Maim The Disillusioned Impressions?

Maim The Disillusioned Impressions?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I don’t get the notion of being better in group play though, power shatter is also group damage. Also it is not uncommon to have an ele opponent with cleansing water around in group fight. Am I missing something? :L

The playstyle is different, and that has a huge impact on what you can and can’t do. Shatter mes is all about duking, diving in and out of the fight to drop huge power spike damage. It’s incredibly effective if all goes to plan.

The loadout on a condi shatter mes, from stats to weapons, allows for a different approach. And in fact you can stay on point in the thick of a fight if you want to. You don’t even need a lick of stealth to run this build. IP power shatter is a bit desperate for decoy and does well with the addition of a torch.

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Posted by: Dondagora.9645

Dondagora.9645

In this meta, MtD will be always inferior than power(tpvp). Power shatter has incredible synergy with thief. Spike dmg and utility is our role in the party, and for that power is better.

Um… While power might be, as you said, better with a thief, they aren’t meant to be the same thing. And, in order to break out of the meta in the first place, don’t be putting mesmer into a “box” saying we can only have a single purpose[s]. Maim is strong in a different way than power shatter, same as Lockdown is.

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Posted by: Lissair.4273

Lissair.4273

0/4/4/0/6 is extremely strong 1v1, and really survivable.

Link to video

Using this build: Build link

Nightmare runes to make them run, and possibly with mirror of anguish as well, the torment just kind of keeps them down. In addition with staff, it’s really not easy to cleanse all those condis and unless they get a lucky cleanse they may just get a weakness/vuln clear or something like that.

It gives a crazy amount of burst as condi as well kittenter still doing some fairly decent damage on top of that. Certainly had a lot of fun playing it.

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Posted by: messiah.1908

messiah.1908

I don’t get the notion of being better in group play though, power shatter is also group damage. Also it is not uncommon to have an ele opponent with cleansing water around in group fight. Am I missing something? :L

it really depends which group / players/ size/ purpose

in pvp both power and condition are better – while condi can now more contest a point and survive better in 1v2 situation while power will burst and stealth away to his next burst while condi will constant shatter and cause aoe dmg on a point

in wvw zerg play – both power or condi are the same – they both dont do much to the melee train , both need to focus the periphery . while condi will pressure the ele to go water and cleanse early then when needed or interrupt his burst while focusing on defense
same goes for the shatter power
i can say i saw sometimes when i shatter on the periphery i did nice 1.5k dps for 5 sec aoe which is greater than a power shatter and confusion really shutdown thief/ranger/necro/ele . and also notice that the actual sdps for the condi is better then the power one and the power shatter is squishy so need to burst and back away while condi will look for the next target to confuse

in small group if you already got a thief or other bursty class the condi mtd really shines as it add more aoe constant dmg unlike the power shatter spike and stealth

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Posted by: messiah.1908

messiah.1908

0/4/4/0/6 is extremely strong 1v1, and really survivable.

Link to video

Using this build: Build link

Nightmare runes to make them run, and possibly with mirror of anguish as well, the torment just kind of keeps them down. In addition with staff, it’s really not easy to cleanse all those condis and unless they get a lucky cleanse they may just get a weakness/vuln clear or something like that.

It gives a crazy amount of burst as condi as well kittenter still doing some fairly decent damage on top of that. Certainly had a lot of fun playing it.

you say it op – incorrect
even in the beginning of the video when you test it i saw 2k dmg 1.5k*3 and than drop down to 2 stacks of torment
now fight a necro who cleanse in the right moment or thief who go stealth and cleanse all your torment stacks will be cleansed asap while you need to play defense for your next shatter
also power shatter has 20k burst dps combo every 15 sec – isnt in op? no

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Posted by: Ross Biddle.2367

Ross Biddle.2367

0/4/4/0/6 is extremely strong 1v1, and really survivable.

Link to video

Using this build: Build link

Nightmare runes to make them run, and possibly with mirror of anguish as well, the torment just kind of keeps them down. In addition with staff, it’s really not easy to cleanse all those condis and unless they get a lucky cleanse they may just get a weakness/vuln clear or something like that.

