaningless and confusing, especially for aoe skills.
What you just stated only confirms what we’re saying. You have 54% base chance, +20% fury shows up from runes (74%)…and that’s it. In your op you stated you see it go from 54 to 74. That’s from fury. End of story. There is no argument here.
I can tell you for having used this trait quite a bit: it works. When crusader amulet was still around, I saw some pretty nice shatter crits. But as people said, you won’t see it in your stats. One way to see it works would be estimating your crit rate against a golem under time warp. But as I said, I played crusader, with 11% base crit rate, so it was easy to see if DT worked or not.
Greetings!
- Danger Time is NOT shown in hero panel, like any other % increase with a condition.
- Danger Time works just fine.
- Danger Time does NOT affect phantasms, obviously, like any other % modifier. They all only affect you OR phantasms only.
Greez!
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