The June 23 patch has had a profound impact on Mesmer. Changes in traits, abilities, and gameplay mechanics have strengthened our ability to deal direct damage. I’m happy to say that some of these changes have also made healing skills that were previously ignored more competitive. If you’re familiar with the changes feel free to skip down to the numbers. If not, let’s take a look!
Mirror: Mirror was a sort of niche heal skill that didn’t see a whole lot of use outside of duels against Rangers and against specific bosses, e.g., Stargazer, Raving Asura. It heals the player for 3915, requires 1.25s to cast, and reflects projectiles during the cast. Post-patch Mirror is now considered a Manipulation skill, and can be traited to have its CD reduced from the default 15s to a strong 12s.
Ether Feast: Arguably the most common heal skill used in PvP and WvW, Ether Feast heals the player for 5560. It has a one second cast time and 20s CD like before, and you gain an additional 640 health per illusion. For those of you putting together a full nomad’s snowfall rune build to troll people at east keep, Ether Feast scales the best with healing power out of every option out there.
Signet of the Ether: This skill was the de facto choice for PvE builds because of how it reset phantasm CDs. You get the same 5560 base healing as Ether Feast but the CD is a much longer 35s. With Blurred Inscriptions, this CD gets reduced down to 28s. The passive healing on this signet scales linearly with the number of illusions you have active, and so it saw some use in phantasm and condition builds in WvW.
Mantra of Recovery: Before the patch, our mantra heal was primarily used either in conjunction with Menders Purity for condition cleanse for roaming/dueling builds, mantra-oriented support builds for WvW zerging, or with Empowering Mantras for the extra burst damage with elementalist conjures and reflects. Post-patch, this heal has been buffed immensely by the revamped Harmonious Mantras, which gives a temporary stackable 4% (8% if you trait into Inspiration) damage buff upon mantra use, and the new mantra skill recharge mechanic that starts the CD after you charge the skill- not when you use it. Base heals for Power Return are 2620 with a 1s CD between applications. Charging the skill takes 2.75s and sits on a 10s CD. You can trait into this heal through Dueling and Inspiration provide three uses of Power Return (Harmonious Mantras) or provide AoE healing (Restorative Mantras).
Note on the Illusions trait line: Menders Purity has been turned into a minor trait and synergizes extremely well with short cool-down heals like MoR and Mirror. There is currently a bug associated with it not proccing off the last application of Power Return but should hopefully be fixed soon. Restorative Illusions is back and has had its bug with Illusionary Persona that provided extra healing fixed. It’s still worth some consideration due to its condition cleanse. Healing Prism is a new minor trait that heals your allies when you yourself heal. It also adds 100 healing power for every illusion you have active.
Whew! Let’s move on to the numbers. All calculations have been done with 0 base healing power. For brevity I’ve used “hps” to represent the amount of healing per second your heal skills if used continuously. “Burst healing” refers to how much raw health you regain when you commit to a heal.