Mainhand Pi-- Ah screw it, you know what I'm going to say!

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: midnight tea.3681

midnight tea.3681

Don’t have the proper motivation to make a big case this time. I’m sure ArenaNet devs have seen it by now.

But you know what? Mesmers totally need to be able to use a pistol in their mainhand. Here’s where I go on to say that Revolver Ocelot from Metal Gear Solid would totally be a mesmer, how the mesmer’s other mainhand ranged weapon is kind of very specific to a build niche, etc. etc. it’s been discussed on this forum before and my pet thread on GW2 guru.

This is more of an obligatory/token “hey the forums are open again, time for me to pester ArenaNet!”.

You may now return to your normal programming.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: korelg.7862

korelg.7862

we actually need 1 more ranged weapon for MH, Scepter is the Condition damage weapon and we lack a ranged MH weapon for a Power mesmer

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: StickMan.7549

StickMan.7549

cannot be expressed enough. (though sadly i doubt this will be added til a possible expansion/big update)
But it would fit so much.

would it be too hopeful to wish it was a bouncing target skill? (WTB AOE)

/I deal with most derangements, sir./

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: ViolentMuffin.9573

ViolentMuffin.9573

Oh, would be nice! I don’t know why, but it reminded me of Dante from DMC… ;P Maybe because mesmer could do some sick-crazy tricks with pistols. ;D

Violent muffins and murderous puddings! Roar!

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: WakkJon.4078

WakkJon.4078

Mesmers totally should be able to main-hand/dual-wield pistols. The Illusionary Duelist rapid fires two pistols, why can’t I? The Mesmer just in general seems very limited to the weapons I can use and it’s kind of disappointing.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Sarelm.8317

Sarelm.8317

The rapid fire skill the Illusionary Duelist uses is a thief skill. Even if we cold dual wield pistols, we won’t be given that skill. The same way the Illusionary Beserker uses the spin skill warriors have but we don’t.

You laugh because you think I’m joking. I laugh because I’m not.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Lumpy.8760

Lumpy.8760

i would like to see throwing daggers for main hand

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: midnight tea.3681

midnight tea.3681

Right, I don’t think mesmers should be able to “Unload” like the phantasm does.

But I really would like to get more use out of the Duelist’s Discipline trait

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Odaman.8359

Odaman.8359

No doubt we need a decent power based ranged MH. I personally don’t care what it is.

Odaman 80 Mesmer
Maguuma

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: bleepbloop.8497

bleepbloop.8497

couldn’t agree more. I’ve felt mesmers weapon selection isn’t necessarily lacking, but it could use one more option. MH Pistols fill that gap completely and would look so so so awesome

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Killua.8041

Killua.8041

That is definitely what the mesmer is lacking right now, a range main hand weapon that does damage and doesn’t screw up your phantasms.

O Killua O – Asura Mesmer | Killuas – Asura Engineer
Bookah Protector – Asura Guardian | Trapped Spirit – Asura Necromancer

(edited by Killua.8041)

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Kelthien.8593

Kelthien.8593

Absolutely would love this! A nice ranged AoE damage skill would be just madness. Madness!

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Serial.7354

Serial.7354

Could be something like the “Make it Rain” ability from Miss Fortune in League of Legends, that would solve our stupid aoe problem in DE events.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Limnage.9581

Limnage.9581

Yes, please give us a ranged power weapon! Right now there are none.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Kelesti.2458

Kelesti.2458

Yes, please give us a ranged power weapon! Right now there are none.

Well, there’s one Ranged “Power” weapon, it’s just incredibly terribly designed, with its damage slowed down so severely and so much overlap with its melee counterpart that it’s just not worth the equip slot.

They need to fix Greatsword before they try to balance the Profession around an additional equip setup.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Lychosis.5693

Lychosis.5693

+1 on this. It just seems to fit the overall theme and has the potential to fill in the missing gap for a power weapon and possibly a second ground target aoe for us.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Malakree.5912

Malakree.5912

1) You shoot the target dealing 300 damage and applying a bleed.
– You shoot the target dealing 300 damage and applying a bleed.
– Fire a vicious shot at the target dealing 200 and applying a stack of vulnerability for each bleed on the target. (possibly just a % damage increase based on number of bleeds)
2) Mind leech, Fire 3 quick shots at the target dealing 500 damage and removing a boon with each shot, gain a stack of might for each boon removed.
3) illusionary roll, dodge backwards and throw a clone out to your left.
– swap positions with your clone and gain 3 stacks of might.

