(Note: This is from a PvP/WvW perspective)
While Mesmer is capable of running a wide range of builds, and many classes can fill many roles, there is no doubt that Mesmer excels at lockdown above all others. For a long time, interrupt and lockdown builds were relatively niche, with Confounding Suggestions vs Chaotic Interruption being the only real distinction between builds. Heart of Thorns changes all of this. The Chronomancer elite specialization is heavily geared towards cc and lockdown, and gives us an insane number of new tools at our disposal. Now that we’re coming up on the third beta weekend event and have had every elite specialization revaled, I feel we have a fairly good idea of how things will look at launch. That said, now would be a good time to take an in-depth look at what all we have available to us.
Traits
Domination
If you’re playing lockdown, you’re running Domination, period. This line revolves around cc and interrupts, and therefore is the one constant in lockdown build. The only real decision to make here is whether you want to run Furious Interruption or Shattered Concentration.
- Illusion of Vulnerability: Mesmers can inflict a ton of nasty conditions with interrupts, starting with vulnerability. As a baseline, this will be universal across all builds. The vulnerability plus the stun from Confounding Suggestions and possibly Chaotic Interruption combo well into a shatter.
- Confounding Suggestions: Once a build-defining trait, Confounding Suggestions is (rather controversially) taken by interrupt and even non-interrupt Mesmers nearly without exception. This takes away some of Chaotic Interruption’s thunder, as you have a way to briefly immobilize targets for shatters even without it. Granted, Chaotic Interruption still makes it easier.
- Dazzling: The majority of our interrupts involve dazes. Expect 8 stacks of vulnerability when you interrupt with anything that doesn’t involve a knockback or stun.
- Furious Interruptions: Alongside Shattered Concentration, this represents the main decision you have to make in the Domination line. Furious Interruptions is the more offensive choice, as you’ll be able to capitalize on the various crippling effects after an interrupt easier, but you’ll have little to no boon stripping without it depending on utility choices.
- Shattered Concentration: If you want to play it safe, take Shattered Concentration. You have limited utility space for boon stripping, and you will need a way to deal with stability.
- Power Block: Good god this trait is cruel. The damage is secondary here, 15 second cooldown on successful interrupts is beyond insane. If you manage to interrupt a heal or another key skill, your opponent is as good as dead.
- Mental Anguish: Power Block is extremely appealing for lockdown builds, but Mental Anguish is worth considering if you’re more interested in raw DPS. We’re good at keeping people from using skills, and you get 30% more damage from shatters when they aren’t using skills.
Dueling
Dueling is a mixed bag. Condition Interrupt is considered a cheese build by some, but if you’re serious about it, you’re doing to need Dueling. The other main draw here is Deceptive Evasion, which serves as one of our main ways to generate illusions. Other than that, there’s not a great deal here for more power-based lockdown Mesmers.
- Duelist’s Dicipline: This is a very powerful trait if you decide to run pistol. 25% cd reduction per interrupt is nothing to sneeze at. With quick reflexes and good timing, you can churn out iDuelists like no tomorrow.
- Deceptive Evasion: The main reason people take this specialization, although all three grandmaster traits are viable for different builds. Even if you plan on playing a cc role, you’re going to need to do some damage, and as Mesmers you do that by shattering. This used to be essential across almost all builds, but the advent of Chronophantasma has made Deceptive Evasion much more optional.
- Harmonious Mantras: A great option for more defense or support oriented lockdown Mesmers. Three reliable dazes and heal rune procs make this a viable option.
- Mistrust: The core of condition interrupt builds. Otherwise, you won’t get a great deal out of this.
Chaos
Although more defensive in nature, Chaos has plenty of goodies for the lockdown Mesmer. Chaotic Interruption remains popular even with Confounding Suggestions and Power Block no longer being mutually exclusive. If you’re using a staff, taking this specialization is highly recommended.
- Master of Manipulation: Mirror is a manipulation, and reduced CDs on heals are always nice.
- Chaotic Dampening: It may not be as potent as it was when the specialization update came out, but reduced cooldown on your staff skills is always useful.
- Chaotic Interruption: The star of the show in this specialization. Two seconds of immobilization is more than enough time to land a shatter. The random boons and conditions are nice, but immobilization is what people want when they take this. With our new options, this trait isn’t as mandatory as it used to be although it remains very potent.
Inspiration
There’s not a great deal here that lockdown Mesmers would want. The main attractions here are the traits that benefit your phantasms, which synergies well with Chronophantasma.
- Mender’s Purity: Condition cleansing is one of the Mesmer’s weaker areas, so every little bit helps.
- Persisting Images: Not a game changer, but beefier phantasms means more DPS. Pretty much the only trait worth considering in this tier.
- Protected Phantasms: When resummoned via Chronophantasma, phantasms are dazed for 1.5 seconds. This trait keeps them safe for 2/3 of that.
Illusions
This line may not look appealing at first glance, but there are some pretty sweet combos you can pull off with other traits and weapons if you’re willing to make the investment, especially the shield and Chronophantasma.
- Persistence of Memory: Echo of Memory allows you to summon two phantasms in quick succession, and Chronophantasma allows you to summon them again after shattering them. That’s 8 seconds of cooldown reduction alone, 12 if you throw in a third phantasm from your other weapon. Add alacrity, and Echo of Memory, a skill that blocks all damage for 3-6 seconds, suddenly has an absurdly low cooldown.
- Illusionist’s Celerity: Continuing off the combo above, Echo of Memory qualifies as an illusion-summoning skill. Let that sink in for a moment.
- Phantasmal Haste: The choice between this and Shattered Strength depends on whether you’re more concerned about damage or control. This is the control option, since it’ll make your iDefenders apply slow more often
- Shattered strength: DPS isn’t everything to us, but we still do a lot of shattering and might is always in demand.
- Ineptitude: Condition interrupt Mesmers will want to pick this up.
- Master of Fragmentation: All of the improved shatters are very beneficial from a lockdown perspective. 10% higher critical chance on F1 means that you can sacrifice some berserker trinkets for valkyrie ones. F2 goes from being borderline useless to a great source of cripple and boon stripping. AoE daze from F3 and reflect from F4 can help you out of a lot of sticky situations
Chronomancer
The newest set of tools in our kit, and among the most potent. Slow looks like it’s replacing torment and somewhat confusion as the Mesmer’s “thing,” and the Chronomancer specialization is where you get it.
- Delayed Reactions: No surprises here, this is the trait of choice for lockdown Mesmers in this tier. The slow on interrupt makes follow-up interrupts much easier to land, keeping your opponent locked down longer.
- Flow of Time: You may as well shave off a hefty chunk of all your cooldowns when you’re planning out your strategies, because you’ll have more alacrity than you’ll know what to do with.
- Danger Time: This could make shatters after interrupts hurt a lot more, although it may be overkill depending on what you’re running.
- Illusionary Reversion: Shatter two illusions, get one free! With Chronophantasma, all you have to do is shatter two phantasms, and you’ll get a free clone when they reappear.
- Time Marches On: About time we got this (no pun intended). Roaming lockdown Mesmers actually get to choose runes now!
- Chronophantasma: This trait is a game changer, especially with how it interacts with Illusionary Reversion. Chronophantasma liberates us from the semi-hard requirement that was Deceptive Evasion. Now, we can keep a healthy supply of illusions and not have to take Dueling.
- Lost Time: It may be tempting to combo this with Danger Time, but the only skill that hits fast enough to maintain a steady supply of slowness is Spatial Surge on the greatsword, and to the point where you hardly use anything else.
(edited by Stormbolt.7293)