Maim interupt builds > Standard Condi Chrono

Maim interupt builds > Standard Condi Chrono

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Just throwing it out there.

Maim interupt builds > Standard Condi Chrono

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Posted by: messiah.1908

messiah.1908

throwing back at you

care to explain. you mean with mistrust?

Maim interupt builds > Standard Condi Chrono

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Posted by: Azukas.1426

Azukas.1426

Lots of stab/blocks out there though. I’ve been playing typical condi shatter with power shatter sprinkled in. I’ve noticed this when I’m on power a lot

Maim interupt builds > Standard Condi Chrono

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Posted by: pico.6402

pico.6402

He mean mistrust for sure.
I was using it last season (didn’t had hot then) and it was great in team fights, mostly against necros.
I think U just need a boon remove to make it shine.

Maim interupt builds > Standard Condi Chrono

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Posted by: Fay.2357

Fay.2357

Interrupt condie is absolutely more interesting than standard condie. That’s the only hard evaluation of “better” that I’m willing to make.

Interrupt condie has the potential to be devastating in certain circumstances. Proccing many interrupts with aoe cc in a fight results in absurd confusion stacks for a potentially easy win. However, you also might burn a lot of cc and get nothing out of it due to stab or aegis or just people not spamming skills.

Standard condie does not have that same upper limit on insane burst damage. However, its mechanics are far more reliable. You get more flexibility in traiting which usually results in better defense. Your offense is simply linked to landing shatters without the need for interrupts. This means you’re not at the mercy of anti-cc defense from other players.

Ultimately, I play interrupt condie when I play condie because it’s more interesting. However, various enemy team comps can make the build extraordinarily ineffective. Standard condie shatter does not suffer from this problem.

Maim interupt builds > Standard Condi Chrono

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Just thinking laterally, I think the burst nature of current meta and reduction in condi players make inspiration less essential. And you see much less ele so they can’t group cleanse easily. In the past interrupt literally does nothing against diamond skin as confusion is the first thing that got cleanse by it, granted its still the same but much easier to drop their health below 75% without toughness etc.

If you kite enough and can survive then you can actually free up inspiration for dueling, which many mesmers are well trained pre-HoT

Maim interupt builds > Standard Condi Chrono

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Posted by: Frostball.9108

Frostball.9108

Maim interupt builds > Standard Condi Chrono

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Posted by: trooper.2650

trooper.2650

Just thinking laterally, I think the burst nature of current meta and reduction in condi players make inspiration less essential. And you see much less ele so they can’t group cleanse easily. In the past interrupt literally does nothing against diamond skin as confusion is the first thing that got cleanse by it, granted its still the same but much easier to drop their health below 75% without toughness etc.

If you kite enough and can survive then you can actually free up inspiration for dueling, which many mesmers are well trained pre-HoT

So true. Been playing without inspiration for a while and don’t feel the need for it. Just using eternity and it seems to be enough.

Maim interupt builds > Standard Condi Chrono

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Interrupt condie is absolutely more interesting than standard condie. That’s the only hard evaluation of “better” that I’m willing to make.

Interrupt condie has the potential to be devastating in certain circumstances. Proccing many interrupts with aoe cc in a fight results in absurd confusion stacks for a potentially easy win. However, you also might burn a lot of cc and get nothing out of it due to stab or aegis or just people not spamming skills.

Standard condie does not have that same upper limit on insane burst damage. However, its mechanics are far more reliable. You get more flexibility in traiting which usually results in better defense. Your offense is simply linked to landing shatters without the need for interrupts. This means you’re not at the mercy of anti-cc defense from other players.

Ultimately, I play interrupt condie when I play condie because it’s more interesting. However, various enemy team comps can make the build extraordinarily ineffective. Standard condie shatter does not suffer from this problem.

Two thoughts:

I think interrupt offers more in terms of heavy CC setup on top of the condi pressure it provides. The CC provides a far superior team fight presence, and the CC offers more support to the team as it can dictate, or flip a fight through sheer aoe cc power. It forces out stability, stun breaks, and cleanses, and can strip those counter boons in the same instance.

The flipside is shatter based condi chrono (maim with ill sig etc) is a stronger dueler. Though there are duel based variants with mistrust through simple weapon swaps. But overall I think a stronger team based mistrust build is better than a dueling varient mistrust build.

Second thought is that standard shatter based condi chronos (maim, ill sig) are weaker vs prevailing S4 classes. DH aoe and ranged pressure, power and condi wars with high resistance (on top of everything else), half decent druids sustaining through cleanses and heals, I think these are some obvious limiting factors to shatter based condi. You’re right to point out it makes for an easier application of damaging condition application, but I also find those bursts are easier to see coming and to counter. Especially since everyone and their dog has been fighting it for so long now. It’s no surprise there’s a heavily reduced Chrono presence this season.