It gives a crazy amount of burst as condi as well kittenter still doing some fairly decent damage on top of that. Certainly had a lot of fun playing it.

you say it op – incorrect
even in the beginning of the video when you test it i saw 2k dmg 1.5k*3 and than drop down to 2 stacks of torment
now fight a necro who cleanse in the right moment or thief who go stealth and cleanse all your torment stacks will be cleansed asap while you need to play defense for your next shatter
also power shatter has 20k burst dps combo every 15 sec – isnt in op? no

I saw that and thought the same thing. It might be strong but its hardly over powered. Its not like you were facerolling everyone. You beat the terribad players quickly, gave the unaware/unprepared a hard time, and went down to some pretty basic encounters.

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Posted by: Thusad.8054

Thusad.8054

I don’t get the notion of being better in group play though, power shatter is also group damage. Also it is not uncommon to have an ele opponent with cleansing water around in group fight. Am I missing something? :L

I got more Toughtnes. I dont need to run out of fight that mutch as if i play power shatter. Normaly i play with the Torch trait if i play power shatter, because with just 2.2k i need the stealth! and with that the Condi clense.

If i go condition shatter, im able to take Focus for the Pull, witch is amazeing in WvW and to take the Remove Boons trait. This allows me to play more efficient.

And if there is an Ele with clense on water, watch out and burst him after that.

I play now a very loong time with my mate and if you got Problems with people who has to mutch condition removal, focus them dowm! My mate deals dmg also, so that should not be the problem.

And i wish you all a very nice evening and all the love on planet earth

(edited by Thusad.8054)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

So I decided to dive into WvW with maim. Here’s a “first fight” vid. Loving goign back to my old, first, condi shatter build/playstyle

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Posted by: Ross Biddle.2367

Ross Biddle.2367

So I decided to dive into WvW with maim. Here’s a “first fight” vid. Loving goign back to my old, first, condi shatter build/playstyle

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I know this is a demonstration of burst potential in maim, but you could use scepter #2 more often xD. Are you running full dire?

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Posted by: Windwalker.7421

Windwalker.7421

So I decided to dive into WvW with maim. Here’s a “first fight” vid. Loving goign back to my old, first, condi shatter build/playstyle

Cool, that looks a lot like what I experience in sPvP with C-Shatter.

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Posted by: ammayhem.5962

ammayhem.5962

Most typical setup for condi mes is full rabid. Don’t need a lot of hp’s as a mes, loads of toughness so you can sustain against power bursts and the like, and the precision adds to bonus bleeds from clone crits. Makes your condi dps stronger.

However you can also go Dire for ultra survivability, either full dire weapons/armor/trinkets or a mix of dire armor, rabid weapons, dire/rabid trinkets to get whatever balance of crit chance/armor/health you want. Your phantasms can still maintain good crit chance with phantasmal fury if you decide to drop your precision for dire. It’s all about what you prefer.

Good input here that I haven’t really seen answered else where. I’m looking at Dire armor because I run a lot of WvW.

My only problem I’ve run into is deciding on what runes to run. I’ve looked at Melandru’s still for handling conditions and having survivability, but I’ve also been looking at Antitoxin, Undead, Perplexity, Nightmare, and Tormenting. Some of these aren’t very cheap, so I’d hate to commit the gold to a set without more input.

Port Sledge University [PSU]
Sorrow’s Furnace

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Posted by: denis.9487

denis.9487

IMO the only rune is traveler. This would be used for havoc or single roaming. Zerging I would change to power spec.

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Posted by: Cares Less.9631

Cares Less.9631

Ross would you mind sharing your build/equipment?

Cheers.

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Posted by: MailMail.6534

MailMail.6534

What I’ve been using to maim the Mesmer meta:

http://gw2skills.net/editor/?fhAQNArfWlknpRtlqxWNcrNCuBdyUUDU/jocySGgfB-TZxCwAAOEAKeAAU3fYbZAJnBAA

When not in an organized team, you can switch out portal for Feedback, and watch Rangers/Warriors/Thieves/Engis stupidly smash their keys and kill themselves from reflect/confusion/torment. I usually keep minimum 12 stacks of torment on an enemy even after they cleanse, because you dish out Scepter 2 every 6 seconds.

The only weaknesses I’ve come across have been fresh air eles with a lot of condition clear. A good thief should theoretically be able to beat this as well, but I guess I’ve faced a lot of baddies lately. Other Mesmers are an issue. It literally rips through most other enemies though.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Most typical setup for condi mes is full rabid. Don’t need a lot of hp’s as a mes, loads of toughness so you can sustain against power bursts and the like, and the precision adds to bonus bleeds from clone crits. Makes your condi dps stronger.

