I’m basically a PvP’er, it’s the reason I play GW2. However it would be nice to also enjoy some PvE, and in a good mmo the two kind of compliment each other, the PvE being a sort of nice break that adds a little spice to your character. I really do enjoy some good PvE if it is there.
I also enjoyed leveling my mesmer, it was fun to learn the class and get used to the game.
Lately I decided to go check out Silverwastes for a nice PvE break from PvP.
Unfortunately, after learning the game and getting pretty solid on my mesmer (I’m at least at an average level of skill in PvP), most of the end game PvE content is just a nightmare. I’m not talking dungeons, I’m talking living story, silver wastes, open world etc.
It’s like the mechanics of the class are just incompatible with a smooth open world PvE experience. Say I want to take on a group of enemies. Well I summon my phantasm on one, and when it dies the phantasm explodes and I have to wait for it’s cd to come back to use it on another mob. Phantasms make up a big part of our dmg, and they are just absolutely so designed as a single target mechanic it’s just horrible for open world PvE.
It’s an un-smooth, clunky and unenjoyable experience for me. Compare to PvP, where downing someone on a mesmer is the smoothest most satisfying experience I have ever had in an mmo. Everything works against a single target pretty darn well, and it makes for a greatly enjoyable gaming experience.
This is also why in PvE, fighting veterans or elites is pretty fun, they take a long time to kill and so it doesn’t feel like I’m constantly ramping up. I really enjoy fighting elites and veterans when I encounter them in the open world (this is also why I think dungeons are ok on a mesmer).
I think that they really need to do some serious spell splits between pvp and pve for mesmers. One huge improvement would be persistent phantasms in pve (not WvW), meaning that phantasms behave like ranger pets and do not explode when the initial target dies. Instead, the phantasm should persist and switch to the next target. The constant ramp up time of re-summoning phantasms all the time in open world PvE is just the worst.
Suggestion: Make phantasms persistent in PvE (not WvW), in that once summoned they persist as pets until shattered.
I’m not complaining about difficulty. I’m saying that the experience is not smooth and not enjoyable. The mesmer is basically fundamentally not designed to properly go through an area downing lots of moderate difficulty enemies, which of course makes up the majority of the open world. It’s a shame to me that I can’t go explore the world on my mesmer without getting quickly frustrated by the rough and clunky experience.
Lately I resorted to an IE condi build, where I just spam staff clones :-/ It is sadly the most effective build for killing groups of enemies in open world PvE.
Edit: I think the chronomancer traits should help this a lot, IF, when the shatter kills a target the phantasms resummon on a new target.
(edited by MSFone.3026)