Currently, Mantras are not only clunky to use, but are almost completely worthless without traits. I also personally hate the multiple charges system as, IMO, Mantras should be powerful spells even if you only cast them once; not weak spells that are spammed between channels.
Here are my ideas of how Mantras should be polished (or rather, overhauled). Please share your ideas as well.
All Mantras
- Reduce channel time from 4s to 3s
- Reduce number of casts per channel from 2 to 1
Should make Mantras less clunky to use and address my pet gripe of multiple charges.
Mantra of Recovery
- Increase base healing from 2620 to 6520
This returns Mantra of Recovery to its original (total) healing, before they steath-nerfed it for no reason.
Mantra of Pain
- Increase base damage from 324 to 650
- Increase cool down from 1s to 5s
There is no reason for Mantra of Pain to have almost no cool down, all it serves to do is to make it incompatible with Mantra Mastery and break Restorative Mantras, which many believe is the reason Mantra channel time was nerfed from 3s to 4s.
Mantra of Distraction
- Increase Daze duration from 1s to 3s
- Decrease cool down from 30s to 15s
This turns Mantra of Distraction into a silence as well as an interrupt.
Mantra of Resolve
- Increase number of conditions cleansed from 2 to all
- Additional effect: immune to conditions for 5s
- Decrease cool down from 20s to 15s
This returns Mantra of Resolve to its original power, with an added effect to make it competitive with other condition cleansers.
Mantra of Concentration
- Increase Stability duration from 2s to 5s
- Decrease cool down from 25s to 15s
Again returns Mantra of Concentration to its original power. Seriously, this was a never-used Mantra to begin with, then they changed it and made it totally worthless.
Harmonious Mantras
- Overhauled effect: reduce Mantra channel time from 3s to 2s (instead of “Health! Vigour! Recovery!” you’d chant “Health! Recovery!”)
I hate multiple charges, and I think this is a good effect worthy of Grandmaster. I know I’d want it if I play a Mantra build, but it’s not essential like the previous versions of this horrid trait.
Protected Mantras
- Overhauled effect: gives you Protection for 1s for every second you’re channelling a Mantra (including when you start channelling); Gives you Protection for 2s when you finish channelling a Mantra, or 3s if you have Harmonious Mantras
The original effect was +250 Toughness while channelling, which really made little difference. The idea of this is to provide 5s Protection, but in a round-about way so it cannot be abused by channel-cancellers.
Empowering Mantras
- Increase damage bonus from channelled Mantras from 4% to 5%
Since Mantras won’t have multiple charges, this deserves a small buff (or rather, reversal of a nerf).
Restorative Mantras
- Healing is triggered by casting instead of finish channelling a Mantra
To make it more intuitive and easier to use.