However you can also go Dire for ultra survivability, either full dire weapons/armor/trinkets or a mix of dire armor, rabid weapons, dire/rabid trinkets to get whatever balance of crit chance/armor/health you want. Your phantasms can still maintain good crit chance with phantasmal fury if you decide to drop your precision for dire. It’s all about what you prefer.

Good input here that I haven’t really seen answered else where. I’m looking at Dire armor because I run a lot of WvW.

My only problem I’ve run into is deciding on what runes to run. I’ve looked at Melandru’s still for handling conditions and having survivability, but I’ve also been looking at Antitoxin, Undead, Perplexity, Nightmare, and Tormenting. Some of these aren’t very cheap, so I’d hate to commit the gold to a set without more input.

If you’re low on funds, or need an intrim set, Undead. For a torment condi shatter build, Nightmare is right up there imo, esp if you’re utilizing interrupts for some reason (mainly actually). Otherwise Perplexity.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Ross would you mind sharing your build/equipment?

Cheers.

I made a [build] thread for you, and you know, the community :p

https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Dire-Condi-Shatter

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I know this is a demonstration of burst potential in maim, but you could use scepter #2 more often xD. Are you running full dire?

If this is aimed at me, yes full Dire. I wanted to see how it’d get by abandoning the bleeds on crit, along with the usual phants for stacking bleed pressure with. That also frees up associated traits (phantasmal fury). That said, yes you’re right, I could use scepter 2 more often and it crossed my mind from time to time. I’ve been playing a lot of zerk power for a while now and am out of the condi habits. That, and was probably focusing on my shattering etc. This was literally the second encounter I had once Id geared up and headed into WvW (I know, the vid says first fight but the actual one a number of minutes earlier was vs two melee warrior/guard and was a bit drawn out and boring). So yeah, I’ll have those scepter 2’s rolling with more frequency now that I’m in the groove. : D

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Posted by: messiah.1908

messiah.1908

So I decided to dive into WvW with maim. Here’s a “first fight” vid. Loving goign back to my old, first, condi shatter build/playstyle

sry to say that i only saw 5 stacks of torment in average which mainly comes from scepter#2
you should aim for 12 stacks so take MI instead of mantra daze

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Posted by: Fay.2357

Fay.2357

So I decided to dive into WvW with maim. Here’s a “first fight” vid. Loving goign back to my old, first, condi shatter build/playstyle

sry to say that i only saw 5 stacks of torment in average which mainly comes from scepter#2
you should aim for 12 stacks so take MI instead of mantra daze

He was using perplex runes, hence the mantra daze. The lack of torment wasn’t due to anything except for…quite poor play. The number of times he interrupted his own casts made me cringe.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

So I decided to dive into WvW with maim. Here’s a “first fight” vid. Loving goign back to my old, first, condi shatter build/playstyle

sry to say that i only saw 5 stacks of torment in average which mainly comes from scepter#2
you should aim for 12 stacks so take MI instead of mantra daze

He was using perplex runes, hence the mantra daze. The lack of torment wasn’t due to anything except for…quite poor play. The number of times he interrupted his own casts made me cringe.

Lol, I know. I was kicking myself at the time. It was the combination of duel mantras, and weapon setup, along with everything else. I haven’t had a setup like this in a long time, and in some specific instances at all. It’s one of the reasons I like getting “first fight” footage for build vids. Seeing things working at the entry level.

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Posted by: messiah.1908

messiah.1908

even with perplexity the shatter i do with MI procs more confusion than the daze with the runes

as for now i am trying to find duels and 1v2 and only find 1vzerg or 1v5 with meta build or p/d thieves – i cant beat them

but i can cleanse camps much much faster then ever

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Posted by: Ansau.7326

Ansau.7326

I’ve tested MoD in pvp and wvw. It’s a nice and also viable way to go instead of power shatter.
In duels is extremely OP. Very few builds have options to win, and almost everytime they’ll need to play perfectly while you commit some mistakes.
For sol roaming it’s also extremely powerful. It doesn’t require more than 1 minute to kill all guards from camps. Disengage is a joke, and chasing is also really easy. If paired with traveler, speed is actually quite good. The only problem are small groups with aoe condi cleansing.
Small roaming groups, well here it’s paired with power shatter. I still prefer the second cause it allows me to burst down anything you ask, while condi shatter has more sustained pressure and again, it’s mitigated with aoe condi cleansing. Matter of preferences.
And about pvp, in tpvp it’s still outperformed by power shatter. Impossible against turret engis, and power shatters do better the role than condi shatter.

