This idea popped in my head last night. And it will probably never be implemented, I’d thought I’d see what everyone thought of it.
I love MoDistraction so much, that its always in any build I use. And its so great that I also have to have HM traited as well. Because if 2 Power Locks are good, 3 are great.
Anyway, this idea does not change the Mantra Mechanic in anyway, just makes it a little less cumbersome. MoDistraction has a 30 second cooldown before you can charge it again. So there’s always the decision, do I waste my last charge and hope nobody shows up for the next 32.5 seconds. Or I just go into my next fight with only 1 charge.
Here are the prerequisites of Rapid Recharge..
1 – can only be done “out of combat”
2 – can only be executed by Power Lock, Power Break, Power Spike, Power Return, Power Cleanse. (Meaning that Rapid Recharge only happens when there are current charges on the Mantra)
Rapid Recharge – Channel Hold on “Power Lock, Power Break, Power Spike, Power Return, Power Cleanse” for 4 seconds to recharge Mantra.
So I’m out of combat and I have one charge left.. I hold that down for 4 seconds, surpassing the cooldown and recharging the Mantra.
If I’m in a fight and I use all my charges, the cooldown still executes. No change.
If I’m in a fight with one charge left.. If I break away and go “out of combat” I now can Rapid Recharge my mantra. But in doing so, I’ve given my opponent recovery time as well. So I have to decide whether to continue the fight, or break away.
What do you think?
Eccho, Echo Oread – Mesmers (Yak’s Bend)
My EchoRupt Build -
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