Let's talk about Torch
Well, the torch always strikes me as a magician’s tool to create the illusion when used by the mesmer, why not let the mage make a few bleed stacks the owner of the mage applied on the target disappear and converted to instant dealt damage or changed into torment stacks (dealing the damage the bleed stack would have done)? But that would probably be OP XD
The Mage itself is fine, it’s just the Confusion stacks could probably stand to go up a little. I think people are also a bit spoiled by our other rather spectacular phantasms and expect too much from iMage.
I’ve never been much one for Retal, though, so perhaps going in line with the cleanse theme of the torch, it could convert one condition into a boon (and a boon into a condition on the target). For how telegraphed and simple to dodge the Mage’s attack is, you could really double this effect and still sit comfortably.
Or perhaps you could keep the Mage’s current attack, but tack on a Defender-like property where it reflects half of any damage to the Mage itself back to the attacker.
iMage is really strong, but it could do with a review. Confusion and retal have both been nerfed in WvW. All manner of things from iMage cd, attack rate, stacks applied, and duration of stacks can all be taken into consideration. That said, I regularly see people comparing it to other phantasms, which doesnt mean it’s weak, just that arguably iy might not have as much dps. Then again from what ive seen, the procs add up.
Sometimes I encounter enemies with massive sustain, and I find I can’t burst them down. Given they can’t take me down either, one tactic I switch to is taking my time, and spawning 2-3 iMages on them. Once you have 3x iMages pumping out 3 stacks of confusion for 5 seconds every 6 seconds, they’re done for no matter how much sustain they have.
I feel like a goal of getting three of a single phantasm on the board at any given time, during PvP, will always be a flawed strategy. These days, roaming solo or small group, I’ll more often than not have just one phantasm on the field seconds before the end of the fight, regardless of the outcome.
I feel like a goal of getting three of a single phantasm on the board at any given time, during PvP, will always be a flawed strategy. These days, roaming solo or small group, I’ll more often than not have just one phantasm on the field seconds before the end of the fight, regardless of the outcome.
I wouldn’t set out with that goal either. But if it comes about due to the nature of the particular encounter, then it comes about. If it becomes the winning factor of the fight, then it’s counted as a win.