Make over limit clones do a mini shatter
That’s basically an ‘on death’ trait. They have been deleted for good reasons.
I see. As usual, stuff was right before but then it got mutilated to appease whiners. Happens everywhere.
I don’t understand the issue considering once we have max illusions the sceptre auto attack applies 2 stacks of torment instead of overwriting illusions. The only time you are going to end up overwriting illusions is if you use Deceptive Evasion, decoy, or mirror image while you already have 3 illusions up.
I honestly don’t see a problem especially with the QoL change the sceptre just got.
I dislike the idea because of the old “on clone death” stuff wich has been removed for good reasons.
Yet it would be a nice addition to Deceptive Evasion, but in a form of “cast a random shatter skill at your location, if you dodge and have 3 illusions out already”. No more “on clone death” stuff please x.x!
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
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Yeah. “Good Reasons”= “Pleading Whiners”.
#BeggingOP #NurfBeggars.
That is essentially what condi clone death did. Unfortunately, Josh Davis got owned by a condi clone death mesmer and the build was entirely removed from the game about a week later.
I don’t see this being let back in.. though I personally would love to see the return of clone death.
Oh Clone Death traits. You were a welcome different way of creating a punishment mechanic separate to interrupts that actually did very little damage (Debilitating Dissipation was RNG) but unfortunately, GW2 players were too lazy to utilise the many counters to this mechanic to their advantage and thus you were deleted. The point at which clone death traits could be evaded and blocked was the point at which you were entirely fine.
I quite liked having the option to interact with one of my class mechanics differently when I needed a break from my shatter build. But I’m weird like that.
Are you serious? Those clone death spam builds were cancerous. And this is coming from someone that played it frequently once I found out how easy to play and effective it was. Yes it was great fun, mainly because of how troll-ey it was.
Are you serious? Those clone death spam builds were cancerous. And this is coming from someone that played it frequently once I found out how easy to play and effective it was. Yes it was great fun, mainly because of how troll-ey it was.
Not nearly as bad as the necro spamwich we have now
Clone death was super toll-tastic. I’m happy they got rid of it.
I’m NOT happy they never compensated us properly for all the condi traits they axed.
They also turned around and nerfed our active application (MtD), also.
Then put very little thought into the placement of condi traits within our specializations, especially in the dueling line.
Which is why Condi Mesmer is so kitten outside of solo-toll roaming in WvW.
Clone death was super toll-tastic. I’m happy they got rid of it.
I’m NOT happy they never compensated us properly for all the condi traits they axed.
They also turned around and nerfed our active application (MtD), also.
Then put very little thought into the placement of condi traits within our specializations, especially in the dueling line.
Which is why Condi Mesmer is so kitten outside of solo-toll roaming in WvW.
And yet I still see qq messages about “condi Mesmer nub” or similar, despite it being the easiest condi build in the game to counter.
The people saying that this has been done and is overpowered must be forgetting the massive amount of power creep that has occurred since it was removed. Sure it was OP back in the day, but dps today is easily 2x what it used to be, across the board (well, except for Mesmer).
History lesson time. Did you know that phantasms were actually once the most viable Mesmer build, and even one of the best duelers in the game? That’s right, it used to be viable to cast 3 phantasms and kite around while they attacked your enemy. In fact, phantasms were even able to survive long enough to get multiple attacks off in team fights before dying, that’s how much less aoe dps there was.
So sure, damage on phantasm death used to be OP, but so would any of the current meta elite specs if it was dropped into pre trait change GW2.
(edited by Rebzer.3204)
i personally liked the on death mechanic, i was using it in my condition build in pve and it was very useful alongside the phamtasm on the staff. also the condition from death if i remember correctly weren’t even damaging, i remember some random condition between vulnerability, weakness and cripple. but i could remember incorrectly.
ove the course of the years all i noticed anyway was a considerably reduction in damage and general viability on the mesmer, while we remained as squishy as ever if not playing with focused attention.
we were required in any party before, the more the better, now 2 mesmer in a raid are 2 too many if one of those is not tanking. and that saddens me because mesmer is the class where i invested most of my time, gold, ascended and legendary. i simply cannot that easily go play another class, but i find myself relieved when i can play content with my druid for example because i can do so in the new maps without fear of instant death.
what i would like for the mesmers would be a possibility to build for a more sustained dps or condidps without relying too much on clones or phantasms.
i mean all of us love our clones and phantasms, we can be narcisistic that way, but those should be one delayed hit skills that you should be able to shatter without second thoughts. it’s not acceptable that we have to build 3 phantasms to have more or less the same damage some class can perform by auto attacking, especially in the new maps that illusions can die before you press the dreaded f1.
and have something for conditions, we have only 2 reliable conditions which are torment and confusion and both of them are useless in pve but even in pvp they are not that strong and easily removed meanwhile building them is not that easy as a dodge roll.
Join the Rainbow Pride
I’d love to see condi-clone death return to the game. It shouldn’t have been removed to begin with. This would be one way to reduce mindless aoe and aa spam.
I think office politics at anet will prevent it being considered. Josh Davis complained on stream about being beaten by this build.
So one person working at anet gets their butt handed to them and a whole playstyle gets the axe? That sounds balanced, sure. What I’d like to know is if the folks at anet just killed that particular build or actually looked into counters for it, you know, kind of like most players have to do when they get their butts handed to them by another player. I could understand if there weren’t any counters to a particular build/trait line, then of course, rework it.
Mesmer cannot have anything nice. As far as counter play don’t kill clones. The thought of mindless clone spam goes hand in hand with the cleave. Is it fair to kill all resources that we have by cleave or aoe spam? Another question I suppose.
lol ya no more shatter please, that stuff hurts my noobness.
Perhaps they could do something with it and scepter trait I suppose.
this was never really op, it was just a simple matter of noobs not understanding the mechanic and going crazy beating up clones at face value. The fact is if the whiners had a ounce of common sense they would of noticed the 99% of space the clones wasn’t standing in and attacked the mes from there keeping out of the predictable line of bombs, but then again these are the same QQers that still dodge away from the shatter clone’s to still take it to the face instead of through it proccing the shatter mid evade.
in short this was removed for the same reason thief got a buff on auto attack, noobs that cant play and rely on going ham on the 1 skill hoping for the best void of any tactical play.
#kitten