(edited by Quaygal.5327)
Know Your Skills: Signet Of Midnight
I can personally say that the value of this skill is very dependent on the traits chosen. While good on its own, a stun-break and blind on a 30sec cooldown is worth it on its own (in a sense), a single trait allows for use/need in some builds. Let’s look at the worth of taking Blinding Befuddlement to add a little damage to breaking a stun. Now I know 1x confusion on blind isn’t much of an improvement, especially since it is on a 30/24sec cooldown, but what else applies blind that would be used in conjunction with it? In the current meta the “blackwater” condition build is widely popular using scepter/torch, staff. Torch also has a blind/stealth on a 30/24 second that can be used much like the signet. While staff doesn’t have a “direct” source of blind, it does have Chaos Armor that procs not only the blind, but also the confusion. So if your using the signet in a variant of the blackwater build, or at least a build that uses torch/staff to some extent, the signet fits perfectly, when traited with Blinding Befuddlement. Now remember that is just 1 application of the signet that relies on active use/defense, and only 1 trait. If you build for the signet further, you can get even more defense with condition cure and distortion.
So after that wall of text what do I expect you all take away from it? The signet, while not the best, has a potential spot in certain builds and it can be irreplaceable in its own right.
Ps. If enough are curious about the blackwater variant I was talking about I would be glad to share.
is it 30s CD?
this
http://wiki.guildwars2.com/wiki/Signet_of_Midnight
says it is 35.
I currently only use sig of midnight when i’m doing map exploration for longer swiftness buffs.
http://intothemists.com/
is it 30s CD?
this
http://wiki.guildwars2.com/wiki/Signet_of_Midnight
says it is 35.I currently only use sig of midnight when i’m doing map exploration for longer swiftness buffs.
Says its 30 seconds when I look at the page. I also use the skill enough to know its 30 seconds. That’s without the Signet Mastery trait of course.
I can personally say that the value of this skill is very dependent on the traits chosen. While good on its own, a stun-break and blind on a 30sec cooldown is worth it on its own (in a sense), a single trait allows for use/need in some builds. Let’s look at the worth of taking Blinding Befuddlement to add a little damage to breaking a stun. Now I know 1x confusion on blind isn’t much of an improvement, especially since it is on a 30/24sec cooldown, but what else applies blind that would be used in conjunction with it? In the current meta the “blackwater” condition build is widely popular using scepter/torch, staff. Torch also has a blind/stealth on a 30/24 second that can be used much like the signet. While staff doesn’t have a “direct” source of blind, it does have Chaos Armor that procs not only the blind, but also the confusion. So if your using the signet in a variant of the blackwater build, or at least a build that uses torch/staff to some extent, the signet fits perfectly, when traited with Blinding Befuddlement. Now remember that is just 1 application of the signet that relies on active use/defense, and only 1 trait. If you build for the signet further, you can get even more defense with condition cure and distortion.
So after that wall of text what do I expect you all take away from it? The signet, while not the best, has a potential spot in certain builds and it can be irreplaceable in its own right.
Ps. If enough are curious about the blackwater variant I was talking about I would be glad to share.
If I was running a straight up Blackwater Mesmer build, I would probably never touch the Signet of Midnight. You would certainly need to modify the build from its original. No actual argument here though since you were talking about making a variant.
and reflects all incoming projectiles for that 1 second.
Masterful reflection works only for F4. Blurred frenzy and Blurred inscriptions do not trigger it.
and reflects all incoming projectiles for that 1 second.
Masterful reflection works only for F4. Blurred frenzy and Blurred inscriptions do not trigger it.
Good to know. Sounds like a bug. I’ll fix the original post.
and reflects all incoming projectiles for that 1 second.
Masterful reflection works only for F4. Blurred frenzy and Blurred inscriptions do not trigger it.
Good to know. Sounds like a bug. I’ll fix the original post.
The bug would be for blurred inscriptions, not blurred frenzy since Anet changed the invulnerability to an evade a few patches back.
Signet of Midnight’s CD has been reduced a few patches ago. Looks like noone bothered to update the wiki.
I use it while running. So when searching for GuildBounties or gathering stuff. The + 10% boon duration (+ 30% from runes and traited focus) do help a bit with swiftness. But + 15% or + 20% would be a bit fairer. But for using the utility for this purpose only would make it even more useless than it is … so I found another one.
JadeMaw. I’m usually the player, that collects the crystals from the tentacles. Two dodges are fine, but a blinder or stunbreaker (next to blink) does fill the endurance gaps. And at jade maw there ain’t much useful utility spells anyways.
I have a pve-shatterbuild where i use signet of midnight as stunbreaker and for the invulerability so i can deal good dmg and still be able to survive(used signet of midnight because it’s an instantcast).
Before that I didn’t even think about playing with this skills active effect. As already said before it depends on your traits.
Equinox [EqnX]
Riverside[DE]