Zraiyya – Asuran Elementalist | EVOS
Akkodi – Asuran Engineer | EVOS
If you didn’t see the article leaks here they are:
https://www.reddit.com/r/Guildwars2/comments/53d21c/what_might_come_in_expansion_2/
https://www.reddit.com/r/Guildwars2/comments/55phil/lets_talk_about_the_leaked_new_elite/
Take this with a grain of salt as usual when it comes to leaks, but it looks like Mesmer is getting an elite called the “Mirage” featuring a main hand axe.
Remember that Mesmer weapons usually do the opposite of what you think they do, for all you know the axe skills might all have ranges of 900 or more. Axe doesn’t necessarily mean a physical damage spec nor a condi other than confusion and torment spec. Elona was the confirmed place for the next expac so that will have an influence on what Anet will give us in terms of weapon skills and class mechanics.
If it’s going to be a ranged power weapon, I sure hope they make it better than the abject failure that is necro axe…
^amen
Leak said it was a condi weapon. I hope not.
Mesmer needs sustain power damage, not a torment/confusion/bleed condi weapon. Let’s hope the traits and utility will make up for it.
If it’s condi, it’s gonna be Illusion with MtD/Torch or/and Dueling with DE/Bleed Pistol, or use Inspiration to remove condi. With Staff. Nothing surprising or new here.
(edited by Krispera.5087)
Yeah, “Mirage” sounds right up my alley. I do hope F1-F4 get thematically reworked.
Well, better start working on astralaria now tbh so I have it by the time the new expansion hits.
Yeah, “Mirage” sounds right up my alley. I do hope F1-F4 get thematically reworked.
Well, better start working on astralaria now tbh so I have it by the time the new expansion hits.
Exactly what I am thinking haha.
But don’t think I will grind enough mats to make the ascension+the incoming legendary armor+astralaria before expansion hits(probably in a year or so?)
Axe was very low on my list of weapons I wanted to use on my mesmer….. Hopefully, since its, you know, an Axe, it will be a DPS oriented spec which would be nice. But please no condi ANet, we have plenty of access to that from base mesmer already.
I’d take these with a Dead Sea worth of salt.
I remember seeing threads about Warrior’s “SpellBreaker” with D/D, Guardian’s “Purifier” with Axe, and Necro’s “Scourge” with Torch and Sand Shroud. Then there’s those two reddit posts contradicting each other.
This thread is probably going to get deleted.
But, anyway, we don’t know how old the leaker’s info is. Some things (expansion location) aren’t likely to change during development, but others are. Like specialisation weapons. Remember the leaked Elementalist sword spec?
the original leak source also claimed that mirage will get blur to replace dodge , i dont know how it will work . but hopeful nothing like tthat thief boring 3 dodges . thats surely lazy and add little to gameplay .also we dont need another support role
warrior sound interesting spellbreaker – anti spell build with lots of cc …
necro get more burning ….
thief solid range weapon
ele sword as they wish for years…
mirage for mesmer also sound cool but what can it brings that we dont have already….
mirage – meaning “to look at, to wonder at”. we already have clones which does nothing and easily notice and killed…so no really mirage here
so more clones….?
if mesmer could really hide around bunch of clones it could be cool and handful
if mesmer could easily switch places with its clones
or produce more faster clones which die after few seconds than it could be a mirage
if our blur mechanism would buff a little more so more blur abilities and dmg around them when you blur . like when you shatter you get blur for 2 sec which reflect any dmg source you took.
pls dont let it be condi rather strong direct dmg . it sound and feel range 900 weapon than melee. guard would be melee so mesmer would be range.
just pls dont like the necro.
AA 3 attacks and the final attack blind for 1 sec
second attack create a clone at your location and teleport you to the enemy . second mechanism you can switch places with your clone ( the opposite of sword). leap finisher
third attack you spin around hitting foes getting blur for 2 sec and creating smoke field . whirl finisher.
the original leak source also claimed that mirage will get blur to replace dodge , i dont know how it will work . but hopeful nothing like tthat thief boring 3 dodges . thats surely lazy and add little to gameplay .also we dont need another support role
so instead of dodge we evade through blur. wth? same thing different name
we need blur to be unique not just evade.
like reflect all dmg not just projectiles
give retaliation
blind maybe
smoke field
etccc…
New weapons/elite specs will not bring anything new to GW2.
Without a rework to classes and the way we build, it’ll be same old same old.
