Looking for a staff support tanky build please help!
Nobody answering? AFAIK you’d mainly go down Toughness (the Staff boost Trait would be essential for this type of build), some Vitality, some Power and/or maybe a bit of the bottom line, and pump Toughness, Vitality and Conditioned damage with gear.
i.e. Toughness is the line you’ll want to max, Precision is the line you want to min, but have some of the others, especially Vitality. With gear, you should generally maximize the stats you’re already pumping with the Trait lines, as otherwise the gear stats aren’t doing much for you and you won’t get much of an effect (what I mean is, don’t try to “round out” the character with gear stats different from what your main stat focus is with the Traits, rather ADD to those stats). You do have to specialize somewhat to get the most out of any given type of build.
hmm ok ty, anyone else have imput?
power won’t help you much with staff, you would want condition damage and for support boon duration.
With staff you should be able to consistently keep fury on your melees and some nice stacks of might to boot. I would definately go for elasticity (forgot the trait name but it says that your bounce attack will bounce one more time) = one more buff for your melees.
Thanks, so you think, for gear, what 3 stat combo?
At first glance, if u go pure condition u dont need power or crit since they dont change condition damage.
As a mesmer u have decent hp pool (i think its above average) but u have low toughness so your main problem will be warriors and rogues ==> u need chaos line to compensate (nice enough its the staff line for reduced cooldowns)
Now that u have basic setup on paper lets see how it goes in real world.
Condition/tanky build basically you go for long/slow fights where the ennemy is gonna kill himself.
BUT … conditions can be easily countered/removed so any smart player will not die so easily.
Another weakness with pure condition build is that u will have troubles against high HP pool players (necros ofc but any class spec’d high vita) cause your conditions will not kill them fast enough and mostly for necros they are better than us at throwing gazillions of alerations on you so you would die first.
To compensate this u can go power/chaos/illusions so you can do “some” direct damage too… Most important is your power determines your phantasms damage so you definately want to mix phantasm and personal power with conditions.
As for stats I generally prefer the toughness/condition runes (undead iirc) and bloodlust on weapons.
TL/DR:
- toughness / condition / power + leftover points into Inspiration for extra hp
I found the inspiration (vitality) trait line to be terrible, I’m experimenting with 10/20/30/0/10 (not my final decision yet) and so far having good success, with a mix of power/crit/critdmg (condition/vitalty in amulet/ring/acc), I have enough toughness already from 30 into chaos.
The +50 toughness while holding a staff, the +5% of toughness going to power, etc. It’s kind of hard to die now against mobs especially in events, been running into events that no one is around and trying to do them myself (95% success so far).
Intel i7 3770K @ 4.5GHz | 8GB G.Skill DDR3 1600 ram | Gigabyte R9 280X 3GB (14.2)
Win 8 Pro 64bit
I was more in pvp mindset but I agree ur build sounds good too.
I like 10 in inspiration for the “remove 1 condition on heal” but its just matter of tweaking here and there depending what u r facing.
staff gets a lot from a berserker set. yes,the staff CAN apply bleed or burning, but try just using your staff with elasticity and no clones/phantasms and no sharper images and count how often you reliably get either and how many stacks of bleed you get? (hint: not much)
combine this with the bleed stack cap and how burning/poison applications work you are still better off using a power/prec/crit dmg build.
0/0/25/25/20
Illusionary Defense, Chaotic Dampening
Glamour Mastery/Persisting Images, Warden’s Feedback
Compounding Power, Phantasmal Haste
Feedback, NullField and Blink with TW on Elite.
Stack CD (Obvious reasons), Toughness (Converted into CD) and Power.
Staff and S/F.
Plenty of projectile reflection, condition removal and survivability. Brings decent sustained offence through Phantasms (Warden/Warlocks) and close to 100% uptime on Combo fields with weapon swaps.
Incidentally, it’s also quite effective for holding cap points/defending in WvW/sPvP with some minor changes.