Lack of Speed?

Lack of Speed?

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Posted by: Espers.7346

Espers.7346

so I am curious.. as a mesmer I cannot keep up with any of my friends whom have a passive speed signet… Carrying a focus off hand only gives 12 secs of speed, with a 25 second cooldown. Kind off silly.

Spec into pure Chaos kind of limits what else you can do. (Choas gives + 30% boon duration) even then you cannot keep your speed buff from the wall on. Then you have to go 4 points into Inspiration for the focus cooldown.. THEN that won’t even let you keep the speed on to keep up with others.

the only way I was able to keep the speed buff on is also putting on Water runes an then plat doubloons.

Is there any chance Mesmer will ever get a speed increase signet like so many have? I mean even Eng an Warrior can spec into 25% move speed. and Guardians can just drop a circle stand in it for a few seconds and keep up a buff to move around.

Suggestion I have not really seen anyone using “Signet of Midnight” Any chance that could be changed to 25% increased speed?

Thanks for taking the time to read this, not a rant. just a question. So keep the trolling to a minimum please.

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Posted by: Dondagora.9645

Dondagora.9645

We’re the second least mobile class I think, down with Necro and Guard. It’s supposed to be one of our weaknesses, but maybe we could get a specialization to let us run faster? Who knows.

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Posted by: Espers.7346

Espers.7346

actually Necro have speed signet and Guardians circle of speed stacks in duration if you stand on it. and can be recast while speed is still active.. our wall does not stack in duration.

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Posted by: Kaorul.5734

Kaorul.5734

6 runes of the centaur coupled with mantra of recovery gives 100% swiftness uptime

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Posted by: Espers.7346

Espers.7346

oh oh Kaorul that is neat! but kinda sucks it takes 6 rune slots for Mesmer to get some speed. I do hope they look into changing something, or letting the wall stack in duration as people stand on it.

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Posted by: Stormbolt.7293

Stormbolt.7293

Mesmers are strange in that we actually have some of the best in-combat mobility with skills like illusionary leap, phase retreat, blink (which can be even further bolstered with traits), and I’ve found that some other forms of pseudo-mobility. Magic bullet, signet of domination, etc. Decoy is also great because it masks your true distance. With all these skills and our many sources of invisibility, we can dance circles around people. Our issue is out of combat mobility. The problem is, I worry that giving Mesmer a bunch of sources of swiftness or passive movement buffs in addition to all these abilities could end very badly.

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Posted by: Espers.7346

Espers.7346

Stormbolt you are talking about certain builds only. what about a mesmer who is going on supportive side? who does not use all the teleport skills and even so they have quite long cooldowns. Once that cooldown is done even in PVP any other class can just run along side you and chop ya to bits.

My main concern is keeping up with event trains in zones and friends for doing hearts. it’s a real nightmare and I feel bad logging in and they take off their speed signets..

another idea. add a trait in Inspiration that gives 25% move speed. and requires 4 points into Inspiration. That way it keeps it balanced since they are more of a support, so most likely will not be using much of the combat teleport abilities.

(edited by Espers.7346)

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Posted by: Hattoni.8597

Hattoni.8597

I think with 5 ppl in a group you can have perma swiftness. And if it’s open world pve then build doesn’t really matter. Even guardian alone can have perma swiftness without extra runes.

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Posted by: Espers.7346

Espers.7346

I am talking about open world pve and keeping up in dungeons. I am with people who have speed signets, so they cannot share speed buff sadly.

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Posted by: Espers.7346

Espers.7346

Going to try Kaorul’s 6 centaur runes with mantra of recovery I just hope those runes won’t make my mantra heals super weak. Just have to get to 80 =p

and I do know support types are not needed, but that is the type I enjoy playing

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Posted by: Jurica.1742

Jurica.1742

Use traveler runes. You’ll still be able to do good damage but you’ll have a perma 25% increase in speed. Also running a build with staff can allow you to phase retreat forward for even more mobility. You can try staff + gs shatter in WvW but if you don’t like it just go gs + sw/t. (guide in my sig, if you switch to sw/t then just replace halting strike with the mind wrack trait)

Pineapples rule

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Posted by: Espers.7346

Espers.7346

Jurica, are you sure traveler runes are still in game? I searched the market and nothing came up.