New weapons/elite specs will not bring anything new to GW2.
Without a rework to classes and the way we build, it’ll be same old same old.
unless it design around build diversity. so both elite spec should be useful with each unique purpose
so far chrono build around condi so lets assume mirage will be direct dmg
so like thief when he dodges we get 3 unique GM trait. we will have blur which will buff our dmg by 10% for 4 sec. reduce dmg 10% for 4 sec.
when we stun we get blur and stunbreak.
blur reflect dmg to its source (like retaliation but much harder)
and many more ideas which can make this more entertaining
the original leak source also claimed that mirage will get blur to replace dodge , i dont know how it will work . but hopeful nothing like tthat thief boring 3 dodges . thats surely lazy and add little to gameplay .also we dont need another support role
so instead of dodge we evade through blur. wth? same thing different name
we need blur to be unique not just evade.
like reflect all dmg not just projectiles
give retaliation
blind maybe
smoke fieldetccc…
you may want to check reddit yourself .i feel its more like thief 3 dodges thing but i can do wronng .
also it seems you will share blur which we currently can do now often with inspiration line + signet trait in dom line .
it sounds so weird for me
the original leak source also claimed that mirage will get blur to replace dodge , i dont know how it will work . but hopeful nothing like tthat thief boring 3 dodges . thats surely lazy and add little to gameplay .also we dont need another support role
so instead of dodge we evade through blur. wth? same thing different name
we need blur to be unique not just evade.
like reflect all dmg not just projectiles
give retaliation
blind maybe
smoke fieldetccc…
you may want to check reddit yourself .i feel its more like thief 3 dodges thing but i can do wronng .
also it seems you will share blur which we currently can do now often with inspiration line + signet trait in dom line .it sounds so weird for me
there is blur from sword 2 and distortion from f4 signets and insp line
2 separate things
mirage for mesmer also sound cool but what can it brings that we dont have already….
mirage – meaning “to look at, to wonder at”. we already have clones which does nothing and easily notice and killed…so no really mirage here
I somehow hope it translates to “wonder at” the mesmer suddenly doing proper damage. That means sacrificing a substantial amount of support and the current illusions/shatter mechanics in order to finally get a build with substantial power damage and real cleave.
I don’t know if the leak it’s true…
But if the leak it’s true it share a lot of stuff already shared from lady sorsha 1 month ago on reddit.
He\She deleted her account, luckly on
someone posted the image of what he\she said.
So axe\mirage —> heavy condie melee spec with no dodge. You get blur for that.
Sound interesting for me, if true
why condi pressure? we need power build
pls anet
Mirage sounds awesome! I imagine shatter skills to leave fields, like F1 shatters illusions on spot, leaving nullfields behind, F2, feedbacks, etc. Not essentially those skills, new skills ofc, but just that you get an idea of what I mean – a mirage!
To be honest blur instead of dodge is only marginally better than you know, dodging. I guess the only good thing would be you no longer have to move to evade stuff.
Main hand axe, well at least you get to pair it with all the offhand mesmer got, just a shame one of the best off hands you can’t use because its in an elite spec. Please, no more condition damage weapons, that is the last thing mesmer needs.
and people believe this……
UFO and marsian are also real rofl
Honestly, I am mostly curious about how broken this spec needs to be to keep with chronomancer.
I mean, in PvE, to have any chance to compete with chronomancer’s quickness/alacrity buffing (and considering it still has to work with 2 core specs and with the overall mesmer design), it will need to pack some serious punch!
In PvP, to make the shield unnecessary, it will need to give serious amount of defenses (blur?) or pretty good damage.
In WvW, the boonshare frontline also needs the shield for multiple reasons.
That is the problem with trying to fix all design problems at the elite spec level and saying elite specs are mutually exclusive: you have to fix the same problem with every new elite specs, over and over and over and over….
To be honest blur instead of dodge is only marginally better than you know, dodging. I guess the only good thing would be you no longer have to move to evade stuff.
Presumably, the spec comes with a bunch of traits that interact with Blur, to make this more interesting.
I mean, in PvE, to have any chance to compete with chronomancer’s quickness/alacrity buffing (and considering it still has to work with 2 core specs and with the overall mesmer design), it will need to pack some serious punch!
In WvW, the boonshare frontline also needs the shield for multiple reasons.
Yeah, I’m skeptical that a melee condi spec will do anything useful in PvE.