:( Turns out I can’t make it not OP without coming up with something totally bland and generic.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Killua.8041

Killua.8041

^ 2nd one would be next to useless, I hardly seen anything use a boon lol.

O Killua O – Asura Mesmer | Killuas – Asura Engineer
Bookah Protector – Asura Guardian | Trapped Spirit – Asura Necromancer

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Embolism.8106

Embolism.8106

I’d rather see a MH Pistol being heavily Illusion based rather than “pew pew bullets” based. Preferably Pistol 1 would be an Illusionary attack rather than a real bullet.

If MH Pistol is going to be our power-based 1H ranged weapon, I’d like Confusion to be added back to Ether Clone to make it our condition-based 1H ranged.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Kelesti.2458

Kelesti.2458

I’d rather see a MH Pistol being heavily Illusion based rather than “pew pew bullets” based. Preferably Pistol 1 would be an Illusionary attack rather than a real bullet.

If MH Pistol is going to be our power-based 1H ranged weapon, I’d like Confusion to be added back to Ether Clone to make it our condition-based 1H ranged.

I don’t understand why Confusion was taken out of Scepter. Originally it was one stack on each of the first two attacks, third attack summons a clone. Then it was reworked to do 2 stacks and summon all on the third attack.

If I remember right, they took it out because people who were terrible at running anything but “dps skills” couldn’t understand how Condition Removal works, and so felt that Confusion was too much?

Scepter’s damage was never buffed to compensate. Putting Confusion back in rectifies this, and people generally know how to react to conditions so it’s not like it’s “amg so op” anymore.

As an added touch, why are they still spawning in melee range? Scratching my head on this one.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: observer z.6725

observer z.6725

+1 /signed agreed yes

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Seeker.1453

Seeker.1453

Indeed. MH Pistol please.
A MH with a useable AoE for power speccs is what the mesmer is missing out on in my oppinion.
E.g.:
1 AA chain with a bleed.
2 Shot + Evasive jump behind target for a clone / combo leap.
3 Small AoE cirle + cripple.

(edited by Seeker.1453)

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Delofasht.4231

Delofasht.4231

Pretty sure MH Pistol should have been included or developed to replace Scepter. I like Scepter it’s just not in the right place on a Mesmer, and in fact, doesn’t even feel like something a Mesmer would use.

As someone mentioned,
1 chain with a bleed
2 evasive ability (I like throwing a clone behind me with a swap position ability, reverse sword like)
3 AoE ability (I like the idea of firing a single bullet and it splitting into 5 shots after a short distance, don’t feel a need for a slow at all)

Also as someone else mentioned, this won’t happen any time soon. Maybe not even until a further expansion. /shrug. We can dream though.

“I’m sorry, my responses are limited. You must ask the right questions.”
- Dr. Alfred Lanning, fictional character of great intellect.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Sardoni.8361

Sardoni.8361

+1 on the idea. My two cents on the matter:

Pistol MH –
Skill 1 – Ethereal Bullets – ranged chain attack that damages target foe. Second rotation applies a bleed on target foe, third applies cripple (same cooldown as current auto-attack rotation of sceptor).

Skill 2 – Imagined Burden – flip backwards and summon a clone that fires Skill 1 animation at your previous location. (same cooldown as clones on other main-hand clone generators)

Skill 3 – Epidemic – Fires a bullet that transfers conditions on target foe to all nearby foes (ranged bullet and then AOE radius around target… similar to how the engineer’s bleed bullet determines the aoe radius… cooldown on par with scepter skill 3).

Names taken from GW1 Mesmer skills =P

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Lewis Burnell.2493

Lewis Burnell.2493

You already have a ranged weapon in:

Scepter
Great Sword
Staff

The main hand pistol would serve absolutely no purpose when its role has already been filled by another weapon.

What the Scepter does need is a few tweaks to actually make it desirable.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Sardoni.8361

Sardoni.8361

You already have a ranged weapon in:

Scepter
Great Sword
Staff

The main hand pistol would serve absolutely no purpose when its role has already been filled by another weapon.

What the Scepter does need is a few tweaks to actually make it desirable.

1H Scepter and 2H Staff are ranged condition based damage weapons.
2H Greatsword is a ranged direct damage weapon.
1H Sword is melee direct damage weapon.

