Is phantasmal haste still broken,?

Is phantasmal haste still broken,?

in Mesmer

Posted by: StevesDad.8213

StevesDad.8213

How long has this game been out now?? Shouldn’t this be fixed?

Just wondering, it doesn’t seem to be working for my friend.

Is phantasmal haste still broken,?

in Mesmer

Posted by: Esplen.3940

Esplen.3940

Never was broken. It affects the cooldown of their [the Phantasms] attacks.

Is phantasmal haste still broken,?

in Mesmer

Posted by: StevesDad.8213

StevesDad.8213

Never was broken. It affects the cooldown of their [the Phantasms] attacks.

When was it fixed? What patch?

https://forum-en.gw2archive.eu/forum/professions/mesmer/Phantasmal-Haste

There are several threads about it.

Is phantasmal haste still broken,?

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Posted by: Esplen.3940

Esplen.3940

Never was broken. It affects the cooldown of their [the Phantasms] attacks.

When was it fixed? What patch?

https://forum-en.gw2archive.eu/forum/professions/mesmer/Phantasmal-Haste

There are several threads about it.

Cough

Never was broken.

Is phantasmal haste still broken,?

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Posted by: Dastion.3106

Dastion.3106

^What he said. The only thing wrong with it is the ambiguous tooltip that makes most people think it affects the weapon skill CD.

It makes your Phantasms do their attacks more frequently.

Is phantasmal haste still broken,?

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Posted by: Lumpy.8760

Lumpy.8760

there was a time when it wasn’t actually affecting the attack speed of certain phantasms

Is phantasmal haste still broken,?

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Posted by: Esplen.3940

Esplen.3940

there was a time when it wasn’t actually affecting the attack speed of certain phantasms

The only Phantasms it didn’t affect were iDisenchanter and iDefender. It affects them now. However, that one was attributed (by players) to be intentional as the two that were not affected were utility Phantasms, not weapon Phantasms. ANet fixed it while nerfing our profession.

Is phantasmal haste still broken,?

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Posted by: Lumpy.8760

Lumpy.8760

there was a time when it wasn’t actually affecting the attack speed of certain phantasms

The only Phantasms it didn’t affect were iDisenchanter and iDefender. It affects them now. However, that one was attributed (by players) to be intentional as the two that were not affected were utility Phantasms, not weapon Phantasms. ANet fixed it while nerfing our profession.

yet every other illusion and phantasm trait/signet/whatever affected them

also it wasn’t affecting the swordsman and the mage, and the warden’s attack speed was ridiculous

Is phantasmal haste still broken,?

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Posted by: Esplen.3940

Esplen.3940

there was a time when it wasn’t actually affecting the attack speed of certain phantasms

The only Phantasms it didn’t affect were iDisenchanter and iDefender. It affects them now. However, that one was attributed (by players) to be intentional as the two that were not affected were utility Phantasms, not weapon Phantasms. ANet fixed it while nerfing our profession.

yet every other illusion and phantasm trait/signet/whatever affected them

also it wasn’t affecting the swordsman and the mage, and the warden’s attack speed was ridiculous

I don’t recall that particular problem, however it may have been there.

In regards to the OP, however, it did not have a problem in terms of the perspective.

Is phantasmal haste still broken,?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

I was going to make a post pointing you to the phantasmal haste table on the wiki. I have updated and re-updated that table with highly accurate values on the effects of phantasmal haste. Unfortunately, some morons keep undoing my changes.

Therefor, I will simply post the correct information right here, and I will add it to some of my build threads as well.

The data in the attached chart is the most accurate possible, obtained by counting frames in adobe premier. The numbers are the time delay in seconds from the end of one skill to the beginning of the next, as the cooldown on skills won’t start until the cast time is completed.

I have also re-updated the chart on the wiki to reflect this data.

Attachments:

(edited by Pyroatheist.9031)

Is phantasmal haste still broken,?