Wait! it did come up.. but they are 6g55s each. I am a broke player =p

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Posted by: Hattoni.8597

Hattoni.8597

Haha, one time I was trying to find pvp nightmare runes in ac

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Posted by: Saturn.6591

Saturn.6591

There’s a reason for why I run centaur runes even with a condition build. Not optimal, but the only option if I want to get somewhere in time; especially in WvW. No need to acually use your heal-skill btw… just use some transformation tonic. Become a quaggan or a baby dolyak or whatever. Transforming back triggers the swiftness and you still have your heal.

That being said, traveler runes are just terrible imo. A little boon-duration, a little condi-duration and the speed…. the stats are just negligible. I’d rather use runes of speed, but those would be much more defensive (and provide less speed) than centaur runes. Not to mention that centaur runes also allow me to swiftness-buff other slow people around me.

Mesmers have by default the worst ooc-mobility out of all the classes. Phase Retreating forward never worked for me by the way… the distance covered without a target doesn’t make up for turning around twice, so you’re actually slower than with just running. Even Necros can easily have perma-swiftness if they want. And if not, they’ve got the signet. Hmmhmm. Oh well. Gotta love my centaur runes!

Edit: Another thing that could help are runes of the pack and/or a superior sigil of speed.

(edited by Saturn.6591)

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Posted by: Espers.7346

Espers.7346

ahh thank you Saturn. Will looking all the runes and see what I can afford and what works

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Posted by: Sabwa.7358

Sabwa.7358

I like running sigil of speed on at least one of my weapons. If/when I manage to get to the fight and kill some mobs with the group I can pretty much keep my swiftness up almost permanently as long as we keep killing things along the way that i can use to slingshot me across the map.

I also like running signet of Inspiration ooc for that random 10s swiftness, every little bit helps! The active on the signet is actually pretty useful in groups for might stacks as well.

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Posted by: Jurica.1742

Jurica.1742

Try Runes of Speed, they are much cheaper and will do the job.
I know how it is being broke :P I earn around 100g a week but I keep destroying it in random ways. Since Jan 1st I wasted around 500g in total and now have like 4g on me hahah.
EDIT: Just read Saturns post, Traveler runes are not bad at all..
If you don’t mind using Centaur, feel free to use them. I hate the constant open inventory and using a tonic every few seconds for speed. There are cheap unlimited tonics though so this way would be the cheapest and will provide you more speed but I don’t really like it due to the constant hassle of having to do it mid combat as well and the open inventory ruins the feel of the game.

Pineapples rule

(edited by Jurica.1742)

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Posted by: Warshade.2984

Warshade.2984

Once you go Travelers Runes you don’t go back!

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Posted by: Saturn.6591

Saturn.6591

but I don’t really like it due to the constant hassle of having to do it mid combat as well

Why would you want to do that mid-combat? As stated before by others, our in-combat mobility is quite good anyway. And I don’t know about you, but I tend to need my healing skill from time to time during a fight, so I will get swiftness anyway.

EDIT: Just read Saturns post, Traveler runes are not bad at all..

Well… 36 points to every stat are really laughable in my opinion. I mean, the difference in damage/survivability they give almost equals zero. And since we normally neither spam a lot of boons (with a long base-duration), nor do 10% condi-duration make THAT big of a difference… the only thing traveler runes have going for them is the movement speed bonus, in which case runes of speed would already be a much better choice. At least those give you a meaningful amount of vitality.

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Posted by: Jurica.1742

Jurica.1742

How can in combat be better than out of combat if when you’re out of combat you by default are faster than in combat? If you mean blink and phase retreat, it can also be done out of combat. Why would I use it in combat? For kiting which is very hard to do without extra speed.

I like traveler runes. The boon duration means that you get 15% more protection for example which isn’t a small thing on a mesmer, also 36 to all stats gives you more healing, more defense, a bit more crit chance(1%) and crit damage(2%), a bit more pure power damage while it is minor I think it’s better to have than 1,4k more HP (speed gives you 1.75k but you get 0.36k from traveler).

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Posted by: Haishao.6851

Haishao.6851

I used to have rune of the pack a while ago.
With the trait warden feedback I could outrun centaurs until temporal curtain was ready again.

