Kage bunshin no jutsu!

Kage bunshin no jutsu!

in Mesmer

Posted by: Ryouzanpaku.1273

Ryouzanpaku.1273

So after watching yesterday’s dev stream it seems to me there is time to return to GW2 again After all these years when my first char in the game was on back burner it seems finally clones will not be just a shatter food

Anyway few points (from the perspective of someone who did not played GW for last year or so):

- Mirage has amazing visuals – I really really love these
- Clones usable for combat YAY
- Axe new main weapon YAYYAY…. it is mele hmmm …. it is condi bah… seems like crappy torment condi BAH
- Mirage dodge – something I have dream about from day one of GW2 – this is pretty much exactly how I have imagined it (I only thought about short range blink attached to it too – would be nice to have this as passive tree option)
- would love to see also shatters altered for Mirage – maybe to some completely different mechanic with synergy allowing to keep/boost illusions instead of destroying them

I am really looking forward to this weekend to test it.

(Reference if there is soemone who did not get the titleof the thread: https://www.youtube.com/watch?v=oDUOWC4yib0 )

Player plays the game. MetaKitten plays the DPS meter on the golem.

Kage bunshin no jutsu!

in Mesmer

Posted by: Curunen.8729

Curunen.8729

- Mirage dodge – something I have dream about from day one of GW2 – this is pretty much exactly how I have imagined it (I only thought about short range blink attached to it too – would be nice to have this as passive tree option)

If anyone played mass effect 3 multiplayer there was a character, the Turian Cabal who had a blink dodge like this (was like the asari dodge but offered a short range teleport based on the direction you dodged). And now in MEA multiplayer they’ve given a similar blink dodge to things like the asari duelist (like the Explorer profile dodge in single player).

It would have been cool to see Mirage’s dodge be a blur followed by short range (ie 200 unit) blink in the direction of which movement key you press while dodging. Yes I realise pressing the dodge key without movement normally just dodges you backwards, but I wonder if it would have been possible to decouple this so hitting the dodge key without movement key would simply blur you in place as we have currently with Mirage, but using any directional key (forward, backward, left, right) while dodging would blur and simultaneously blink you in that direction.

That would have been really cool, flexible and functional – kind of like building Jaunt into the dodge itself unlike now where we have to blur and use a separate movement skill to move.

Kage bunshin no jutsu!

in Mesmer

Posted by: RabbitUp.8294

RabbitUp.8294

That would have been really cool, flexible and functional – kind of like building Jaunt into the dodge itself unlike now where we have to blur and use a separate movement skill to move.

Or move with WASD

Kage bunshin no jutsu!

in Mesmer

Posted by: Curunen.8729

Curunen.8729

That would have been really cool, flexible and functional – kind of like building Jaunt into the dodge itself unlike now where we have to blur and use a separate movement skill to move.

Or move with WASD

Yeah but it’s not the same as for example the blink effect of scepter’s ambush. A blur and short instant teleport would have been cool.

Also moving backwards even in superspeed is slow, so if you want to reverse dodge you kind of have to about face and run forwards, which is a bit stupid. Why else would they have overloaded all our utility and elite skills with insane amounts of movement.