(edited by Ravenstorm.1486)
LF a Mesmer phantasm build
any comments or suggestion??
or is its that this build is broken due to a recent patch or maybe u guys can post some recommended build for lvling and gearing/rune/sigil suggestion.
gimme a second, i’ll show you my build
EDIT: here it is, for the gear I like the Knight set, with power/condition/precision accesories
http://www.guildhead.com/skill-calc#mmmz0mM9MMMmxmMMmxmGG0pVcaMsmV08kij707khs7kiG7070z7kGW70V
(edited by korelg.7862)
Why do you want to summon two clones in that if your intention is to build phantasms.
Clones you usually want to break and phantasms do more damage so you don’t want to break them until they have at least used one cycle or were summoned in a bad spot and the enemy has moved. I could see you freeing that slot for the 2 dazes from a mantra.
I think the signet is poo for their health if that’s why you put it on.
If you are going 20 into inspiration you could take restorative mantras instead of phantasms having more health and get more out of it by just changing your main heal to a mantra heal, you would be able to heal your pets, self, and players around you for more than the 20% health that thing gives about every 10 seconds.
When I think of a phantasm build I wonder if you want them to tank or yourself. That can change the way you would build. By saying phantasm based I have to guess that you want them for their damage.
(edited by psirca.9452)
cool that build is much better i think thanks for the build im gona give it a try!
But im curious why u went norm u don’t see many of them as mesmer but to each his/her own and ty again for imput.
(edited by Ravenstorm.1486)
but i do have a question is this still a viable build or would going illussions/shatters be better?
Why do you want to summon two clones in that if your intention is to build phantasms.
Clones you usually want to break and phantasms do more damage so you don’t want to break them until they have at least used one cycle or were summoned in a bad spot and the enemy has moved. I could see you freeing that slot for the 2 dazes from a mantra.I think the signet is poo for their health if that’s why you put it on.
If you are going 20 into inspiration you could take restorative mantras instead of phantasms having more health and get more out of it by just changing your main heal to a mantra heal, you would be able to heal your pets, self, and players around you for more than the 20% health that thing gives about every 10 seconds.
When I think of a phantasm build I wonder if you want them to tank or yourself. That can change the way you would build. By saying phantasm based I have to guess that you want them for their damage.
2 clones? why would i summon 2 clones? hmm maybe the calculator showed something that it shouldn’t
i picked 3 signets, Inspiration, Domination and Illusions, and i buff my illusion’s health because my dps depends on having them up as much as i can, i picked the cd reduction for those fight when the boss keeps killing my phantasms
also my build is kinda hybrid, i mainly stack power/crit, but also want some condition, cause those bleeds from the phantasms crits add quite a bit of damage… so thats it, also this build is strictly for PvE, never used it on PvP but i think that it would be ok on WvW, but might want to change the utility skills
Don’t quote me on this, but I read somewhere Empowering Illusions doesn’t stack with Phantasmal Strength. You might wanna test that out in Heart of the Mists
but i do have a question is this still a viable build or would going illussions/shatters be better?
for PvE, as far as i know it is indeed viable and quite good, the problem is, though, some bosses aoe gets kinda anoying, but as long as you can keep phantasms up you will hit about 2~3k per phantasm hit and phantasms’ attack cd is about 5 seconds i think and while doing that you can freely move around doing damage or killing adds or whatever
also i went Norn cause they are awesome xD picked the most apealing race and profession
(edited by korelg.7862)
Don’t quote me on this, but I read somewhere Empowering Illusions doesn’t stack with Phantasmal Strength. You might wanna test that out in Heart of the Mists
that would be extremely lame, seriously…
okay kool good feedback i was gona try rolling a necro/elementalist but this class seemed very fun for wvw and support so im glad im going with this class.
Why do you want to summon two clones in that if your intention is to build phantasms.
Clones you usually want to break and phantasms do more damage so you don’t want to break them until they have at least used one cycle or were summoned in a bad spot and the enemy has moved. I could see you freeing that slot for the 2 dazes from a mantra.I think the signet is poo for their health if that’s why you put it on.
If you are going 20 into inspiration you could take restorative mantras instead of phantasms having more health and get more out of it by just changing your main heal to a mantra heal, you would be able to heal your pets, self, and players around you for more than the 20% health that thing gives about every 10 seconds.
When I think of a phantasm build I wonder if you want them to tank or yourself. That can change the way you would build. By saying phantasm based I have to guess that you want them for their damage.
2 clones? why would i summon 2 clones? hmm maybe the calculator showed something that it shouldn’t
i picked 3 signets, Inspiration, Domination and Illusions, and i buff my illusion’s health because my dps depends on having them up as much as i can, i picked the cd reduction for those fight when the boss keeps killing my phantasms
also my build is kinda hybrid, i mainly stack power/crit, but also want some condition, cause those bleeds from the phantasms crits add quite a bit of damage… so thats it, also this build is strictly for PvE, never used it on PvP but i think that it would be ok on WvW, but might want to change the utility skills
My post was for the OP, not yours When I started posting there weren’t any other posts.
Why do you want to summon two clones in that if your intention is to build phantasms.
Clones you usually want to break and phantasms do more damage so you don’t want to break them until they have at least used one cycle or were summoned in a bad spot and the enemy has moved. I could see you freeing that slot for the 2 dazes from a mantra.I think the signet is poo for their health if that’s why you put it on.
If you are going 20 into inspiration you could take restorative mantras instead of phantasms having more health and get more out of it by just changing your main heal to a mantra heal, you would be able to heal your pets, self, and players around you for more than the 20% health that thing gives about every 10 seconds.
When I think of a phantasm build I wonder if you want them to tank or yourself. That can change the way you would build. By saying phantasm based I have to guess that you want them for their damage.
2 clones? why would i summon 2 clones? hmm maybe the calculator showed something that it shouldn’t
i picked 3 signets, Inspiration, Domination and Illusions, and i buff my illusion’s health because my dps depends on having them up as much as i can, i picked the cd reduction for those fight when the boss keeps killing my phantasms
also my build is kinda hybrid, i mainly stack power/crit, but also want some condition, cause those bleeds from the phantasms crits add quite a bit of damage… so thats it, also this build is strictly for PvE, never used it on PvP but i think that it would be ok on WvW, but might want to change the utility skills
My post was for the OP, not yours When I started posting there weren’t any other posts.
oh well xD
You wont want bleeds from phantasm crits with a GS as your primary. Ive never seen a zerker crit. I would honestly say drop all your points from dueling, put 10 more in Domination for 50 power with GS and 5 more in insp maybe? Idk do whatever with the last 5, maybe even 5 in chaos for rejuv at 75%.
Or drop 5 points from Domination and get Deceptive Evasion. Ive always felt the more clones and phantasms i can drop the more confusing I am, and they are good shadder fodder for bursts.
are you sure? my zerker always crits at least once, i have ~50% crit myself, plus the talent that gives fury to phantasms thats a sweet 70% crit rate, now, the fury talent only works properly on iDuelist, but still having 50% crit chance is quite good, in boss fights iBerserker is used at the begining and to kill adds, i usually end up with 3 iDuelists and shooting lazors with my GS or doing some melee with sword
also if you could see how many ticks per second my bleeds do, with 3 iDuelists bleed ticks for about 90 dmg easily 3 times per second or even more that’s at least 270 dmg per secondand bleeds least for 10 seconds? im not sure even if it were 5 seconds you get 270dmg/sec * 5sec= 1140dmg every 5 sec, not so bad right?
PD: this is all strictly for PvE, dont ask me about PvP cause im not that into it