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Posted by: Lumpy.8760

Lumpy.8760

i made a gif because i was confused

and now i’m more confused

http://i.minus.com/irmn55eqBpKLW.gif

only the norn mesmer (right) has phantasmal haste

at first it seems the charr is faster (no phantasmal haste) and then it seems like the norn catches up? it is so inconsistent

Is phantasmal haste still broken,?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

i made a gif because i was confused

and now i’m more confused

http://i.minus.com/irmn55eqBpKLW.gif

only the norn mesmer (right) has phantasmal haste

at first it seems the charr is faster (no phantasmal haste) and then it seems like the norn catches up? it is so inconsistent

That can simply be explained with a tad-bit of network lag. You only need a small amount to cause a test like the one you made the gif of to become really crazy really fast. The only reliable way to test this sort of thing is what I did: fraps it and count the frames.

Additionally, swordsmen happen to be one of the 2 phantasms that are completely uneffected by phantasmal haste.

Is phantasmal haste still broken,?

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Posted by: Lumpy.8760

Lumpy.8760

i made a gif because i was confused

and now i’m more confused

http://i.minus.com/irmn55eqBpKLW.gif

only the norn mesmer (right) has phantasmal haste

at first it seems the charr is faster (no phantasmal haste) and then it seems like the norn catches up? it is so inconsistent

That can simply be explained with a tad-bit of network lag. You only need a small amount to cause a test like the one you made the gif of to become really crazy really fast. The only reliable way to test this sort of thing is what I did: fraps it and count the frames.

Additionally, swordsmen happen to be one of the 2 phantasms that are completely uneffected by phantasmal haste.

the way swordsman is said to be completely unaffected is why i tested and made that gif, and i guess that is exactly why it’s so inconsistent

edit: that is to say, you’re right

also, another gif for a second sample. same situation
http://i.minus.com/ibvKnOggZuthNa.gif

(edited by Lumpy.8760)

Is phantasmal haste still broken,?

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Posted by: kandolo.2574

kandolo.2574

I was going to make a post pointing you to the phantasmal haste table on the wiki. I have updated and re-updated that table with highly accurate values on the effects of phantasmal haste. Unfortunately, some morons keep undoing my changes.

Therefor, I will simply post the correct information right here, and I will add it to some of my build threads as well.

The data in the attached chart is the most accurate possible, obtained by counting frames in adobe premier. The numbers are the time delay in seconds from the end of one skill to the beginning of the next, as the cooldown on skills won’t start until the cast time is completed.

I have also re-updated the chart on the wiki to reflect this data.

Your image says “between start and start,” but these values are for end and start, correct?

I can see people getting the wrong idea from this chart. 10k DPS over ~13 seconds is very different from 10k DPS over ~8 seconds. Swordsman and hasted Duelist also look like they have similar activation times (3.2 vs 4.4) but if you add the time spent channeling the skill the difference becomes a lot greater (3.2 vs. ~6).

Is phantasmal haste still broken,?

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

I was going to make a post pointing you to the phantasmal haste table on the wiki. I have updated and re-updated that table with highly accurate values on the effects of phantasmal haste. Unfortunately, some morons keep undoing my changes.

Therefor, I will simply post the correct information right here, and I will add it to some of my build threads as well.

The data in the attached chart is the most accurate possible, obtained by counting frames in adobe premier. The numbers are the time delay in seconds from the end of one skill to the beginning of the next, as the cooldown on skills won’t start until the cast time is completed.

I have also re-updated the chart on the wiki to reflect this data.

Your image says “between start and start,” but these values are for end and start, correct?

I can see people getting the wrong idea from this chart. 10k DPS over ~13 seconds is very different from 10k DPS over ~8 seconds. Swordsman and hasted Duelist also look like they have similar activation times (3.2 vs 4.4) but if you add the time spent channeling the skill the difference becomes a lot greater (3.2 vs. ~6).

Sorry, you are correct. The updated numbers show the actual skill recharge values, and the recharge of a skill is calculated from the final moment of the cast to the first moment of the next cast.

The skill recharge values are useful for determining whether or not phantasmal haste works. Unfortunately, they aren’t actually very useful for anything other than that, such as damage per second. I can post the values that I have for time between activations of the skill, and those values are the useful ones for dps calculations.

Is phantasmal haste still broken,?

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Posted by: kurtosis.9526

kurtosis.9526

The wiki is getting really annoying, almost to the point it’s not worth updating anymore. The mods are being overzealous about DRY , even in cases where a little abbreviated repetition could drastically improve usability, and good information like yours gets randomly rolled back or overwritten. There’s a big WTF going on with it.