Warning: this is all theorycraft. I just wanted to read some thoughts on an interesting build I came up with since I haven’t seen it discussed on these forums. In full disclosure, I’m too low of a level to try it out so I don’t have a clue whether it is viable or not. But, like so many other builds I’ve toyed around with, on paper it looks fairly strong – at least in a 1v1 or 1v2 situation. Here’s the build:
Basically, it is 30 Domination for Confounding Suggestions and 30 Illusions with the remaining 10 to be spent wherever you like(30/?/?/?/30). Utilities are designed for clone production and extra dazes through Mantra of Distraction (yeah, I know Mantras blow – wait for the explanation).
Weapons don’t REALLY matter, except it certainly leans more toward a GS/S+? build. Also, I’m uncertain if the bonuses stack, but if the Sigils DO stack, the +15% stun duration Sigils are a must. I used Runes of the Mesmer, obviously, to increase daze duration.
The build is based around using Diversion and Mantra of Distraction to lockdown the target. As you can see, every time you Daze, you inflict 5 stacks of vulnerability (more, if you interrupt), Confusion (bleh), Gain Might, and Possibly Stun for upwards of 2 seconds (assuming the Sigils stack).
With a fair amount of ease, it seems like you can produce 3 illusions, use Diversion to put up 20+ stacks of vulnerability, and render the target harmless for a significant amount of time – with a best case scenario of a 4-6 second STUN (though I understand that neither daze nor stun stacks in duration – the idea is that the illusions you produce with the weapon set in the build will hit at different intervals, thereby overwriting the appropriate effect). Once the target breaks stun or daze, you can simply cast your prepared Mantra for additional applications of Daze and -hopefully- Stun. While the target is incapacitated (whether by stun or by daze) you simply build more clones for a Mind Wrack – or, in the case of a drawn-out fight a Cry of Frustration (NOT, mind you, for the confusion – but for the 20s retaliation given by the Tier 1 Illusion talent).
By the time the target has the opportunity to touch you, they in theory should have little life left, you have a long application of retaliation, and you still have plenty of defensive cooldowns (Illusionary Wave, iBerzerker, blurred frenzy, and Magic Bullet for another 4 second stun) to rely on while you AA and build more clones for Mind Wracks.
The obvious problem is the lack of condition removal, though that can be taken care of by grabbing Cleansing Conflagration (torch trait – if you want to use the torch) or using your free 10 points to grab Mender’s Purity. There are other tweaks as well – most notably, you may want to switch Illusionary Persona with Imbued Diversion if you KNOW you will be up against a group – it is the closest thing in this game (as far as I know) to an AOE Mez (it would be pretty neat to see 5 targets all stunned for a few seconds).
Anyway – give me your thoughts…I’ve always been a fan of lockdown builds in any game, so I’d be interested to see if this is viable.
(edited by Vandall.6925)