Mark the Mesmer
In those situations, I just stealth: it removes the mark. While it’s not perfect because if forces you to have at least one “stealth skill” ready, it’s very effective.
Yup, marking for sure breaks the class…especially at high level play. The mechanic should work just like stealth. As long as a clone is alive, the target should go away, once all clones are killed, the target can come back.
Imagine the whining we would get on the thief forum if target stayed above stealth toons!
Still many bugs with illusions not getting passive abilities and signets as well…the class really needs some tweeks, but should be viable once these things are corrected.
At least they won’t touch your Phantasms when you’re marked. ;-)
And let them have the illusion they’re going to kill you easily because they finaly marked you.
I don’t find the marking a big issue.
The clone “deceptive” capability is like the 4th-tier value of clones.
Hahah well thanks for the hints guys.. didn’t knew stealthing removed the mark.
And if they mark me, maybe it’s because i’m a threat, so that’s good :P
As I have said on this subject before in other forums: Mesmers are not allergic to thekittentarget marker. We don’t immediately die or get “screwed over” by the mark. In my opinion, in sPVP Mesmers are not harmed nearly as much as people tend to go around saying. Most people in higher level play are not fooled by clones regardless due to AI limitations (which would cost too much computationally most likely to be viable for ANet I believe). Also in higher level play, the targeting marker plays a large role in helping people focus people down. A team can’t simply leave it on the Mesmer and forget about it and expect to be as efficient.
In lower level games, people are still getting used to telling the signs. Eventually it will become second nature to everyone other than the lowest levels to pick out the real Mesmer. This is also fine, because Mesmers do not need to RELY upon 100% true deception in order to function properly. Even then, there will still be times when someone blows a cooldown or wastes time on a clone because they glanced too quickly (marker or not sometimes).
Now, this rant does not mean I don’t think there could be other skills that drop the targeting reticule. Specifically, Phase Retreat (Staff #2 skill) and the 2 “block” skills (Illusionary Counter and Illusionary Riposte for Scepter and OH Sword respectively) would make thematic sense as they act as “replacing” the Mesmer. Do I think this is game breaking or makes us somehow significantly less viable? No. Would they be nice to haves that make thematic sense? Yes.
TL;DR: It’s not nearly as big a deal as you think. We are not numerically or skillfully balanced in sPvP based on assuming we have consistent deception (thus our myriad of defensive skills) Also, by the time anyone is any good it becomes a moot point, and the better you get the less likely anyone is going to “waste” it on you anyway unless you need to be focused down (in which case stealth).
I say let them mark me! It won’t help them in the end.
Blink first, stealth later!
Call-Target/Mark is a simple way to negate a major part of the mesmer’s defenses. If I could simply click a UI button that would reduce the defense of any other class it would immediately be fixed as a “BUG”.
Illusions are part of the class defense. If they can get around that and know immediately who the real mesmer is we lose that defense.
There has been tons of suggestions on how to keep the call-target but keep mesmer defenses. Spawned illusions take on the target. When spawning illusions target drops as it would if you stealthed/etc. There are several ways this can be addressed.
Mesmer/Engineer
Major part?
Lol. Fix your build/playstyle.
Yes, mark me so that I can go revive people and put up Medic’s Feedback.
It definitely breaks things. The best fix, in my opinion, is to have the mark automatically apply to each clone.
It definitely breaks things. The best fix, in my opinion, is to have the mark automatically apply to each clone.
This would have a lot of technical difficulties (when someone assists, who does the target go to? Does it actually make any sense that a GS clone from Mirror Blade would get it when you know forkittencertain it can’t be the Mesmer?) I don’t think it’s necessary as stated but I believe anything meant to “replace” the Mesmer (the skills I said above, +1 I forgot to mention: Mirror Images) should REMOVE the Mark and force them to find them again.
It definitely breaks things. The best fix, in my opinion, is to have the mark automatically apply to each clone.
This would have a lot of technical difficulties (when someone assists, who does the target go to? Does it actually make any sense that a GS clone from Mirror Blade would get it when you know forkittencertain it can’t be the Mesmer?)
There may be difficulties with the technical implementation (when someone assists, they randomly select one of the marked targets), but it makes the most sense; the clones are duplicates of the original in appearance, and that should apply all the way down to the marks on their heads.
I don’t think it’s necessary as stated but I believe anything meant to “replace” the Mesmer (the skills I said above, +1 I forgot to mention: Mirror Images) should REMOVE the Mark and force them to find them again.
That’s not really hard to do with Mirror Images, as you never drop target. Just press the mark button again. Viola! 45 second cooldown used for nothing.
1 – there is 0 cost in marking a mesmer
2 – the benefit for having marked a mesmer is very high
3 – the cost for a mesmer to remove a mark on live is substantial
Anet needs to come up with a solution that adjusts one of these aspects of Mesmer target marking. I think that the second aspect is the one they will focus on.
1 – there is 0 cost in marking a mesmer
2 – the benefit for having marked a mesmer is very high
3 – the cost for a mesmer to remove a mark on live is substantial
1. An erroneous target mark has a severe cost.
2. The benefit of having any player marked is very high. It is only marginally higher for Mesmer targets.
3. Mesmers can actually remove a mark at all. Bonus for Mesmers.
1 – there is 0 cost in marking a mesmer
2 – the benefit for having marked a mesmer is very high
3 – the cost for a mesmer to remove a mark on live is substantial1. An erroneous target mark has a severe cost.
2. The benefit of having any player marked is very high. It is only marginally higher for Mesmer targets.
3. Mesmers can actually remove a mark at all. Bonus for Mesmers.
Do you go to school or do you pack your lunch? Your points have nothing do to with mine.
It doesn’t really matter how big the affect of marking a Mesmer is or what various ways you can use to get around it. Deception and Illusion are a cornerstone of the class so it’s a bit silly to be able to take advantage that away so easily.
Do you go to school or do you pack your lunch? Your points have nothing do to with mine.
My points clarify the degree of relevance of your points to the Mesmer class.