Killing clones build viable?
I run something along the lines of a killing clones build, it’s not perfect but i love it running around with it. The idea I had was to have the clones stay alive long enough to get some bleeds up on the enemy, and if they were killed/replaced they would add more dots. If someone wasn’t killing them, they would increase my damage/defense.
www.guildhead.com/skill-calc#mMmz0Mz9bapp0aVVaVmc
I go for gear with power/toughness/prec, rings/trinkets/back were power, prec, cond
My idea was that if they take out my clones, it’ll dot them, and if they don’t, it’ll help me. I am just starting out in WvW but have found it’s pretty tough and fun to run around with. The scepter could easily be replaced with a sword or a staff, I just like having the focus for speed increase, pulling retreating enemies back, and warden for extra illusion. Wish I had videos, however this is my first time posting on the forums so I haven’t tried making any yet
Jamezwood
80 Mesmer
Sanctum of Rall
PLUM
Used a couple of spec’s with this concept in mind in sPvP. I found it was actually quite good for killing noobs, and absolutely terrible for killing anybody that has half a brain. You are essentially doing very little damage yourself and relying on your conditions to whittle your opponent down. 1v1 this was ok, 2v1 it wasn’t great. I never did try it in WvW where confusion has the potential to actually hurt somebody, but honestly the only class I worry about is a thief, and a smart one would just run away if he saw these sorts of shenanigans. Wait for you to get distracted or weak and them BAM BS you’re dead.
Torch is good for stealth, but the phantasm sucks, why not the offhand sword? It has a quick cooldown on its already melee phantasm.
Guild: Celestial Apocalypse
Mesmer – Krissadi | Warrior – Bloodpriest Rosette
Crippling Dissapation and Confusing Combatants are amazing traits imo. Many times you’ll create an illusion and they might be killed instantly, well at least the enemy gets confusion or crippling.
And I’m not sure if many mesmers realize a clone being “killed” means not only if they get hit, but if they get overwritten as well.
I have so many thief kills in wvw dedicated to Crippling Dissapation. They’ll stealth, I’ll shatter, and they’ll come out of stealth a few seconds later with a limp, typically they’d be a mile away, but if they’re crippled, it’s an easy blink/MI/MW kill.
I used a build for a while I called my “suicide bomber” build. Because I would just make as many clones as possible to sacrifice to the enemy.