Malicious Sorcery - Rework

Malicious Sorcery - Rework

in Mesmer

Posted by: Angel de Lyssa.4716

Angel de Lyssa.4716

Hi, good changes that received the conditions “Confusion” and “Torment” is so good for PVE.

Confusion and Torment: Base damage has been increased to match bleed’s base damage; movement damage has been reduced to compensate for this. This change only applies to PvE.

But the mesmer conditions need a especially trait for her “Confusion”, the other professions have a trait that Improves or helps with her damage condition especific. For expample:

The necro have:

-Demonic Lore (Damage increase: 33% for Torment, and inflict Burning when inflict torment a foe).

And in general, traits that when inflict a conditons, inflict other conditions, how “deathly chill” (inflict bleed when you inflict chill on the foes), and inflict torment when you inflict fear, etc.

Revenant hav:

- Yearning Empowerment (Torment deals more damage 20% and lasts longer.)

And I could go on, but in general the other professions have the same thing but with bleed, poison, burning, etc.

So, why the mesmer not have a special trait for her conditions “Confusion”. Malicious Sorcery is name very attractive for malicious “confusion” of mesmer.

The scepter need 20% attack faster perman base, but only on her skill (attack and skill of scepter, no on other skills), and a rework for grandmaster traits “Malicious Sorcery”.

Or if not, keep as is now, but adding a new buff.

Something like:


Malicious Sorcery

Increases attack speed while wielding a scepter (Optional). Reduces recharge on scepter skills. Confusion you inflict deals increased damage.

Damage increase: 20%

Confusion would be how a bleed´s base damage, but style of mesmer. Is a good change for pve. On pvp this nerfed to 15% for example, since, confusion damage on pvp is different.

Other idea:


Malicious Sorcery

Increases attack speed while wielding a scepter (Optional). Reduces recharge on scepter skills. Confusion and Torment you inflict deals increased damage.

Damage increase: 10%

This damage increase for Confusion, is not necesary while wield a scepter, is in general.

And lastly, if yet is much, it would to the old traits:


Malicious Sorcery

While wielding a scepter, your condition damage and speed attack is increased. Reduces recharge on scepter skills.

Condition Damage: +150
Increased Attack Speed: 20%
Recharge Reduced: 20%

Malicious Sorcery - Rework

in Mesmer

Posted by: Artaz.3819

Artaz.3819

I do agree that Malicious Sorcery GM trait is basically the balance to scepter to make it viable as your primary weapon. And since it also affects ALL other activations too (i.e. basically a lesser form of perma-quickness), it greatly supplements longer cast-time utilities/heal and the channel 3. From a PvE standpoint, it makes Chrono much more viable for spamming wells quickly (especially for tagging) and watching things fall down.

And Mesmer has a unique trait already … Master of Misdirection:“https://wiki.guildwars2.com/wiki/Master_of_Misdirection”. No other trait under any class gives +33% duration to a condition. Plus that whole reduced shatter cooldown which is good enough by itself as a GM minor. And MS and MoM traits are both in the Illusions line so no odd spec builds.

All that said, it would have been interesting if Malicious Sorcery did gain a form of Mistrust:“https://wiki.guildwars2.com/wiki/Mistrust” so that confusion was added AoE to scepter skill 3 or on skills 1 and 2 an AoE confusion was added upon summoning a clone. Something to give scepter a larger AoE component.