The Devs speak as though they love them. Nobody else does.
My first character in beta was a Mesmer, and my first character at release was a Mesmer. My main interest in this game is WvW, followed by SPvP and distantly by PvE. Because of that, all my opinions come from a PvP perspective.
For my entire Mesmer life, Mantras have always intrigued me. They provide a very unique playstyle, and require a certain kind of “rhythm” to use them effectively. But after a full year of trying to force Mantras to work, I can confidently say they are a mess.
For some further reference, here are all of the traits available to enhance Mantras:
Domination
- Harmonious Mantras — (Grandmaster) Mantras can be activated three times before needing to be channeled again.
Dueling
- Empowering Mantras — (Grandmaster) 4% more damage for each readied mantra.
- Mantra Mastery — (Master) Mantras recharge 20% faster.
- Protected Mantras — (Adept) Gain up to 400 toughness while channeling mantras.
Inspiration
- Restorative Mantras— (Master) Heal allies when you cast a mantra.
The first thing you may notice is because of the location of these traits, it is impossible to incorporate all of them in a single build. Of the 5 traits, 2 are Grandmasters, and 1 is Master from a separate trait line. You would need 80 trait points to take advantage of them fully. I can’t think of any other ability-trait combos like that.
Also, the combination of Restorative Mantras and Harmonious Mantras actually conflict with each other instead of synergizing. By adding an extra charge to each Mantra, it takes longer to cycle them, and recast them. This slows down the usage of Restorative Mantras and the resultant healing.
In practice, Mantras are extremely hard to use in any form of PvP because of the long cast times. For most other abilities in the game with long cast times, they are at least channeled abilities, meaning there is some effect taking place while you cast. With Mantras though, you are basically just an interrupt waiting to happen. I understand what the devs were trying to do and the reasoning (take a risk and charge once without effect, but get 2 instant uses later), but it just doesn’t work that well.
My suggestions for global improvement would be as follows:
- Reduce the cast time of all Mantras down to 1 second
- Increase the cooldown on the instant cast portions to compensate (ex: Power Spike 3s cooldown, Power Cleanse 5s cooldown, Power Lock 6s cooldown, Power Break 10s cooldown)
- Adjust the cooldown of the Mantra to balance the increased instant cooldowns.
This would allow Mantras to be used more effectively in active combat. The long cast time is really the most restrictive part. With the stun/interrupt meta in play now, the problem has been exacerbated.
If you enter a fight with all your mantras charged, you are on even ground with any other opponent using their normal utilities. But once you exhaust all of your Mantras, you might as well leave the fight because you are now a sitting duck. There is effectively no advantage to Mantras when they are in an optimal position (fully charged at the start), but there is a severe disadvantage when all are exhausted. There is no real risk/reward here, it’s all risk. Reducing the cast time would at least give you the opportunity to recharge in a fight.
In addition to those global changes, some of the traits would need work.
- Harmonious Mantras – Stay the same
- Empowering Mantras – This could apply to both the Mantra cast, as well as the instant portion
- Mantra Mastery – Stay the same
- Protected Mantras – Instead of toughness, I would say gain Protection for 1s when you cast a mantra (Just to cover the cast time).
- Restorative Mantras – Change this to heal when you activate the Mantra instead of when casting. Reduce the current healing to 1/2 (since it will activate twice). This way, it would synergize with Harmonious Mantras instead of conflicting.
The Oct. 15th balance patch gives me some hope that the devs are willing to improve mantras, but until they fix the cast time, these abilities will remain shelved and collecting dust.