Make clones run around sideways
How to say it simply…
No?
There’s a margin between proper deception and toxic, I. A?passive blanket.
It’s not the clone job to imitates you, it’s your job to make so that you appear like a clone.
Cappish.?
Eh that “defence thru deception” part ain’t working against smart people since two months from start or even since betas and they won’t change their behaviour.
What I’d really like to see is unbound clone, one that doesn’t need combat to be summoned, make them follow you like pets. It won’t happen too though.
Eh that “defence thru deception” part ain’t working against dumb NPC.
Fixed for you /15chars
Eh that “defence thru deception” part ain’t working against dumb NPC.
Fixed for you /15chars
NPCs are the only ones who do go for my clones. Their effectiveness at deception is totally irrelevant to that, of course.
For myself, I don’t want my clones running about or juking most of the time. But that’s partly because as a condi mes I put them in places where they’ll have more offensive value. Before the pet change, I would have been happy to have them move out of dangerous aoe, but that’s about it.
As it is, I think making illusions into true minions is the first needed solution. Every other minion works this way, and they’re not exactly freaking out about minionmancers these days (it helps that we have a cap on minions, necros don’t).
Furthermore, we are clearly not balanced around our ramp-up time, as long-term sustained dps isn’t competitive as it is. There’s no need to make a mesmer lose their illusions after target death, as there’s no need for a “downtime.”