It's time to get some Out-of-Combat mobility

It's time to get some Out-of-Combat mobility

in Mesmer

Posted by: Iavra.8510

Iavra.8510

We are currently the only class that doesn’t get any option to get permanent swiftness or even +25% movement speed out of combat without heavily changing our build through specific runes, focus and/or high boon duration.

During the recent patch mesmer has been nerfed hard and is in line with the other professions with major weaknesses against everything running a condition build.

Sure, we got compounding celerity but that trait is more or less a joke. It works only in combat because that’s the only situation for us to have illusions out and on top if it only increases forward movement so it doesn’t even affect strafing.

It's time to get some Out-of-Combat mobility

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Posted by: Samiell.1259

Samiell.1259

Wait…, now its time to get out of combat swiftness? It’s been said since early beta. This is something we’ll likely never see. Just sayin…

Black Ops supply line disruptions.

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Posted by: Jester.1236

Jester.1236

Did Warriors finally get something?

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Posted by: Asuya.8301

Asuya.8301

Yup, 25% speed while holding melee weapon

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Posted by: jportell.2197

jportell.2197

Considering this is mainly a quality of life issue i would like to see something implemented in pve only (in pvp the maps are small enough to not stress it) . Like signet of insp only giving swiftness ooc (should be an easy adjustment)

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Xavi.6591

Xavi.6591

Considering this is mainly a quality of life issue i would like to see something implemented in pve only (in pvp the maps are small enough to not stress it) . Like signet of insp only giving swiftness ooc (should be an easy adjustment)

I totally disagree with your statement. Out of combat swiftness is very important in WvW. The maps are not ‘small’. I actually see it as more important in WvW than PvE but I would never say this should be a WvW feature only.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: jportell.2197

jportell.2197

Considering this is mainly a quality of life issue i would like to see something implemented in pve only (in pvp the maps are small enough to not stress it) . Like signet of insp only giving swiftness ooc (should be an easy adjustment)

I totally disagree with your statement. Out of combat swiftness is very important in WvW. The maps are not ‘small’. I actually see it as more important in WvW than PvE but I would never say this should be a WvW feature only.

I mean s/tPvP of course it should be implemented in wvw

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Xavi.6591

Xavi.6591

Considering this is mainly a quality of life issue i would like to see something implemented in pve only (in pvp the maps are small enough to not stress it) . Like signet of insp only giving swiftness ooc (should be an easy adjustment)

I totally disagree with your statement. Out of combat swiftness is very important in WvW. The maps are not ‘small’. I actually see it as more important in WvW than PvE but I would never say this should be a WvW feature only.

I mean s/tPvP of course it should be implemented in wvw

Thing is, if other classes have 100% swiftness so that they can get to a node quickly, why not give it to a Mesmer as well?

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: jportell.2197

jportell.2197

Considering this is mainly a quality of life issue i would like to see something implemented in pve only (in pvp the maps are small enough to not stress it) . Like signet of insp only giving swiftness ooc (should be an easy adjustment)

I totally disagree with your statement. Out of combat swiftness is very important in WvW. The maps are not ‘small’. I actually see it as more important in WvW than PvE but I would never say this should be a WvW feature only.

I mean s/tPvP of course it should be implemented in wvw

Thing is, if other classes have 100% swiftness so that they can get to a node quickly, why not give it to a Mesmer as well?

Because we have it good other wise… Just saying…

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Gaiawolf.8261

Gaiawolf.8261

Yeah, cuz all the other classes just suck except for their OOC speed. Oh, wait…

Lone Wolf Mesmer | Warrior | Engineer | Thief
Dissentient [DIS] ~Tarnished Coast

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Posted by: jportell.2197

jportell.2197

Yeah, cuz all the other classes just suck except for their OOC speed. Oh, wait…

Also classes that have OOC usually don’t take it into tourneys… In most cases they offer only that and the active application is meh…. Signet of locust isn’t as powerful to a team as sig of undeath/plague signet. Signet of shadows only offers a blind (so many thief signets are better) maybe air signet by ele is good to bring to tourneys but they didn’t really need the OOC from that signet… Warrior just got the new trait but we have better escape mechanisms than them. So yeah we may not be “all powerful top gods” but we aren’t in need of OOC for sPvP/tPvP. For wvw and pve yes it would be nice.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Iavra.8510

Iavra.8510

I should have clarified that, i guess. I mainly WvW where it can be quite a chore to get from camp to camp without lagging behind the rest of your group.

After ItV nerf i use my focus basically only for swiftness since i seem to not be able to get the pull in time anymore (might be me, got to adept at the delay) and Warden is still lacking.

I’m not talking about in-combat mobility since we already have it pretty good with staff, blink + sword swap. I’m mainly concerned with getting from A to B in a time similar to other classes (even necro is way faster…).

Actually being able to catch a fleeing opponent would also be nice but that’s actually not top priority for me (and nobody is going to catch a fleeing warrior anyway, for example ^^)

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Posted by: Dracore.9723

Dracore.9723

I had seen it mentioned before and like the idea. Change compounding celerity to give say 25% constant speed decreasing with each illusion up so you use your mobility skills. -9%/-8%/-8%

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Posted by: XRay.1920

XRay.1920

changing one of the signets, like ionno, midnight to give 25% movement speed, or inspiration to provide swiftness periodically instead of random boons.

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Posted by: maratega.4358

maratega.4358

-signet of inspiration passive need to give guarenteed swiftness, plus other random boons

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Posted by: Shriketalon.1937

Shriketalon.1937

Make Signet of Inspiration default to reapplying swiftness outside of combat, and applying its standard random boons while in combat.

Because there’s simply no need for fury when you’re not fighting.

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Posted by: Gaiawolf.8261

Gaiawolf.8261

What? You don’t like shouting out “I feel furious!” when running from a 30+ zerg? Me, I like taunting my lemongrass soup to , “come on, hit me!,” at the cooking station. :p

As for my previous comments, yes, I was talking about wvw/pve speed as well. Mesmers have absolutely ridiculous mobility in s/tpvp maps.

Lone Wolf Mesmer | Warrior | Engineer | Thief
Dissentient [DIS] ~Tarnished Coast

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Posted by: keenlam.4753

keenlam.4753

In addition to what people have already suggested to improve ooc combat, my own idea is to add to Signet Mastery trait, something like increase movement speed by 7% under the effect of each signet. You lose this effect when the signet is activated or under cooldown. Do not stack with Swiftness or Compounding Celerity.