WvW could go either way. It might slot into a nice roaming build. Probably not a frontline build unless its defensive features are crazy good, though. But even if it has the ability to stand in the front line, will it be worth bringing over boonshare? Or, since boonshare is getting nerfed to the ground soon, worth bringing over literally any other class that can stand in the front line? Time will tell, but I’m not hopeful.
In PvP, to make the shield unnecessary, it will need to give serious amount of defenses (blur?) or pretty good damage.
This seems likely, at least, if the new thing has Blur as a major mechanic. So I’m not too concerned there.
That is the problem with trying to fix all design problems at the elite spec level and saying elite specs are mutually exclusive: you have to fix the same problem with every new elite specs, over and over and over and over….
Indeed. At best, we’ll have two elite specs that are useful in different game modes, which is actually not a terrible situation per se. But we’ll still have no reason to play a non-Elite Mesmer, and the design of those elite specs will continue to be tightly constrained by the requirement to fill in gaps in the base Mesmer’s design.
Honestly, I am mostly curious about how broken this spec needs to be to keep with chronomancer.
I mean, in PvE, to have any chance to compete with chronomancer’s quickness/alacrity buffing (and considering it still has to work with 2 core specs and with the overall mesmer design), it will need to pack some serious punch!
In PvP, to make the shield unnecessary, it will need to give serious amount of defenses (blur?) or pretty good damage.
In WvW, the boonshare frontline also needs the shield for multiple reasons.
That is the problem with trying to fix all design problems at the elite spec level and saying elite specs are mutually exclusive: you have to fix the same problem with every new elite specs, over and over and over and over….
We all know what will happen. Nerf the current elite specs to not be as obscenely strong as they are and then make the new elite specs as strong as current elite specs are for their role.
Edit:
Yeah Tobasco I’d probably expect that too I guess.
(edited by apharma.3741)
the original leak source also claimed that mirage will get blur to replace dodge , i dont know how it will work . but hopeful nothing like tthat thief boring 3 dodges . thats surely lazy and add little to gameplay .also we dont need another support role
If it’s a simple as hitting the dodge key gives blur instead of physical evade it could be an interesting thematic change if nothing else.
And like daredevil, perhaps there could be different GM traits to augment the blur.
In any case I’m drooling of speccing Axe/Focus.
Perhaps they gave us axe because they couldn’t give us MH Focus – seeing how the iWarden has axes.
the original leak source also claimed that mirage will get blur to replace dodge , i dont know how it will work . but hopeful nothing like tthat thief boring 3 dodges . thats surely lazy and add little to gameplay .also we dont need another support role
so instead of dodge we evade through blur. wth? same thing different name
we need blur to be unique not just evade.
like reflect all dmg not just projectiles
give retaliation
blind maybe
smoke fieldetccc…
I imagine we will be able to trait it to give unique effects.
I do not really mind Axe being a condi weapon if it brings a condition theme that is actually useful in pve (poison, burn). The problem is that it would make condi mesmer extremely OP in other game modes aside of pve. Therefore, i think that the best solution is mid-short ranged power weapon that allows mesmer to have a decent self dps…
If it’s condi, then I’m just gonna go hunt for the bleach.
WvW is the only game mode left in the game that I even bother with anymore.
(And there is basically no reason to even run the current boonshare mesmer, let alone a condi mesmer in WvW. Too much Nomads and Minstrels.)
Really, the mesmer falls short in so many categories other than support, that it needs more things than any of us can count.
But actually giving it those things would make it the most broken thing in the game >.<.
I wish the devs would just rework all of the classes, as roughly 50% of every class isn’t used. Be it abilities, traits, or both.
As I said in an other thread I don’t really know what to make of this. Its going to depend and how good the utility, traits and changes to F skills/new mechanics play out. Just based on what we know I can already see some problems.
I do like Condi builds but condi does have a lot of drawbacks compared to power one of which, once again, is generally longer build up times for damage.
Its a main hand weapon. Bit of personal preference here but if we are perfectly honest all our off hands are kind of boring except shield. Since each one has to have a Phantasm summon on it that basically reduces each one to only 1 skill and these are normally long cd and only really useful in PvP. I know this is a bit of 180 from when I was complaining about shield and saying Chrono should have got a pistol when it was first reveled but the shield has spoiled me and Sw/Sh is the only mh/oh combination that feels like an engaging weapon set on Mesmer at the moment. Torch would go well with a melee condi weapon due to aoe blind and burn but that also has our absolute worst illusion (they should change it so it does a ranged attack that does an aoe around the target applying burning and giving fury). What I’m really hoping for is base Mesmer weapon phantasm skills get the same treatment as Shield/utilities, which would help with a lot of problems.
