Hello Mesmers
I’ve been playing Mesmer since the game began, and I’ve gone through quite a few builds, and in the past I have posted them on the forums. I also have been thinking of a few new builds, and I thought I would make a post with some of my past builds. The build I’m running now. And post the ones I’ve been tossing around in my head. So to begin with the build I’m running now.
Build Type: Power Based
Use : WvW and PvE
Weapons: Great Sword/ Scepter and Torch
Armor: Berserkers with Ascended Celestial jewelry
Utilities: Decoy, Feedback, Radiation Field or Null Feild
Domination 20 (3/9)
Dueling 20 (5/10)
Chaos 30 (2/7/12)
With this build I feel like I have a ton of survivability. Even in Berserkers gear. PU with cleansing conflagration is just a fantastic combo for World V World. When stunned I decoy, gaining protection, regen, and cleansing all my conditions while breaking the stun. My Great Sword hits very hard. And I have little trouble killing players in the field, whether I’m solo roaming, or running with a zerg. There are times when I will switch things up, swapping torch with pistol, and cleansing conflag with great sword mastery. But for the most part this is the build I’ve been loving the most.
I fell in love with the pistol off hand recently, and wish I could go Scepter/Pistol, Scepter/Torch. Unfortunately the Great Sword, for me, is just to hard to give up.
Previous Build
Build Type: Mantra Power
Use WvW and PvE
Weapons: Great Sword/ Sword, Torch
Armor: Berserkers with Celestial Ascended jewelry
Utilities: Mantra of Pain, Mantra of Resolve, Mantra of Distraction
Dom 20 (3,10)
Dueling 30 (2,10,11)
Chaos 10 (2)
Illusions 10 (3)
This build really took advantage of the +4% damage with every mantra charged. I would run at times anywhere from +12% to +16% damage from my mantras. Add in the +3% for each active illusion, and you end up hitting extremely hard. Hitting hard initially will usually force an opponent into a more defensive play style. Time your mantra’s right. And Spike them down when the time is right.
I ran this build or some version of it, for a long time. And I had a lot of help from Fay when it came to advice on Mantras. I also dabbled in confusion glamour’s for a bit, but I just found the power play to be more my style.
Theory craft
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This is a build or two I have been bouncing around in my head. I will probably add to this section as time goes on.
Build Type : Power Interrupt
Use: WvW not sure about PVE
Weapons: Sword/Pistol, Scepter/Focus
Armor: Berserkers (Though it seems like condition might be possible in this build)
Utilities: Signet of Domination, Mantra of Distraction, Technobabble, Moa
Dom 30 (2,6,12)
Dueling 20 (2/10)
Inspiration 20 (4,8)
I’ve been thinking, that while working within a stun lock build, halting strikes would really shine. Your main objective would be to lock down your opponent with stuns as often as possible. And when not stun using your reflect abilities to keep there damage at bay. The interrupts and damage from them, would be a secondary bonus. I also have been tossing around the idea of using the hydromancy sigils. To create chill on weapon swap. Slowing down cast times, allows for more interrupts. This is a build in progress, and I will update it as I go.
(edited by Jester.1236)