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Posted by: Saturn.6591

Saturn.6591

How can in combat be better than out of combat if when you’re out of combat you by default are faster than in combat?

Blink, Phase Retreat, iLeap, stealth-skills for repositioning… such things. And it’s not me who made that up. It was said by many Mesmers over and over again, including many of the most well known ones too.

If you mean blink and phase retreat, it can also be done out of combat.

Well yes, but in combat you don’t need to cover the same distances as you need out of combat. Also, Phase Retreat (almost) slows you down out of combat, and surely does not help your traveling speed at all. That’s because travel distance is super-short without a target (doesn’t make up for having to turn 180 degrees twice), and with a target you would get into combat.

For kiting which is very hard to do without extra speed.

Hm well. In that regard, the permanent speed-boost might be a little bit better, although you’ve got plenty of skills to assist you in that, and you also get swiftness frequently with centaur runes. Unless you never get hit and don’t need to heal, in which case kiting shouldn’t be/probably wasn’t a problem anyway.

I like traveler runes. The boon duration means that you get 15% more protection for example which isn’t a small thing on a mesmer,

Hold on. 3 seconds, multiplied by 1.15 gives… 3.45; meaning the runes provide you with (almost) a whopping half second more of protection every once in a while… if you go 3 points into Chaos, that is. Or if you go for a PU build (there it MIGHT add up a bit if you get really lucky with the boons you get). Otherwise, no protection for you whatsoever, assuming you neither use runes that give it (can’t; you use traveler runes) nor do you slot signet of inspiration. Edit: Forgot the 5 seconds base from Chaos Armor. Most people don’t hit you while you have it up anyway, though. And if they do, then because you’re at such low HP already, that the protection won’t make a difference anymore anyway. At least that’s in my experience. Oh, and you also need to be kinda lucky to even GET protection from it in the first place.

also 36 to all stats gives you more healing, more defense, a bit more crit chance(1%) and crit damage(2%),

Yeah… you heal like 36-40 HP more, assuming you use Ether Feast. 36 toughness doesn’t really make a difference. 1% critchance… really? 2% crit-damage… you do 2% more damage with crits. Awesome. If you use your imagination, you might notice a very tiny difference iny our damage-output. 36 power… well yeah, that’s one stack of Might pre-nerf. 36 condition damage… don’t get me started on that, xD. So, what’s left? 360 HP… well, I’d take the 1750 HP instead. Thing is, traveler runes improve every stat, but by such a tiny amount, that it really does not make any noticeable difference.

(edited by Saturn.6591)

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Posted by: Jurica.1742

Jurica.1742

Why do you presume I will get protection from myself? Maybe I get it from guardian or ele ect. Even half a second can save your life though. I still think the little stat upgrades are better than 1.4k more HP compared to traveler, you don’t. Let’s leave it at that..

Phase retreat thing → There is a bind called about face which you can use to turn you 180 instantly, turning with your mouse is slow as hell of course. With about face you can instantly teleport forward and continue walking forwards after like 20 minutes practice. In a period of 30 seconds it’ll get you almost double than what you’d go by blink.

You don’t have to have a player targeted to use phase retreat so it doesn’t have to put you into combat. It will if you have autoatargeting on, which if you do, you should slap yourself and turn it off.

Kiting thing → Why would I use blink to get myself out of a few autoattacks when by using traveler I can outrun the autoattacks and have blink still of CD when thieves gang me with basilisk or I get damage heading my way that I otherwise wouldn’t be able to avoid?

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Posted by: TyPin.9860

TyPin.9860

If you mean blink and phase retreat, it can also be done out of combat.

Well yes, but in combat you don’t need to cover the same distances as you need out of combat. Also, Phase Retreat (almost) slows you down out of combat, and surely does not help your traveling speed at all. That’s because travel distance is super-short without a target (doesn’t make up for having to turn 180 degrees twice), and with a target you would get into combat.

Nope, not when u’re far away enough. Sometimes, when I am for instance running as double ranged shatter mesmer in WvW, I use blink and phase retreat (with wild life as target, or some foe, who is following me) to boost my speed. The low cool down of Phase Retreat combined with blink makes it very easy to get away from some1.

