Little feedback after patch
i run condi shatter wit scpeter as second set
the scpeter only give a cover condition for me
you cannot stand 4 seconds and just AA with slow weapon like the scepter
also even if 3 clones up te torment can stack between 4-5 (no durstion buff) so again mainly cover condition
I miss mimic. Why did they change it instead of fixing it? They just had to make the first projectile not damage caster, that’s it…
mantra of pain is kittened powerful for both pve and wvw. havent tested it in pvp. It will crush a lot of builds, I promise you. its… its amazing. MoP has actually always been good but no one used it (besides lil ol me!) but now? now its amazing
IE…oh how I loved you before and now, now you are simply amazing. So many purple orbs of madness that fly around the battlefield now, I feel like real sorcerer!
The change to the warden was welcomed, it moves wonderfully.
The iLeap, is a bit strange to get used to but it really does help sword…no more do we have to think about the kitten terrain and how it might bork out the clone.
Mimic seems to have lost a bit of itself this patch, it’s really ‘meh’…but I didn’t use it before and I can’t se slotting it over something else now.
Haven’t had a chance to test mantras, going to do that today but I have heard good things about them so far.
Scepter I think has really come in to fill a niche place for our main handed weapons. If you hit with all the last attacks to produce a clone (or dodge them out) you can easily keep up 5-6 torment at the cost of not doing anything else. It does have a draw back in that if you keep casting clones with it, as they are replaced the torment stacks dwindle because each new clone has to start up a new attack. It’s got it’s uses for sure and I can see playing around with it in a condi build.
I’ve played PvP since the patch was released. Running MoP, MoD, and SoD in a 6/6/0/2/0 build focusing on heavy daze and stuns…and I must say…AoE mantras are absolutely amazing in team fights. I’m very happy with these changes.
MoP is amazing in PvE events now, tried 3/2,7,11/0/4,8,10/0 with MoP as auto-attack for Teq event and it was amazing how much damage I could do with it during the defense phase. Easily our best option to fight mobs.
Did they break Illusionary Phantasmal Haste or am I blind? I can’t see a difference between this trait active and not on Warden, Swordsman and Duelist.
I’m tired, so I’m not entirely sure
Edit: I was too tired, it’s only the Warden, I guess. Still disappointed
Cloud of Sparrows [CoS]
(edited by Laulajatar.4253)