Making Copies Actually Useful?
Eh… I don’t think clones should generate more aggro than the player in PvE. That’d take all the fun out of it, and we have more than enough active defences to survive while being aggro’d anyway (just look at Chrono tank in raids). I do have this small hope that ArenaNet will make clones a bit more hard to distinguish from the actual player (like making them copy the same percentage of health that the player has when they get spawned), but otherwise I don’t agree with your qualms with clones.
Might I add: clones still have their uses beyond shattering. Sword clones apply vulnerability and remove a boon each time they do their auto-attack cycle. Staff clones apply random conditions. Scepter clones apply torment. Greatsword clones… don’t really do much, but at least they make it a bit harder for people to tell which purple laser is coming from the real Mesmer in PvP, and there’s also a trait that allows them to give you might. In addition to that, the Dueling trait line has a trait that makes clones apply bleed when they crit. Sure, none of these uses are particularly game-changing, but they’re there.
Cry of Frustration is not useless, by the way. It’s the core shatter for condition builds in PvP.
Quick answer: they add boosts to clones and phantasms because in pve you are not constantly shattering like you would do in pvp. And you would like to keep your phantasms up simply because with the illusion line there is a trait that makes you illusion attack faster….Oh and with the chrono line you would want to shatter to gain some boons and make more damages simply because you gain them back
Ehm.. Yeah clones are useless cannon fodder. That’s exactly what they are and exactly what they are meant to be and exactly what they should be. They distract both NPCs and bad Pvpers (which are a lot like NPCs). They provide you the additional boost for your shatter skills. Just little things though, like increasing the timer on your continuum split so you can summon two berserkers, drop two healing wells, double moa someone, drop two gravity wells etc. Or maybe add a bunch of torment/confusion on someone? Or just little things like chaining interrupts or even becoming completely unkillable.
But I guess that’s not very useful is it… Maybe they should just rework the entire class mechanic and have clones be like ranger pets instead (except you have three of them and they each do the exact same attacks and damage as you do…?) and just drop all this nonsense about confusing enemies and shattering clones at opportune moments. Not like it’s fun to play at all right?
Boop Boop
I agree with you but with some reservations and insights.
Phantasms are “the Mesmer thing” and I think they should be given relevance, As you said “they’re barely effective”.
Though I disagree on the aggravation-part, I don’t think clones should generate more than the player(s) and/or the phantasms because I think the idea is that they’re there for shattering.
If you’re going to look at the traits that can improve Phantasms (and clones), they are very useful BUT the problem is you can only choose so limited of these traits because:
1. There can be a better option.
2. They’re scattered in each trait line which makes it harder to ‘synergize’.
- I may be wrong but there are 7 Traits (in 3 (4) trait lines: Dueling, Inspiration, Illusions, (Chronomancer)) that improve your Illusions (Phantasms/Clones), the others are specific weapon improvement traits and the rest are traits that can improve YOU from Shattering…
- — The problem is most of these traits (5 of them) are in the Inspiration and Illusions Trait Lines, and these trait lines doesn’t really boost your weapon damage as much as if you would go to Domination and/or Dueling trait lines and with Inspiration and Illusions you’d most likely fall to Support if you want to boost much of your “copies”.
(And we know that the majority is not a fan of “Supports”)
Boop Boop
I already made a post about it.
Zraiyya – Asuran Elementalist | EVOS
Akkodi – Asuran Engineer | EVOS
Ehm.. Yeah clones are useless cannon fodder. That’s exactly what they are and exactly what they are meant to be and exactly what they should be. They distract both NPCs and bad Pvpers (which are a lot like NPCs). They provide you the additional boost for your shatter skills. Just little things though, like increasing the timer on your continuum split so you can summon two berserkers, drop two healing wells, double moa someone, drop two gravity wells etc. Or maybe add a bunch of torment/confusion on someone? Or just little things like chaining interrupts or even becoming completely unkillable.
But I guess that’s not very useful is it… Maybe they should just rework the entire class mechanic and have clones be like ranger pets instead (except you have three of them and they each do the exact same attacks and damage as you do…?) and just drop all this nonsense about confusing enemies and shattering clones at opportune moments. Not like it’s fun to play at all right?
While the OP surely does not know what he/she is talking about your statement above is way beyond exaggerated. On a basic level, phantasms and shattering work against each other as a mechanic. You need phantasms to deal damage, but also you need to shatter them for alacrity and healing. This maybe fine in PvP, since phantasms die too quickly so shattering them is the most beneficial use as they are just an over gloried clone, that is clearly not the case in majority of the PvE content. Even in PvP, while not impeding, in many situations clones and phantasms get one shotted by enemy players before they even have a chance to do jack.
Add to all of the above shatter and phantasms are accounted against Mesmer’s damage. Since these systems do not mesh together to begin with and Mesmer’s damage is s**t, the ending result is a class that is nothing more than a support bot for alacrity in PvE and portal/moa in PvP. The class is one dimensional support and that’s about it. In a game that is role neutral and all classes should have viable dps builds this is extremely bad.
It’s called sarcasm
In the next elite spec I’d like to see Mesmer’s lack of DPS addressed by giving clones some kind of baseline damage. Shatters could be changed into something akin to Virtues, which would give your illusions buffs at intervals, though as a tradeoff, activating shatters would be modified in some way to reduce the profession’s burst capabilities.
(edited by Makai.3429)
I think I heard someone say “lack of dps”. Well I guess you can’t have the cake and destroy everything that has ever been associated with the cake too.
I think I heard someone say “lack of dps”. Well I guess you can’t have the cake and destroy everything that has ever been associated with the cake too.
Like a… fork?