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Posted by: Vieux P.1238

Vieux P.1238

Your right about mezmers lacking speed. In pvp i’m using rune of the traveler & 2x speed sigils for each weapons. It makes all the difference in the world in getting out of trouble or hiting hard & fast.

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Posted by: Saturn.6591

Saturn.6591

Why do you presume I will get protection from myself? Maybe I get it from guardian or ele ect. Even half a second can save your life though. I still think the little stat upgrades are better than 1.4k more HP compared to traveler, you don’t. Let’s leave it at that..

Yeah; let’s leave it at that. Though I do have to mention that your boon duration does absolutely nothing for boons that you get from someone else. Those are only affected by their boon-duration; and not by yours. That’s why “I presumed” that you get protection from yourself… because no amount of boon duration will have any effect on boons you get from others.

Phase retreat thing -> There is a bind called about face which you can use to turn you 180 instantly, turning with your mouse is slow as hell of course. With about face you can instantly teleport forward and continue walking forwards after like 20 minutes practice. In a period of 30 seconds it’ll get you almost double than what you’d go by blink.

Well yeah, I know about this keybind and use it for a long time already. Works very well with Withdraw (Thief heal) for example. Or with the second skill of Ranger sword (started to level my Ranger again a bit recently). Not so much with Phase Retreat. I really tried, but either you stand still or you keep moving while turning, and due to the low distance covered, it just didn’t seem to make me any faster overall. Maybe I didn’t practice enough? Though it DOES work perfectly fine with the other skills I’ve mentioned…

You don’t have to have a player targeted to use phase retreat so it doesn’t have to put you into combat. It will if you have autoatargeting on, which if you do, you should slap yourself and turn it off.

I have autotarget turned off for around 2 years now. I did so back when I leveled my D/D-Ele for the first time (for the sake of ride the lightning) and never turned it back on for obvious reasons. And if you do not target a player/mob, you run into the problem I’ve explained above, in that the distance covered is just too small to make up for you turning around twice… even with about face. With a target you can phase retreat forward, but then you’d obviously get put into combat; that’s why I’ve mentioned that in my previous post.

Kiting thing -> Why would I use blink to get myself out of a few autoattacks when by using traveler I can outrun the autoattacks and have blink still of CD when thieves gang me with basilisk or I get damage heading my way that I otherwise wouldn’t be able to avoid?

Well, you always have other means too. For getting out of stuns as well as for avoiding autoattacks. And as I said… it’s not me who said Mesmers have amazing in-combat mobility. Go complain to all the pr0s who keep saying it. And to all the other people who always said so when there was a thread about Mesmer speed. ^^

Nope, not when u’re far away enough.

Might try that at some point.

Sometimes, when I am for instance running as double ranged shatter mesmer in WvW, I use blink and phase retreat (with wild life as target, or some foe, who is following me) to boost my speed. The low cool down of Phase Retreat combined with blink makes it very easy to get away from some1.

Well yeah, I use phase retreat to run away from people all the time when needed (if I’m using staff). But then I’m usually in combat anyway, so there’s absolutely no harm in spawning a clone at those chasing me to phase retreat forward.

(edited by Saturn.6591)

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Posted by: Martial.4916

Martial.4916

Once that cooldown is done even in PVP any other class can just run along side you and chop ya to bits.

I recommend using Compounding Celerity. It would help against this reason.

Maybe ArenaNet can implement a teleport to ally (that everyone has) (out of combat only), on a large cooldown, that would require some coin.

(edited by Martial.4916)

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Posted by: TyPin.9860

TyPin.9860

Well yeah, I use phase retreat to run away from people all the time when needed (if I’m using staff). But then I’m usually in combat anyway, so there’s absolutely no harm in spawning a clone at those chasing me to phase retreat forward.

I also sometimes run away, when not in combat. For example I spotted a zerg and quickly wanna reach the tower/keep to defend and disable their siege, when they get there.

I also use the ambient creatures and animals in the area to phase retreat forward even out of combat. Just target one, run past it (or target one behind) and as soon as the range indicator turns red, you can phase retreat forward away from it, when it’s far behind you without spawning a clone. That works for a certain range until it retreats you backwards again. This way you don’t need the 180° turn trick.

EDIT:
As this thief in my party asked once: “How do you teleport all the time? That’s my job^^”

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