The PvP community hates Condi builds and they hate Mesmers and our current strongest build is already condi which people already think is too strong. Combine those 3 things with a spec that will add more condis and blurs and it will be nerfed into the ground harder then Chronobunker come first balance patch. Yeah they are more willing to split up PvE and PvP numbers now but they have been able to do that since the launch of the game and they never saw fit to use it to help out Mesmer.
What we really need more then a condi melee weapon is a 2hander melee with lots of mobility and cleave/aoe or a ranged aoe weapon (though GS would fill this with a few tweaks (giving an effect to the phantasm summon, general damage buffs to Mesmer, having the auto bounce off to nearby foes instead of having to target the ones at the back).
Still its an unconfirmed albeit looking like its real leak of a feature that won’t be finalized till much closer to release of an expansion still in alpha so who knows.
TLDR: Make base Mesmer weapons more like Shield pls thx
I heard about this rumor quite a bit before this post. My heart kinda sank when I heard about the condition focused part. I really hope that is a rumor or miss information. Its pretty obvious that mesmers don’t really need a condition focused spec and that forming one might actually cause more harm than good if done wrong. What we need is quick start up sustain damage.
Please for the love of the Mesmer no axe.
I’d go with a Pistol over anything else, focus would be another choice fitting well on the mesmer theme but I feel that power 900 range based pistol skills will do more to fill the niche of a power based mid range weapon for the 1 handed weapons available to core mesmer. It also fits the 2 available Mesmer pistols Lyss and Ilya which ties nice into some mesmer lore of there beeing 2 parts to Lyssa and pistols having a skirmishing/disurptive them. It jsut fits much better! Axe is a brute weapon, it doesn’t fit a mesmer. I realise u can make everything work concept wise but I’d rather stay with the thematic of an elegant, disruptive, trickery mage, than have it turn into some brute fighter.
I feel like what mesmer really need is a decent dps melee weapon more than anything else though. While blur frenzy is good, sword delivers terrible dps due to how slow its auto chain is.
Condi melee? Maybe but given mesmer’s theme condi (confusion/torment) I doubt it’ll be a popular choice unless they somehow introduce a new useful condi for mesmer.
I feel like what mesmer really need is a decent dps melee weapon more than anything else though. While blur frenzy is good, sword delivers terrible dps due to how slow its auto chain is.
Condi melee? Maybe but given mesmer’s theme condi (confusion/torment) I doubt it’ll be a popular choice unless they somehow introduce a new useful condi for mesmer.
i think anet seeing we cant use shield so probably torch which is condi off hand
so axe with burning and poison can be an option (but wait revenant has it so no)
so no confusion no torment no burining no poison. we left with bleeding …
ppl gonna be so mad about it….
anet listen make it direct dmg maybe with a touch of hybrid with condition alongside
sustain dmg can work if we will have good defenses with the blur thing
It’s totally gonna be condi because we’re not allowed to have two optional trait lines. Anet has to make sure that we always use an elite spec and Illusions line. That line already does three major things: reduces shatter CDs, boosts our powerful condis even more, and reduces illusion generating skills. And reducing clone generating skill CDs affects our weapon skill that generate clones too. The line is too good. It’s like Thieve’s Trickery. They have to run it or else whatever spec they’re running is weaker. It’d be nice if our condi trait line was another line instead, like chaos, and then make inspiration the defence/support one. So you have Domination for power damage and control, Dueling for crits and evasion, Chaos for conditions and boons, Inspiration for defence and support/healing, and Illusions for profession skills and faster illusion generation. Each line has two focuses. And of course you would spread out a few defence, power damage, condi damage traits across. Dueling has crit bleeding, Inspiration already has boon support and iDefender, and Domination has distortion on signet use. But each line should have two main focuses, and right now, Illusions has three, which again are illusion generation, condition damage, and profession skills
All I hope is that the new elite spec will make mesmer a good viable aoe DPS (non support) with a new main hand weapon.
I feel like dagger would suit Mesmer better but i’ll be very happy with axe as well (just coz i’ll have a reason to craft Astralaria.)
Exactly what Mesmer doesn’t need is more melee. I really would not like an axe as a weapon. If it must be, make it a boomerang type projectile weapon.. something like Chieftain Uhtahein’s throwing axe.