Those are all the “MH” weapons for the Mesmer.

Mesmers have no one handed direct damage ranged weapon options (say that 10 times fast o.o). As a side note (but something worth pointing out) Mesmers also have no one handed melee condition damage weapon (maybe a dagger… debate for late on that one =P).

So basically, if you want to enjoy any of the off hands we have as a “ranged” Mesmer player better get used to clones popping out on every third damage rotation on your scepter (not to mention gearing and traiting for conditions). The 1H direct damage ranged weapon isn’t an unreasonable request. It’s missing from our arsenal of damage potential.

Unless Anet wants to say that all Mesmers are right handed and can’t hold a pistol in their left hand ever. I’ll have to cope with that =(

I see people with 2H staff and 2H greatsword swaps often. Because it’s reliable ranged damage. One is condition based, the other is direct damage. OP is just asking for the same for MH. It’s not like the weapons don’t already exist in game. The skill design and implementation is the only thing needed (not saying that isn’t its own feat in its own right mind you).

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Seeker.1453

Seeker.1453


The main hand pistol would serve absolutely no purpose when its role has already been filled by another weapon.
….

so for those who have .. trouble .. understanding it:

A o E
Not like this hasnt been said in those beta topics at all.
MH Pistol because:
1 looking cool
2 mainhand with an AoE
3 looking very nice
4 possibly supporting an alternative playstyle:
[a1] septre = confusion -> feel like you have to build around it => undesireable
[a2] sword = melee -> not really for everyone i might say, which is why u see so many mesmers with a GS/Staff
[a3] GS or Staff gets basically forced on you, if you dont wanna use it – well guess what…
people want an alternative

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Budg.3064

Budg.3064

I agree that we need another mainhand weapon. We only have 2, the sword and scepter, while we have 4 off hand weapons: sword, focus, pistol and torch.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: nidwin.6731

nidwin.6731

The issue is the scepter. As mentioned by someone they only kept confusion on 3 so simply the scepter moved away from being full condition damage.

I’m still trying to figure out how that 2, Confusing Images, is supposed to work.
Block the next attack → Ok that’s an easy one but
Counter by creating a clone that casts Either Bolt → and where is my clone here?
I’ve never seen it pop a clone as the only clone that pops is the one from 1, Ether Clone.

I would like, if any of you boys or girls, could explain me how 2 is supposed to work as I find it quite frustrating.

The entire scepter should be moved to Power based stats and I’m not sure it’s actually the case.

The scepter is also the beginners weapon and it’s just too weak at the moment.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Budg.3064

Budg.3064

The issue is the scepter. As mentioned by someone they only kept confusion on 3 so simply the scepter moved away from being full condition damage.

I’m still trying to figure out how that 2, Confusing Images, is supposed to work.
Block the next attack -> Ok that’s an easy one but
Counter by creating a clone that casts Either Bolt -> and where is my clone here?
I’ve never seen it pop a clone as the only clone that pops is the one from 1, Ether Clone.

I would like, if any of you boys or girls, could explain me how 2 is supposed to work as I find it quite frustrating.

The entire scepter should be moved to Power based stats and I’m not sure it’s actually the case.

The scepter is also the beginners weapon and it’s just too weak at the moment.

The scepter is a great weapon and my personal favourite. The block is one of the mesmers strongest attacks damage wise, a successful block will inflict more damage to the enemy that a 3 illusion mind wrack (untraited). The clone only appears on a successful block, if you happen to block too early just use the skill again and it will blind the enemy. The blind can also be activated by just quickly pressing #2 twice, giving the scepter a 4th skill that shares a cooldown with the block.

I’ve found that the most effective way to utilise the scepter is to cast Confusing Images at the start of a fight and then block when the enemy is about to make their first attack. This results in heavy confusion damage from the full 5 stacks, burst damage from the block, a free clone and all this while you retain full health. If the enemy is ranged then replace the block with Feedback and watch them rip themselves apart with their own attacks and confusion while you and your illusions play cards or something. I should also mention, the block skill on the scepter can also block a ranged attack.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Malakree.5912

Malakree.5912

Personally my feeling is they should add the pistol as a more single target ranged weapon. Then switch the greatsword over to our ranged aoe damage weapon, this would make it synergize a lot better with it’s phantasm and most of it’s other skills. Would also allow them to get rid of the god awful No1 skill on it.