Generally, with condi shatter you need to change your playstyle, not bursting that mch and keeping more a sustained pressure. Difficult now, cause everybody has in their heads shatters are burst skills.
Gonna give a try in WvW to see how it works compared to my heavy shatter cat, but for the rest I still prefer power shatter.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Impossible against turret engis, and power shatters do better the role than condi shatter.

Wait, what? You’re having trouble against turrent engies with MtD? You can’t kill the turrets, I get. But the Engie is just gagging to be eaten alive by your condi setup. Gagging!

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Posted by: denis.9487

denis.9487

In wvw I have had great results running a hybrid. 04406 staff/greatsword. Having all acsended gear with food crystals my power is 1700 condition damage 1500. With ie the damage is impressive timing interrupts creates might stacks on top of gs 2 and staff auto attacks. Traveler runes keeps me mobile and mixing gear toughness is around 1700. Also using staff created tons of cover conditions(sigil of doom). Solid build happy with performance.

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Posted by: fluxit.8247

fluxit.8247

Loving the new mtd buffs. My build is 4/4/0/0/6 which ive run with in wvw since August.

Initially, before the most recent maim buff, I had a lot of trouble with support guardians and small roaming groups running with one. There just wasnt enough confusion/torment applicatiin to beat their heals and condi clear.

After the recent mtd buffs, its so fun. If you can sneak up on your target theyre usually dead in no time.

My build, which i posted in the forums a month ago, uses sword/pistol scepter/torch. I previously had traited cleansing conflagration for the condition clear but have since changed to boon rip on shatter. Ive found boon removal is more beneficial.

I use rabid gear but it also works well with carrion. With carrion however youre trading toughness for power so of course you need to be more cautious.

Im interested to see how it synergises with the new sinister stats.

Forget about your staff and give it a try people. :p

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Posted by: denis.9487

denis.9487

I posted a hybrid build earlier. I switched to full condition. Staff/ scepter pistol 04046. Amazing condition damage over 2k. Hated to shelf sunrise but it is a really fun build. Having fun terrorizing wvw. Have fun mesmers!!

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Posted by: Ansau.7326

Ansau.7326

Impossible against turret engis, and power shatters do better the role than condi shatter.

Wait, what? You’re having trouble against turrent engies with MtD? You can’t kill the turrets, I get. But the Engie is just gagging to be eaten alive by your condi setup. Gagging!

If the engi doesn’t move from the turrets, you pretty much can’t do anything. Be on melee and let the turrets kill you. Be on range and be much more predictable, with clone running. I find much more easier in 1vs1 with power shatter…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: messiah.1908

messiah.1908

i dont know guys
after testing all variation build i still think the 0,4,2,2,6 is much better as clone will die before explosion so the DD trait is valuable so stack conditions and also helps is bait your enemy to use cleanse early
the 0,4,0,4,6 build just offer 200 more condi dmg and cd on scepter which is only 1 sec on block which is the most important but you loosing bleed, vulnerability and weakness
and maybe the 4,4,0,0,6 with cripple and boon stripper but make you to use mantra for cleanse

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Posted by: messiah.1908

messiah.1908

Impossible against turret engis, and power shatters do better the role than condi shatter.

Wait, what? You’re having trouble against turrent engies with MtD? You can’t kill the turrets, I get. But the Engie is just gagging to be eaten alive by your condi setup. Gagging!