What if the axe is an offhand? :|
I’d like to see it as a melee weapon. Already having three ranged weapons doesn’t offer much of anything else to take when dual-wielding.
What if the axe is an offhand? :|
shh, god no, please no! :o
I’d like to see it as a melee weapon. Already having three ranged weapons doesn’t offer much of anything else to take when dual-wielding.
Melee condi/hybrid could be interesting because Scepter is already hybrid ranged and does quite well in pure power or condi builds too.
But Sword does no damage in pure condi and isn’t that strong in hybrid either – only really for defense and kiting, so in that way we don’t actually have any melee condi weapons.
So I’d be happy for axe to be melee condi/hybrid (allowing for the option of use in pure power if desired or any build).
I’m imagining an illusive elegant skill set that fits with the Mirage theme and has some mobility on it to allow repositioning in a fight.
Exactly what Mesmer doesn’t need is more melee. I really would not like an axe as a weapon. If it must be, make it a boomerang type projectile weapon.. something like Chieftain Uhtahein’s throwing axe.
We have three ranged weapons and only 1 low dps power utility melee. We need more melee options
Exactly what Mesmer doesn’t need is more melee. I really would not like an axe as a weapon. If it must be, make it a boomerang type projectile weapon.. something like Chieftain Uhtahein’s throwing axe.
We have three ranged weapons and only 1 low dps power utility melee. We need more melee options
I agree, especially if Mirage traitline gives both us and illusions interesting ways of sustaining in melee range. It should be fun.
Also who really takes MH sword for damage outside of power builds in pve. Most of the time it’s just for easy access to evade and kiting of ileap, given how weak BF is offensively and the auto attack.
Sword has low sustained damage. Its burst is quite respectable considering BF hits as hard as backstab does – I’m not really sure how you can argue that BF is weak offensively. I ran a S/S power weapon-skill-based damage build not too long ago (just before the power creep of HoT since anything core built power these days is pretty much irrelevant) and was frequently able to get BF to go to around 8-9k in sPvP.
It mostly just suffers from a weak AA and phantasms not being useful with all the cleave in the game and general loss of effectiveness compared to most that came with HoT. 1v1 it works quite well, still. The big thing is you need to trait heavily into sword to make it half-effective, and mesmer in general just lacks sustained damage due to the shatter mechanic inhibiting it.
If I were to come up with the mechanics behind the Mirage, I’d change the mentality behind phantasms to be one of substitution/faking the opponent out and clones as more or less a defensive mechanic with little to no damage component, and then reward the player a stacking personal damage bonus for brief periods after shattering/sacrificing them. This way the mesmer can build up damage over time by still using shatters while gaining the benefits of the short-term defenses while building up this damage bonus, but not need to keep up AI minions to maintain good damage, which will just get immediately cleaved in most scenarios. Like a mirage in the desert, the longer you let it draw you in, the more difficult of a pickle you find yourself in.
But we’ll see if that’s the approach they take. My guess is condi AoE application or some kind of summoned environmental thing equivocal to spirits or turrets; I have little faith remaining in ANet in terms of coming up with balanced and creative solutions to profession design.
Sword has low sustained damage. Its burst is quite respectable considering BF hits as hard as backstab does – I’m not really sure how you can argue that BF is weak offensively. I ran a S/S power weapon-skill-based damage build not too long ago (just before the power creep of HoT since anything core built power these days is pretty much irrelevant) and was frequently able to get BF to go to around 8-9k in sPvP.
It mostly just suffers from a weak AA and phantasms not being useful with all the cleave in the game and general loss of effectiveness compared to most that came with HoT. 1v1 it works quite well, still. The big thing is you need to trait heavily into sword to make it half-effective, and mesmer in general just lacks sustained damage due to the shatter mechanic inhibiting it.
If I were to come up with the mechanics behind the Mirage, I’d change the mentality behind phantasms to be one of substitution/faking the opponent out and clones as more or less a defensive mechanic with little to no damage component, and then reward the player a stacking personal damage bonus for brief periods after shattering/sacrificing them. This way the mesmer can build up damage over time by still using shatters while gaining the benefits of the short-term defenses while building up this damage bonus, but not need to keep up AI minions to maintain good damage, which will just get immediately cleaved in most scenarios. Like a mirage in the desert, the longer you let it draw you in, the more difficult of a pickle you find yourself in.
