Mantra of pain

Mantra of pain

in Mesmer

Posted by: Thrudrheim.8143

Thrudrheim.8143

I’m not too sure what this does and I have feeling it’s rubbish. When activated does it increase you’re damage permanently till deactivated or does it just enable you to cast a spell which does damage for a short time period (1 second) then you have to activate it again?

Mantra of pain

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Posted by: naphack.9346

naphack.9346

It’s more of a tool to trigger mantra traits than a serious attack.
2 (3) Minor damage spikes at instant speed.
If you spec heavily into mantras, it can heal allies around you etc.
Don’t ever try to touch it for the damage alone. It’s just not worth it.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Mantra of pain

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Posted by: Levitas.1953

Levitas.1953

It can crit for 3k+ in a berserker set, two times. If you spec “heavily” into mantras the damage is even more and you can use it three times.
Im not saying i would take it over glamours, blink or decoy but i find its a good damage skill if you combo it.

(edited by Levitas.1953)

Mantra of pain

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

MoP crits about 2k +/- on heavy golem in a Zerker set up. While it is nice to have the instant cast white damage it doesn’t seem to have enough teeth to warrant taking it in PvP over other utilities that have some actual utility.

Mantra of pain

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Posted by: Nretep.2564

Nretep.2564

@OP
As direct answer, it’s the secondary. A precharged damaging spell. Skills with passive abilities are signets.

As a stand-alone skill it can only be a slight burst ability. Precharge it and unlesh the damage while doing everything else. You can use the charges all the time.

As naphack implied, its true abilities lie in its short recharge in combination with mantra traits, mainly Restorative Mantras (Inspiration X), secondary Empowering Mantras (Dueling XI).
In PvP as mantra burst mesmer, it’s an essential power source.

Mantra of pain

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Posted by: Snoxx.7943

Snoxx.7943

Sometimes I run a 30/30/0/0/10 “hardcore glasscannon” mantra build in WvW.
Berserker equip and greatsword. Maximum damage, zero defense.
My utility bar is full of mantras to increase the damage further with Empowering Mantras (Dueling XI) trait.

MoP deals a whopping 3k damage per shot – in a typical situation, not just on a lucky crit. Never saw 4k from it, but it doesn’t fall below 2k either. I’d say 3k is the average damage of MoP in my glasscannon build. (I have three charges per mantra in my build.)

GS autoattack deals about the same 3k damage (at max range) in this build. So you could say 1x MoP is equal to 1x GS autoattack.

While this build is fun when running with a zerg, you have zero chance to win a 1vs1 with it. Once your pre-charged mantras are depleted and your enemy is still alive, you’re done. Recharging mantras in a 1vs1 situation will break your neck. Recharging a mantra means 3 seconds of doing nothing, not even a dodge roll. Any competent enemy will kill you in these 3 seconds. That’s the weak point of mantras.