Also, Druids are incredibly easy to shut down and down with interrupt. Easiest matchup this season XD

I will also second (or is it third) the opinion that the Inspiration line isnt necessary this season. It’s still a potent choice for its healing and ease of cleanse on shatter, but the condition presence has mellowed out to an extent that I can setup easily without it.

I have healing well and null field, then after that Leadership runes on G-well if I want it (running without leadership right now). Otherwise it’s the old tried and true method of kiting, duking, evading, misdirection.

Maim interupt builds > Standard Condi Chrono

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Posted by: Daniel Handler.4816

Daniel Handler.4816

I never got condirupt though I made builds for it. It’s style seems sloppy compared to power traits.

To slow, immobilize, inflict longer dazes that can stun, or increase cooldown conflicts with confusion/torment.

One is actively creating inaction, while the other is passively creating it through enemies trying to avoid high ticks.

Id rather use maim to have much higher pressure, than a situation I don’t control.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Maim interupt builds > Standard Condi Chrono

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I never got condirupt though I made builds for it. It’s style seems sloppy compared to power traits.

To slow, immobilize, inflict longer dazes that can stun, or increase cooldown conflicts with confusion/torment.

One is actively creating inaction, while the other is passively creating it through enemies trying to avoid high ticks.

Id rather use maim to have much higher pressure, than a situation I don’t control.

That’s a false dilemma. You’re assessment would make more sense in a purely confusion vs lockdown scenario, and not merely interrupt.

Lockdown is when you chain CC enemies out of their skills while you or your team DPS’ them into down.

Interrupt is merely messing with their skill activations/chains, and in mesmers case getting all the benefits that come landing those.

In the case of mistrust while there are seconds of time where skill activation isnt possible while confusion is up, the accumulated pressure of cc, imob, and a bar full of conditions forces action on the part of the target (stun breaks, condi clears, teleports, invulns etc) which procs that confusion anyway. Failure to take action, particularly in a team fight, results in more pressure.

The other thing with mistrust is that it applies confusion aoe around those interrupted foes, so even if one guy is stunned etc, if the others negate the cc they’ll still eat the confusion. So yeah, there’s more going on than just CC conflicting with confusion.

Maim interupt builds > Standard Condi Chrono

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Posted by: Wyrden.4713

Wyrden.4713

Interrupt condie is absolutely more interesting than standard condie. That’s the only hard evaluation of “better” that I’m willing to make.

Interrupt condie has the potential to be devastating in certain circumstances. Proccing many interrupts with aoe cc in a fight results in absurd confusion stacks for a potentially easy win. However, you also might burn a lot of cc and get nothing out of it due to stab or aegis or just people not spamming skills.

Standard condie does not have that same upper limit on insane burst damage. However, its mechanics are far more reliable. You get more flexibility in traiting which usually results in better defense. Your offense is simply linked to landing shatters without the need for interrupts. This means you’re not at the mercy of anti-cc defense from other players.

Ultimately, I play interrupt condie when I play condie because it’s more interesting. However, various enemy team comps can make the build extraordinarily ineffective. Standard condie shatter does not suffer from this problem.

Slightly interested, could i get a full build please?

just my ytb channel

FeintFate~

Maim interupt builds > Standard Condi Chrono

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Posted by: Fay.2357

Fay.2357

Interrupt condie is absolutely more interesting than standard condie. That’s the only hard evaluation of “better” that I’m willing to make.

Interrupt condie has the potential to be devastating in certain circumstances. Proccing many interrupts with aoe cc in a fight results in absurd confusion stacks for a potentially easy win. However, you also might burn a lot of cc and get nothing out of it due to stab or aegis or just people not spamming skills.

Standard condie does not have that same upper limit on insane burst damage. However, its mechanics are far more reliable. You get more flexibility in traiting which usually results in better defense. Your offense is simply linked to landing shatters without the need for interrupts. This means you’re not at the mercy of anti-cc defense from other players.

Ultimately, I play interrupt condie when I play condie because it’s more interesting. However, various enemy team comps can make the build extraordinarily ineffective. Standard condie shatter does not suffer from this problem.

Slightly interested, could i get a full build please?

http://gw2skills.net/editor/?vhAQNAreWncfClph1oBGqBEgiFcjCNIOpdo+Vr1ctMAWtXD-TJxHwAiPFAu2fAwTA4YZAA

That’s generally what I play. You could use vipers instead of rabid, portal instead of pDisenchanter, doom or w/e instead of generosity sigils, tormenting or w/e instead of undead runes, improved alacrity instead of illusionary reversion, and you could use sword instead of scepter.

Particularly, I take pDisenchanter because stab absolutely ruins this build. I take generosity sigils because condition removal is limited in this build due to pDisenchanter being unreliable for that.