Mage Phantasmal

Mage Phantasmal

in Mesmer

Posted by: Angel de Lyssa.4716

Angel de Lyssa.4716

Hello, I created this topic to know what you think about this phantasmal mage after the patch?

He has spent enough time to know whether this change has improved phantasmal mage or its previous version was better?

Before, this mage phantasmal inflict x4 Confusion, now inflict 1x Burn, comparing damage the 1x Burn with x4 Confusion, the confusion would be the best option because it would make good synergy with skill mesmer and other skill trait build.

what do you think?

A suggestion for this mage phantasmal is:

-Old version but updated

Mage Phantasmal

Create an illusion that confusion (x4 confusion) (8s) foes and grants fury (3s) to allies.

or

-New version but improved

Mage Phantasmal

Create an illusion that burn (x2 burn) (8s) foes and grants fury (3s) to allies.

*(The improvement is to increase the burn by x2, increased a little burn that inflicts)

Mage Phantasmal

in Mesmer

Posted by: glenndevis.8327

glenndevis.8327

I liked the confusion more in a way (i just love confusion) but i find teh burn more useful & more fitting for a torch.

That being said, that phantasm really does need a buff.
Compared to other classes that have access to burning, mesmers buring is some of the worst.

I don’ think 2 stacks is gnna do that much. I feel like the projectile speed & accuracy needs to be fixed (it’s way too easy to dodge it)

Then 2 stacks would be fine I think.

Mage Phantasmal

in Mesmer

Posted by: Silverkey.2078

Silverkey.2078

In PvP, having some extra condi types is always a good idea to cover the condi cleanse. So the burning of the torch is good in this respect (since the burning from prestige is not so easy to use). But the burning is fairly weak indeed. The burn duration essentially allows 1 mage to have perma burning (without condi duration) which at best is 400-500 damage per tick… I don’t think 2 burn stacks would be that “OP”, possibly at the price of lower base duration.

Mage Phantasmal

in Mesmer

Posted by: ErickDntn.1847

ErickDntn.1847

I was thinking about this too.

I actually prefer the new version it adds diversity in condi outcome for Mesmer as Silverkey said. But it feels the projectile is also something needs to changed, IMO.

I always imagine if iMage mechanism is changed by removing the projectile, but still a ranged attack. So you can imagine it will be like scepter ele fire attunement skill 1. Instead of bounced attack, it burns and/or gives fury to up to 4 enemies and/or allies in the radius/cone/whatever might fit and not too overpowering.

Mage Phantasmal

in Mesmer

Posted by: Angel de Lyssa.4716

Angel de Lyssa.4716

I was thinking about this too.

I actually prefer the new version it adds diversity in condi outcome for Mesmer as Silverkey said. But it feels the projectile is also something needs to changed, IMO.

I always imagine if iMage mechanism is changed by removing the projectile, but still a ranged attack. So you can imagine it will be like scepter ele fire attunement skill 1. Instead of bounced attack, it burns and/or gives fury to up to 4 enemies and/or allies in the radius/cone/whatever might fit and not too overpowering.

In that i agree, then you could also add confusion to inflict too, will strengthen a little more, because it makes very little damage compared to other phantasm. Reducing its charging ability, and slightly increased attack speed.

Phantasmal Mage

Create an illusion that burns (x1) (8s) and confusion (x1) (8s) foes and grants fury (3s) to allies. (20s CD) (Attack Speed 5s)