If the engi doesn’t move from the turrets, you pretty much can’t do anything. Be on melee and let the turrets kill you. Be on range and be much more predictable, with clone running. I find much more easier in 1vs1 with power shatter…

agree engi doesnt move from the point around his turrets and its hard to shatter from range as you clones die sooner . i can pressure him to 25% hp but he would also and he got more hp to play with and regen

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Posted by: MailMail.6534

MailMail.6534

i dont know guys
after testing all variation build i still think the 0,4,2,2,6 is much better as clone will die before explosion so the DD trait is valuable so stack conditions and also helps is bait your enemy to use cleanse early
the 0,4,0,4,6 build just offer 200 more condi dmg and cd on scepter which is only 1 sec on block which is the most important but you loosing bleed, vulnerability and weakness
and maybe the 4,4,0,0,6 with cripple and boon stripper but make you to use mantra for cleanse

Interesting. I’ve been going into Inspiration not for the Mender’s but for Glamour Mastery. Portal on a 72s CD is insanely good. Null Field is all the condi clear I need and serves dual purposes.

I was using the Scepter CD for the extra 2 seconds on block, but I’ve since switched to Vigorous Revelation. It gives me near 100% vigor upkeep, which helps me to constantly have clones out via dodging. The constant shattering keeps my team invigorated as well.

I’m sure DD is effective for when your clones are killed. However, this hasn’t really been a problem with me due to the toughness in the build. They’re still paper weights, but these clones definitely can take an additional hit more than zerker clones. Moreover, I usually shatter in melee range during team fights. I stay bit more ranged in 1v1s and 2v2s.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: messiah.1908

messiah.1908

i dont know guys
after testing all variation build i still think the 0,4,2,2,6 is much better as clone will die before explosion so the DD trait is valuable so stack conditions and also helps is bait your enemy to use cleanse early
the 0,4,0,4,6 build just offer 200 more condi dmg and cd on scepter which is only 1 sec on block which is the most important but you loosing bleed, vulnerability and weakness
and maybe the 4,4,0,0,6 with cripple and boon stripper but make you to use mantra for cleanse

Interesting. I’ve been going into Inspiration not for the Mender’s but for Glamour Mastery. Portal on a 72s CD is insanely good. Null Field is all the condi clear I need and serves dual purposes.

I was using the Scepter CD for the extra 2 seconds on block, but I’ve since switched to Vigorous Revelation. It gives me near 100% vigor upkeep, which helps me to constantly have clones out via dodging. The constant shattering keeps my team invigorated as well.

I’m sure DD is effective for when your clones are killed. However, this hasn’t really been a problem with me due to the toughness in the build. They’re still paper weights, but these clones definitely can take an additional hit more than zerker clones. Moreover, I usually shatter in melee range during team fights. I stay bit more ranged in 1v1s and 2v2s.

correct is some cases 0,4,0,4,6 works better but guardian with his aoe and engi or ele will kill you clones before you manage to shatter them
you might get MI but the clones from dodge will die faster mostly when i am with staff
so in 1v1 it might be better but the DD is much helpful in almost any situation especially group fights when your shatter on cd and you got some clones up
and i use energy sigil so no need for perma vigor

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Posted by: MailMail.6534

MailMail.6534

Energy sigil is nice, but vigorous revelation helps the team and gives me an open slot to have sigil of doom and sigil of earth on scepter/torch. This adds more conditions onto my target so that it’s harder to cleanse the crucial torment/confusion, which is the biggest weakness of MtD.

I’m going to try it with DD soon and see how it works. You’re right, whether the shatter hits or not, you’re always guaranteed condition pressure, which is nice.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: skcamow.3527

skcamow.3527

Energy sigil is nice, but vigorous revelation helps the team and gives me an open slot to have sigil of doom and sigil of earth on scepter/torch.

Just wanted to mention I love the idea of running a more selfish (but not so much!) 4 in inspiration (versus 4 in domination) with this build and vigorous revelation/glamour mastery. Very unique idea to spread AoE vigor and also still have boon strip with null field on reduced recharge (and portal). Problem always with inspiration is not taking mender’s purity. While null field is good, it will only get you so far in serious fights. You could always use a cleanse sigil to help with conditions if needed.

Kortham Raysplitter (Yak’s Bend)

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Posted by: MailMail.6534

MailMail.6534

Energy sigil is nice, but vigorous revelation helps the team and gives me an open slot to have sigil of doom and sigil of earth on scepter/torch.

Just wanted to mention I love the idea of running a more selfish (but not so much!) 4 in inspiration (versus 4 in domination) with this build and vigorous revelation/glamour mastery. Very unique idea to spread AoE vigor and also still have boon strip with null field on reduced recharge (and portal). Problem always with inspiration is not taking mender’s purity. While null field is good, it will only get you so far in serious fights. You could always use a cleanse sigil to help with conditions if needed.

