Looking for a Dungeon Mesmer Support Build.

Looking for a Dungeon Mesmer Support Build.

in Mesmer

Posted by: Ecatombe.7523

Ecatombe.7523

Q:

I did a couple of dungeons with my guild but I don’t get which is my role, yet.

My actual build:

http://www.guildhead.com/skill-calc#Mzmz0mM0MnrmmMnrmmGG0pVcoMoMs

Is there a more supportive build ( maybe with a Staff, instead ) ? I think I’m doin’ too much damage with this one. I don’t mean it’s bad but I prefer leave this role to others and focusing on disable enemies/buff allies instead.

Thanks for your answers.

Looking for a Dungeon Mesmer Support Build.

in Mesmer

Posted by: Sarelm.8317

Sarelm.8317

A:

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3g1000kksql1l5l9bj00ppkcecjcqd1d5l5
(Copy paste the link, do not just click, the re-direct that GW2 forums does erases all the traits.)
The utility skills I think are more important than the traits in some ways. Null field is good, but the Disenchanter continuously takes conditions and boons as long as it’s alive. The Defender’s skill description is also wrong. It does not just effect you, it effects anyone within 600 range of it. Since it runs into melee range it means anyone else in melee range. You can tell this by the icon it passes to people within it’s effect. It’s the only support skill in the game that does something like this and it’s hugely helpful, those two phantasms without any traits alone do the job of a lot of support builds. My traits are then built around keeping phantasms and yourself alive.
Lastly, the feedback bubble is one of the best damage mitigations in the game, when you’re against projectiles. When you’re not, the sigil to increase illusion health is usually what I take instead to further increase my phantasm’s health. Illusion of Life is good too but situations where I have more than one ally downed in the same area seems to be very rare. Null field is more of a last resort for me when I’m in a situation I absolutely cannot seem to keep my Disenchanter alive in.
Debilitating Dissipation can be replaced with Illusionary Defense or Descent into Madness depending on the situation. There aren’t many situations where you’ll fall a ton but the few where that is a thing, it helps. A lot.
Confusing Cry buffs allies but can also be replaced with Masterful Reflection, Illusionary Invigoration or even Master of Misdirection depending on what’s needed. Remember you can body-block projectiles by standing in front of someone even if you’re not the one targeted so Masterful Reflection is very much a support ability when used right. Illusionary Invigoration helps you daze, distort or confuse more often, or you can leave confusion on for longer, since the minor trait in that tree causes confusion whenever you shatter.
The weapon sets are based on buffing and juking. The staff has the best support potential for mesmers, and is ALL condition damage. thus the 25 point minor trait in chaos to help with that. The sword/torch combo is more a basis for survivability. The sword #2 skill is another potential body-block while invulnerable support ability and the torch can force attention off of you if needed. The torch phantasm is also the only phantasm that applies a condition. This build has a lot of condition damage with it, so that’s helpful on top of classes like Necromancer or Guardian which have some abilities that do more damage depending on how many conditions the target has. Also like your Staff Phantasm, which you can use in situations your Disenchanter or your Defender is not being useful.

You laugh because you think I’m joking. I laugh because I’m not.

(edited by Sarelm.8317)

Looking for a Dungeon Mesmer Support Build.

in Mesmer

Posted by: Ecatombe.7523

Ecatombe.7523

Thanks a lot, I’ll try it out as soon as possible and I’ll let you know what I think about.

Since I’m here, which set should I get? I’ve thought about Knight one because it gives me Thoughtness, so more condition damage..

(edited by Ecatombe.7523)

Looking for a Dungeon Mesmer Support Build.

in Mesmer

Posted by: Mufasa.5671

Mufasa.5671

Also what runes/jewels would you recommend?

Looking for a Dungeon Mesmer Support Build.

in Mesmer

Posted by: Sarelm.8317

Sarelm.8317

I haven’t managed to pick out “ideal” items yet since I hit 80 only 2 days ago, (Leveled from 75 to 80 on nothing but dungeon runs. Oh yeah.) but the stuff I look for and keep are items with Toughness/Vitality/Condition Damage. Power isn’t bad, nor is Healing power, if you find either of those, but it’s not what you’re expressly looking for either. I take Runes that fit those parameters as best I can but there’s one in particular “Rune of Scavenging” That I’ve loved the most because it’s condition damage and magic find (Very useful in dungeons.)
My favorite weapon sigils are the ones that cause conditions on crit or have a % chance to heal. I believe my Staff has a 30% chance to heal on hit and my one handed sword has a 45% chance to bleed on crit. I don’t crit much at all but the bleed is very worth it the 10% of the time I do.

You laugh because you think I’m joking. I laugh because I’m not.

Looking for a Dungeon Mesmer Support Build.

in Mesmer

Posted by: Ecatombe.7523

Ecatombe.7523

What about runes of the undead? they’re pretty cheap and seem to fill the job..

Looking for a Dungeon Mesmer Support Build.

in Mesmer

Posted by: Dess.4391

Dess.4391

The Defender’s skill description is also wrong. It does not just effect you, it effects anyone within 600 range of it. Since it runs into melee range it means anyone else in melee range.

Lol nice to know! Thx a lot for this info, i was really underestimating that skill