(edited by Caligare.7946)
Is there a latest list of builds?
You missed out a huge category: phantasm builds. Optimal in dungeons, great in wvw and pvp.
This should cover the basics (and more!):
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-Lyssa-s-Grimoire-The-Mesmer-Handbook/first
No matter where I look, it appears as though Phantasm and Shatter builds only use Berserker gear. Is our survivability that good that we can use it for everything?
Guess I’ll just have to pick up a Berserker and Rabid set then.
Is our survivability that good that we can use it for everything?
Yes, easily. Mesmers have many different sources of leaps, blocks, evades, and flat-out invulnerability available from weapons, traits and utilities, as well as perma-vigor for easy dodging. It’s all “active” damage-avoidance, but once you learn to play well there’s nothing you can’t survive.
Mesmer does tend to have high natural survivability for a couple reasons:
Aggro removal – access to stealth, access to clone/phantasm generation make it easier for a mesmer to drop aggro than any class other than a thief
Combat mobility – Blink, Phase Retreat, Illusory leap give the ability to instantly travel short distances.
Evades/blocks/invuln – Mesmers have a class-feature that allows invulnerability and multiple weapons have built in evades or blocks
In fact the only real weakness to a mesmer’s defensive repertoire is the difficulty in maintaining good condition removal in some of their builds. Utility-wise a mesmer only has 2 long-cooldown (40, kitten abilities that remove conditions. They CAN trait into condition removals on Signets, Torch Skills, Heals, or shatters but each requires an investment or sacrifice to achieve it.
There are builds that have adequate condition removal and it’s not really a huge issue in PvE setting, but given the current condition-heavy meta of WvW you may sometimes feel yourself lacking adequate condition mitigation without building specifically to combat it.