(edited by Hot Boy.7138)
Lets talk about Mirage's Shadowsteps
Mirage Advance feels bad because of the 0.75s cast time and requiring you to be in range of the target.
Skills that function similarly are: Guardian Sword2 (target blink + damage/effect), Thief Sword2 (target blink + attack + return), both of which do NOT require you to be in range and have no cast time.
Additionally, with Axes of Symmetry and Illusionary Ambush, when placed out of melee range of a target, you will:
A: Not always be facing your target (your clones will).
B1: Not have time to react similarly to a clone (face target→run at target→auto attack)
OR (in case of Ambush)
B2: Not automatically use your Ambush on the target (your clones all will).
This seems to happen due to facing issues and can mostly be resolved by:
A: Always attempting to place all units within weapon range of the focus target.
B: Always face focus target.
Note: Neither A nor B alone will completely resolve the issue of losing your surprise action.
And while it is possible for clones to be out of range and you not to, they will ALWAYS instantly run towards the target and proceed to auto attack/ambush. Considering you aren’t guaranteed to face your target, it is not always possible to mimic that.
I think Jaunt is excellent. It requires more careful positioning than Blink to be in range, but it hits most of the generally useful pvp blink sweetspots. I do feel like 20 seconds amm recharge/cooldown is overkill, but I think range is fine for something that isn’t supposed to replace Blink. I don’t understand why it damages and confuses, though.
Illusionary Ambush/Axes of Symmetry, yeah – I’m not sure how that got through testing, it seems almost maliciously bugged given the z axis thing. Just using it a few times in khylo with no clones will demonstrate how worthless it is. Utility not worth taking, 1/3rd of weapon too tactically dangerous to use.
I think the cast time on Mirage Advance needs to go, the cast time interferes with some trick plays I feel we should have access to. Is this the only shadowstep in the game with a cast time? And yeah – line of sight is upsetting, it’s really not worth the slot it takes.
I think the cast time on Mirage Advance needs to go, the cast time interferes with some trick plays I feel we should have access to. Is this the only shadowstep in the game with a cast time? And yeah – line of sight is upsetting, it’s really not worth the slot it takes.
Of the 27 (not including PoF) shadowsteps/teleports in the game only two require cast times:
Mirage Advance feels bad because of the 0.75s cast time and requiring you to be in range of the target.
Skills that function similarly are: Guardian Sword2 (target blink + damage/effect), Thief Sword2 (target blink + attack + return), both of which do NOT require you to be in range and have no cast time.
Additionally, with Axes of Symmetry and Illusionary Ambush, when placed out of melee range of a target, you will:
A: Not always be facing your target (your clones will).
B1: Not have time to react similarly to a clone (face target->run at target->auto attack)
OR (in case of Ambush)
B2: Not automatically use your Ambush on the target (your clones all will).This seems to happen due to facing issues and can mostly be resolved by:
A: Always attempting to place all units within weapon range of the focus target.
B: Always face focus target.Note: Neither A nor B alone will completely resolve the issue of losing your surprise action.
And while it is possible for clones to be out of range and you not to, they will ALWAYS instantly run towards the target and proceed to auto attack/ambush. Considering you aren’t guaranteed to face your target, it is not always possible to mimic that.
Facing backwards is so annoying. I thought I was crazy but I’m glad/sad to see its affecting other people too.
I should never have to mash the 1 key.
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