Is Phantasm health bugged atm?
Anyone? Curious if that’ll be in the works to get patched up later or not.
http://www.guildwars2guru.com/topic/48885-upcoming-mesmer-changes/
Clones’ hp were increased by 50% from Aug15 Stress Test change. The wiki entry of phantasms has not been updated since that Stress Test. In fact, the sentence you quoted existed in the first ever revision of the wiki entry. (http://wiki.guildwars2.com/index.php?title=Phantasm&oldid=181297 WARNING: OBSOLETE INFO)
Phantasms having more health than clones may be the intent when mesmer was developing, but thing changes.
NOTE: Clones’ HP increase does not imply clones should have more HP than phantasms. I only want to point out that the wiki entry does not necessarily reflect the current status of phantasms.
I wish Clones had a health of “Exactly one single target hit, or five hits of AE damage” or something like that (something auto-scaling), but in turn had an innate on-break effect.
I love that idea so much Carighan.
Omg. I want it. .
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood
Okay, I’m really starting to wonder about Clone/Phantasm health here.
At times, I’ve seen them take multiple hits (Currently using Signet of Illusions). Other times, I see them disappear before they even show up! And this is on the same type of PvE enemy even.
I am starting to think, whether its true or not, that the Phantasms and Clones start with 1 HP and drastically ramp up in HP until they hit their max or take the first bit of damage. That way, if your clone can avoid any dmg, whether AoE or targetted, if only for a bit then its going to have the baseline health. Otherwise, if it gets hit by something the moment its summoned, its gone.
- (Death, Terry Pratchett, Hogfather)
It is SO annoying getting a clone or Phantom out and they die to an AUTO attack -.-
they need atleast a few thousand more health (at lvl 80) to actually survive long enough to be useful most of the time they can be sneezed at and die
Okay, I’m really starting to wonder about Clone/Phantasm health here.
At times, I’ve seen them take multiple hits (Currently using Signet of Illusions). Other times, I see them disappear before they even show up! And this is on the same type of PvE enemy even.
It is due to a bug of Signet of Illusions.
I added my finding of that bug in one of the replies that may explain your observation.
Back in bwe2, iDuelists used to have 18k health and deal 6-8k something damage per barrage. Guess what…