But we’ll see if that’s the approach they take. My guess is condi AoE application or some kind of summoned environmental thing equivocal to spirits or turrets; I have little faith remaining in ANet in terms of coming up with balanced and creative solutions to profession design.
Speaking of MH sword only – did you use Fencer’s Finesse and full zerker +other boosts (air/fire/suitable runes) to get that damage? Sure as you said if you trait for it and build gear for it then it is able to do “reasonable” damage for a stationary rooted channel.
But I’d argue majority of the time in pvp/wvw the use of BF is mostly defensive, to evade something while keeping up pressure if in melee range, and the auto attack is nothing special.
Offhand sword isn’t really relevant though given the Axe is about the need for a condi/hybrid melee mainhand. Though I will comment offhand sword is largely outclassed by shield because even the shorter cooldown of iriposte can’t compete with shield block and the phantasm doesn’t work in anything outside of a 1v1 duel. I can’t remember the last time I saw another player using offhand sword in normal play.
Regarding Mirage – I do hope for a more controlling/illusive play style with sustained dps at the expense of huge burst damage – so hopefully shouldn’t be the ability to 100-0 someone to balance out a stronger sustained presence.
Sword has low sustained damage. Its burst is quite respectable considering BF hits as hard as backstab does – I’m not really sure how you can argue that BF is weak offensively. I ran a S/S power weapon-skill-based damage build not too long ago (just before the power creep of HoT since anything core built power these days is pretty much irrelevant) and was frequently able to get BF to go to around 8-9k in sPvP.
You’re totally misinformed here.
Well…not misinformed exactly. You’re just not comparing things appropriately when discussing blurred frenzy.
Blurred frenzy provides ~5% dps increase over simply autoattacking with sword. This is because it deals its damage spread out over a period of 2.5 seconds. So while you’re technically correct in stating that it deals as much damage as backstab, the reality is entirely different. Most of the time you’d deal just as much damage simply autoattacking instead of using blurred frenzy. That’s a rather marked difference compared to backstab, which provides all of its damage in 1 packet that doesn’t provide the opportunity to dodge away/use other mitigation during the duration.
Therefor, it is quite accurate to say that the sword burst and sustained damage are both garbage. Your argument for the sword “burst” is neglecting to consider the time it takes to deliver damage, focusing simply on that coefficient listed on the wiki, which is demonstrably false.
Dagger auto on thief is 1.6 coeffs per second and gives endurance and poison.
Backstab is 2.4 coeffs in a single hit from stealth.
Sword auto for mesmer is about 0.9 coeffs per second.
Sure blurred frenzy is also 2.4 coeffs… over 2.5 seconds which puts it at .96 coeffs per second.
First off, how can you say sword 2 is a decent burst but sword auto is bad if they are basically the same thing when it comes to DPS?
Second thing, that’s just base coeffs. Comparing a Dom, Dueling, Chrono to a Deadly, Crit, DD:
The Chrono maybe has a 5-10% bonus from traits affecting blurred frenzy.
The Dare devil will be around 40-60% bonus from traits. Swapping Critical strikes to Trickery won’t change much here. Even the damage just from bound will do more DPS than blurred frenzy in the end.
How could you possibly argue that blurred frenzy isn’t weak offensively? It’s one thing to say it should be weak because of shatters or something but seriously? You really think blurred frenzy is a strong offensive skill? It’s not even a learn to dodge thing. People can just walk out of it easily.
How could you possibly argue that blurred frenzy isn’t weak offensively? It’s one thing to say it should be weak because of shatters or something but seriously? You really think blurred frenzy is a strong offensive skill? It’s not even a learn to dodge thing. People can just walk out of it easily.
Sounds like the hundred blades phenomenon. Big number at the end, so people totally ignore how long it took to get to that number.
How could you possibly argue that blurred frenzy isn’t weak offensively? It’s one thing to say it should be weak because of shatters or something but seriously? You really think blurred frenzy is a strong offensive skill? It’s not even a learn to dodge thing. People can just walk out of it easily.
Sounds like the hundred blades phenomenon. Big number at the end, so people totally ignore how long it took to get to that number.
Precisely the case here.
OMG 100b hit me for 15k damage, this is absurd!
Yeah, cause you stood still for 3 seconds and watched the warrior chainsaw you…
I also remember the days when ppl thought that each hit shows the number it actually just did. Love those warriors telling me they hit for 200k 100b back in those 4 war 1 mes cof runs.
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