Greatsword No1: Throw an illusionary blade which carves all foes in its path for X damage (small width line projectile) CFin : Proj.
– Throw an illusionary blade which cleaves all foes in it’s path (thrown sideways, similar aoe size to the berserker and similar type effect).
– Slam your blade into the ground damaging all foes around the target and removing one boon from them (the No3 skill).

Greatsword No3: Throw your blade into the air causing many to come raining down on your foes (GTAoE, imagine like 20/30 mirror blades pointing straight down above the area and then coming straight down) Deals damage to all targets hit and dazes them for 1/4 of a second.

This would give us a strong aoe weapon, and really fits with the pre-existing theme of the greatsword while also opening up the space for a single target ranged MH power weapon like the pistol.

EDIT:

3 illusion mind wrack

My untraited shatter does naff all damage, hence why it’s never worth losing my phantasms for it (this is as full power/precision)

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Phanx.4832

Phanx.4832

Pistol MH? YES PLEASE! Miss Fortune in da house:)

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Crowley.8761

Crowley.8761

I’d like this, but simply can’t see it happening. Would prefer it if they could make the scepter a bit more interesting than it is at the moment.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Malakree.5912

Malakree.5912

I’d like this, but simply can’t see it happening. Would prefer it if they could make the scepter a bit more interesting than it is at the moment.

Sceptre should be rebuffed up to being a core condition orientated MH weapon based around, preferably, confusion.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Phanx.4832

Phanx.4832

I’d like this, but simply can’t see it happening. Would prefer it if they could make the scepter a bit more interesting than it is at the moment.

Sceptre should be rebuffed up to being a core condition orientated MH weapon based around, preferably, confusion.

would love if they will add vulnerability for 1t skill and remove clone, will add clone to 2 skill (block and create or shoot blind/daze and create clone)
all other prof-s have nice 1t skill for all weapons with dmg+debuff and only mesmer`s scepter have annoying spam of clones that kills phantasms

btw about daze – only 2 daze skills and both are so rare, but mesmer set gives 33% bonus daze…. and a lot of traits for daze… comparing with ele for expample: set that gives power/condition dmg/burn+frozen duration… so is that fair?

(edited by Phanx.4832)

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Graedahl.8972

Graedahl.8972

I’d like to add my voice to this request.

There really needs to be a viable power mainhand that is used from range.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Levetty.1279

Levetty.1279

At this point in time I would almost even pay for a ranged power based mh from the gem store.

Hopefully they do add it and don’t give some stupid excuse about how the game is out now so they can’t, the Mesmer has suffered enough from being the last class added and obviously no attention being paid to it until the last month rush before release.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Kelesti.2458

Kelesti.2458

I’d like to add my voice to this request.

There really needs to be a viable power mainhand that is used from range.

We don’t need a viable mainhand,w e need a viable weapon. Greatsword needs fixed first before we worry about balancing the profession around additional equips.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Bibidiboo.6409

Bibidiboo.6409

I’d like to add my voice to this request.

There really needs to be a viable power mainhand that is used from range.

We don’t need a viable mainhand,w e need a viable weapon. Greatsword needs fixed first before we worry about balancing the profession around additional equips.

Greatsword is perfectly fine if you trait right and use the right builds, otherwise i agree, it’s horrible.

We really do need a useful ranged mainhand weapon, sceptre has got to be the most useless weapon ever in PvE.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Jalapeno.6780

Jalapeno.6780

+1
Main hand pistol, please.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Levelord.5746

Levelord.5746

You have my vote for a pistol MH as well. I really hope Anet puts this in the game.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: EasymodeX.4062

EasymodeX.4062

GS is easily the best PvE weapon, best general use weapon, andkittennear the best WvW weapon a Mesmer has.

If you can’t read English, please do not reply to my post.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Orzwark.2431

Orzwark.2431

I kind of like not having a main-hand pistol. I like how the Mesmer can only shoot the off-hand pistol once in a while for a single very cool (and powerful) shot. Gives kind of a pirate-ish flavour. Other professions shoot their pistols like gatling cannons, but Mesmers are unique that way. Put a rapier in one hand, the standard pistol model in the other and YARRR!

More weapons are always good. Pistols are also pretty cool. But it would be a bit sad to loose that unique feel that single pistol offhand-shot gives to the class aesthetics.

