Issue: sigils/buffs & phantasms

Issue: sigils/buffs & phantasms

in Mesmer

Posted by: Ionus.5467

Ionus.5467

Hi all,

It strikes me as a discrepancy that having 25 stacks of bloodlust or whatever else doesn’t increase phantasm damage.

I think a cool solution would be a Summoning Sigil, that increased illusion/minion/companion damage by 250 at 25 stacks.

The sigils just seem to be really weak for phantasm builds in general, for example the +5% damage one, Force, doesn’t help. And neither does Might.

I’m wondering if Guard Leeching stacks from WvW is a green buff like sigils/might (won’t help phantasms) or just a regular buff to power (will affect phantasms)?

Although I’m happy with my phantasm build and it’s definitely strong, I think there should be a few more options to up their damage in keeping with how much those sigils/buffs help other classes/builds do absurd damage in WvW.

Any thoughts?

Issue: sigils/buffs & phantasms

in Mesmer

Posted by: Samiell.1259

Samiell.1259

I think a sigil 25 stack to increase phantasm damage would be a little over the top. Anet has already taken steps to knock down the damage from phantasm builds. If anything, I’d say perhaps change Signet of Illusions to be worth using more. Something like " increase phantasm hp and on activation, phantasm damage is increased by 200 for 10 seconds". Even that though, people would freak out and call for a nerf.

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