Yes. I feel like when playing Dps Mesmer, you don’t have many options to go into Inspiration, but condition builds definitely have more room to work with traits, and I find the glamour mastery (port/Null) and vigorous revelation to be amazing support for my team. Null Field tends to be a game-changer in team fights. Especially long-winded ones.

I haven’t been in many situations where I needed more than 1 condi clear except in bunker Mantra builds. Besides, 2 conditions removed every 20 seconds versus 5 removed AOE (plus boon stripping) every 32 seconds isn’t a horrible trade-off for Mender’s.

While I think 0/4/0/4/6 is the best set up for Maim, I really implore more discussion about how effective other set ups are.

edit: again, the biggest weakness of Maim is the fact that your only two conditions are Confusion/Torment. This isn’t counting the random bleeds you get from clones. I’d be hard pressed to really change my sigils, because they help to keep a variety of conditions on my enemy, which makes it harder to cleanse the nasty ones.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

(edited by MailMail.6534)

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Posted by: skcamow.3527

skcamow.3527

snip

Yeah my problem with null field is that it’s too slow compared to the mantra, but if you can legitimately make it work as your sole cleanse source while gaining the other benefits discussed, more power to you. Don’t forget the mantra cleanses AoE (but doesn’t strip ofc).

Kortham Raysplitter (Yak’s Bend)

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Posted by: MailMail.6534

MailMail.6534

snip

Yeah my problem with null field is that it’s too slow compared to the mantra, but if you can legitimately make it work as your sole cleanse source while gaining the other benefits discussed, more power to you. Don’t forget the mantra cleanses AoE (but doesn’t strip ofc).

You’re right. There’s obviously a lot of pros and cons for conditional removal, and I love that Mesmer has so many different sources of it. I’m a big fan of Null Field which is part of my personal bias. That being said, the biggest reason I took Null Field is because I’m running portal AND I’m already in the Inspiration line so I might as well take he glamour mastery to make it worth it.

Null really helps to take down a point with those pesky Ele/Guards with all those boons. They suck.

Speaking of that, how is it going with all those people who play with Shatter Conditions instead? 4/4/0/0/6 is probably the “go-to” Maim build I’m assuming. How does that match up against 0/4/0/4/6 or even 0/4/2/2/6?

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“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: skcamow.3527

skcamow.3527

Speaking of that, how is it going with all those people who play with Shatter Conditions instead? 4/4/0/0/6 is probably the “go-to” Maim build I’m assuming. How does that match up against 0/4/0/4/6 or even 0/4/2/2/6?

Assume you mean shattered concentration xD.

Kortham Raysplitter (Yak’s Bend)

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Posted by: messiah.1908

messiah.1908

I haven’t been in many situations where I needed more than 1 condi clear except in bunker Mantra builds. Besides, 2 conditions removed every 20 seconds versus 5 removed AOE (plus boon stripping) every 32 seconds isn’t a horrible trade-off for Mender’s.

mantra is 4 every 20 sec (can be traited to 16) aoe and null is 5 every 32 sec aoe ticking also remove boons

so its really depends on your role in the team
as in most tpvp team its the power meta and not condi you can go point holder like home
if i see chance for group condi i would take null and go with the team to middle and do more support pressure
DD trait give me the edge to play both shatter or clones and buy me some time when my enemy try to find me especially with staff clones

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Posted by: Nazer.7301

Nazer.7301

Ive been having trouble telling how effective DD is here. Yes my clones die quick in the big fights but usually i stay in short range when I shatter. I love 4/4/0/0/6, the boon rip plus the conditions are just a great combo. The 0/4/4/0/6 is the other ill run with dd and manipulation cd. Personally don’t run condi clear, i guess a couple years playing power shatter and I “think” I don’t need em. I will run AT if im going against a lot of condition builds. Do I die to conditions? Yes Does it happen a lot? No

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Posted by: messiah.1908

messiah.1908

Speaking of that, how is it going with all those people who play with Shatter Conditions instead? 4/4/0/0/6 is probably the “go-to” Maim build I’m assuming. How does that match up against 0/4/0/4/6 or even 0/4/2/2/6?

