Below is a list of all the changes I’d like to see (in a universe that revolves around me) for the Mesmer. Most of the changes are directed at mechanics rather than numbers: I won’t be suggesting “this and that should have its damage reduced” or “this healing skill needs to heal more”, for example.
Because a lot of my changes are designed to make less-viable skills and traits viable, it may seem like almost all of my suggestions are buffs. In general, my suggestions will hopefully give the Mesmer more build diversity rather than a direct power-up.
I have also left out the underwater weapon skills as underwater combat in general is a mess at the moment: it’s not just the Mesmer that needs polish in that area.
Mind Wrack
Increase area of effect.
- There have been many discussions about whether Mind Wrack’s damage is too weak, especially when it comes to Shattering Phantasms. I personally think the damage is too low to be worth using outside of glass cannon Power builds, but increasing its damage would make it too powerful a burst in these builds.
- On the other hand, the Mesmer is rather lacking in the AoE department; so why not increase the size of Mind Wrack’s AoE? As it is Mind Wrack’s AoE is so small it rarely hits more than the intended target unless the enemy are packed together. If it could be made a reliable AoE it would kill two birds with one stone, so to speak.
Cry of Frustration
Increase area of effect. Increase duration of Confusion from 3s to 4s.
- Similar idea to increasing Mind Wrack’s AoE size. The duration of Confusion also needs to be a bit longer I think, as it is it would quite happily do nothing unless you use it at the most optimal moment; which is difficult to judge when you have to wait for your Illusions to run up to your target. To people who are confused here, CoF’s Confusion duration says it lasts 4s in the tooltip but in reality only lasts 3s.
Diversion
Make Daze stackable.
- I know someone’s going to object with how this paves the way for chain CCs and such, but there really isn’t another way to solve the problem of Diversion being quite often the same whether you Shatter one Illusion or three Illusions. Personally I don’t think it would be that bad 3 – 4s of Silence on a 45s CD is certainly more potent than most other CCs; but then again you’re sacrificing three Illusions (plus being in melee range) for it.
Spatial Surge
Reduce rate of fire. Increase damage.
- The reason I make this suggestion is because after the RoF buff to Spatial Surge, the comparatively long delay between GS Clone attacks sticks out like a sore thumb. As GS Clones are already very powerful with Sharper Images their RoF cannot be increased, so I’d rather Spatial Surge be given a damage increase instead of a RoF increase.
Mind Stab
Increase area of effect OR make it enemy targeted and remove its area of effect.
- Mind Stab’s AoE is too small for a ground targeted skill: it will only hit multiple targets if they’re practically hugging each other, giving it all the hassle of a ground targeted skill with little of its benefits.
- Mind Stab needs to decide what it wants to be: an AoE attack or a single target burst? Either increase its AoE so it can actually function as a ground targeted AoE attack, or change it to an enemy targeted non-AoE burst attack.
Phantasmal Berserker
Make it be conjured between you and the target. Make it require line of sight.
- As it is Berserker is conjured at a random location around the target (as with all Phantasms). This is fine with single target Phantasms, but for an AoE Phantasm I’d really like the AoE to be predictable: I want to know that if I conjure the Berserker on this target, it will cleave through all enemies in this line. Also, Berserker is the only Phantasm that does not require LoS to conjure successfully, I don’t see why it deserves this special treatment.
Chaos Storm
Remove Swiftness from its boon repertoire. Add Vigour.
- The only reason I suggest this is because Swiftness is already covered by Chaos Armour, and Vigour is the only boon the Staff cannot provide apart from Stability.