(edited by Orzwark.2431)

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Amiron.1067

Amiron.1067

I’ll second, er -looks at thread of all the signatures-, I mean two-hundred-twenty-second this. :p

Main hand pistol would be really cool. I also like the idea of being able to dual wield daggers and use them as throwing daggers. That would make for a unique ranged weapon as well.

In fact, why not just let every profession use every weapon in the game and such for the next expansion? Hmmmmm?

Okay, okay, that’s totally unreasonable. But a fanboi can dream, can’t he?

Ideas for mainhand pistol skills:

1.) Basic Autoattack:
Ether Shot; Shoot a bullet that inflicts moderate damage, bounces three times between mobs, and causes a random condition – crippling (1 s), invulnerability (2 s).

2.) Clone generator:
Bullet Blink; teleport to target location, dealing moderate aoe damage and create a clone at your previous location.

3.) Single target DPS:
Magic Roulette; Unload five shots on your target that inflict confusion every other shot (three stacks of confusion) and then teleport away from your target 600 distance.

Just some ideas.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Daishi.6027

Daishi.6027

Legendary weapon scepter as a pistol except the animation changes to a shooting animation :p

1 Basic auto attack + clone generation~
2 Deny + Clone generation
3 single target DPS that also confuses foes when you shoot a beam from your pistol

^ Get crakin A-net solve all the mesmer main hand pistol problems

V
Community Get grinding for Mats :p

Jokes aside I think a few things need to be tweaked with mesmer first as a higher priority. It’d be kind of cool but personally I think this is something that’s more expansion worthy, Just like engies getting more weps, and warriors getting daggers.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: crewthief.8649

crewthief.8649

MH Pistol? Yes please!!!

< JADE QUARRY >
Zabroshan – 80 Guardian / Sorroe – 80 Mesmer
Hands Off My Octopus

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Numot.3965

Numot.3965

Shrug I actually run a power build with Scepter + pistol/ great sword and it works just fine. The Scepter honestly works with both power and condition builds. In a power build confusing images does fair damage, has ample opportunity to score critical hits and trigger sigils. Five stacks of confusion still hurts with no investment, and illusionary counter hits for 3k consistently, while the skill chain on one sets up shatters rather nicely.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Muji.7034

Muji.7034

Im begging you Anet for an MH pistol, that does some real AoE damage (elem style). But you won’t do it, or not until next expansion god only knows when….I’m sad :/

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Tesler.5783

Tesler.5783

Off hand pistol needs to be moved to main hand, because having 1 skill on cooldown where Mesmer actually shoots it, is not enough for a class that is so explicitly based on the 19th century duelling.

Now we certainly don’w need pisotl dual wielding, because Mesmers are an elegant, not rambo gunslinger profession, and there are already 2 other professions who dual wield pistols.

All we need is to have it moved from OH to MH, and make that #1 skill a shooting auto attack, while retaining the other two the way they are. That would be the perfect pisotl on the Mesmer.
The only problem is that Main hands arent supposed to contain phantasm skills, but I’m sure something can be worked out there.
The way it is right now its kind of silly, to pretend Mesmer is a duelist and have a trait like called “Duelling”, while all they do is basically carry the pistol around, shooting it once in a while to apply conditions.

Mainhand Pi-- Ah screw it, you know what I'm going to say!

in Mesmer

Posted by: Carighan.6758

Carighan.6758

Mesmers have no one handed direct damage ranged weapon options (say that 10 times fast o.o). As a side note (but something worth pointing out) Mesmers also have no one handed melee condition damage weapon (maybe a dagger… debate for late on that one =P).

Yes but do we need one? That’s the far bigger obstacle.
By the logic of “What can I possibly be missing” I could also add a 1H Axe (Melee Bleed-focused), 2H Rifle (medium-range power-based AE weapon), 1H Pistol (Medium-ranged power-based direct damage weapon) and 2H Hammer (Melee based single target weapon).

All stuff we don’t have yet but maaaaaybe overkill. :P

I’ll admit ofc, DW Pistols would be stylish.
But I can’t see it having a place, I’d much rather see the Scepter buffed and the GS #1 sped up (and #3 made non-rooting) so that my already existent weapons function in their intended situations.
Then I can already cover ~everything, the remaining weapon-selection issues then come down to class-balance issues like PMage being too weak, Prestige being unnecessarily complex to use, such stuff.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.