4,4,0,0,6 – more supporter in middle team but less dmg
0,4,0,4,6 – again can go vigor support and glamour line as you mention but feels more 1v1
0,4,2,2,6 – more solo home pointer but can support nicely with pressure aoe conditions stacking to the team
2,4,2,0,6 – best condi staking with cripple (works great versus the s/d thief)
0,6,x,x,6 – trying it now with sword pistol for more melee pressure (more wvw oriented)

either way mtd gives much more options to the group and to the mesmer

i love to see in 1v2 (which i try to handle now in far point to give my team more chance to cap) and 80% i can take 1 down (cant stomp yet) and the other one is still pressured with some condi aoe

with DD trait ppl dont know what to do – to kill the clones or not to kill – as both punishing

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Posted by: Nazer.7301

Nazer.7301

4/4/0/0/6 is not less damage, you get 20% condi duration and 200 power. Your opponents have no boons, there is that.

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Posted by: MailMail.6534

MailMail.6534

0,4,0,4,6 – again can go vigor support and glamour line as you mention but feels more 1v1

There is nothing 1v1 oriented about Null Field, Portal and Vigorous Revelation. Those are quintessential team support traits/utilities and are very helpful in team fights.

Also, before I took vigorous revelation, I was using the scepter CD, which also buffs condition dmg. It was good, but I haven’t noticed much of a difference in playstyle outside being able to bait people with Confusing Images more often.

edit: He must be talking about the build I’m proposing. With mine, you get less damage but more support in the mid-fights.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: messiah.1908

messiah.1908

4/4/0/0/6 is not less damage, you get 20% condi duration and 200 power. Your opponents have no boons, there is that.

i rephrase – less condition stacking . 20% duration is nice 6 sec become 7 sec
need to create clones in the face and shatter as aoe kills them fast

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Posted by: messiah.1908

messiah.1908

0,4,0,4,6 – again can go vigor support and glamour line as you mention but feels more 1v1

There is nothing 1v1 oriented about Null Field, Portal and Vigorous Revelation. Those are quintessential team support traits/utilities and are very helpful in team fights.

Also, before I took vigorous revelation, I was using the scepter CD, which also buffs condition dmg. It was good, but I haven’t noticed much of a difference in playstyle outside being able to bait people with Confusing Images more often.

edit: He must be talking about the build I’m proposing. With mine, you get less damage but more support in the mid-fights.

i meant feels not because of the utilities you take rather as the mtd build is not like the shatter power gorilla play style hit and run (portal) as more DOT

love to see some more vids using other builds

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Guys! Mirror of Anguish is the thing, I seen nobody talking about it yet !

Snow Crows [SC]

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Posted by: keenlam.4753

keenlam.4753

Guys! Mirror of Anguish is the thing, I seen nobody talking about it yet !

Mirror of Anguish is good, no doubt, but it competes against BI and I always grab BI instead because of the boons. If only MoA is in Adept tier.
Imagine Lockdown builds with MoA, BI and CI traits

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Posted by: messiah.1908

messiah.1908

Guys! Mirror of Anguish is the thing, I seen nobody talking about it yet !

why?
reflect stun/daze every 60 sec?
maybe good against turret engi but if you dodge good you dont need it

ok after testing it – its nice if you use rune of nightmare- the rune will proc in their burst. after if they try to stun you they get it back giving you time to proc your condi pressure and ticking . manage to take even power shatter twice

(edited by messiah.1908)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Guys! Mirror of Anguish is the thing, I seen nobody talking about it yet !

why?
reflect stun/daze every 60 sec?
maybe good against turret engi but if you dodge good you dont need it

ok after testing it – its nice if you use rune of nightmare- the rune will proc in their burst. after if they try to stun you they get it back giving you time to proc your condi pressure and ticking . manage to take even power shatter twice

Yes. It’s CC. It’s CC your opponent can’t see coming, and can’t counter. In fact it’s CC that directly and immediately hard counters your opponent. With a maim condi shatter build Nightmare becomes the immediate superior rune, and adding MoA is stacking CC on top of CC.

Usually BI is the more appealing option, but depending on the build MoA becomes a powerful alternative.

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Posted by: ltck.3659

ltck.3659

It keeps people on their toes, especially high-mobility classes that can’t afford to sit still, but don’t have condi removal.

Definitely not grandmaster worthy though, methinks

Would much rather be running illusionary persona or imbued diversion for team fights

Chauvie – Mesmer | Guardian
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