hi purple community
i am so glad that top player took bunker idea and gave it a place so now we might see more bunker mesmers
here is my variant (slightly different and imo better)
http://gw2skills.net/editor/?vhAQNAW8encfC1filfCGoBUrhlej6cDKhWzMAugMqeUb1XF-TJhIABc/EAA4iA49+DYXGAA
sigils : battle and speed – both give might and swiftness and quickness when you swap so it 3 boons which add up so it 9% boon duration and also great for stomping with mind wrack which give stability
amulet: vigilant over celestial – 3.1k armor over 2.6k , 17k hp over 22.5k . no crit chance and crit dmg over 500 more power . so the average dmg is slightly higher but when you crit with celestial does more dmg . condi on cele is useless as your condi mostly proc from AA staff and clone and clones tend to die fast. also vigilant grant you more boon duration and condition. the boon duration mid fight can be 80% and condi duration is great for slow shield which can be 3 sec and F5 which proc resistance now is 8 sec which negate most condi on you if you are pressured bit them.
also MR minor trait proc perma regen when you drop below 75% hp as their base duration now is 16 sec and the cd is 15. so now you will proc more protection with chaos armor combos
for close/far bunker cele might be better as you can hold it 1v1 and 1v2 thus you staff clones can do more pressure with bleeding. but than i will change to more condi version amulet. like wanderer.
elite – TW over GW – gw does nice lock on place in a 240 radius on 80 sec cd give or take. but stability negate it while TW does 360 radius gives 15 sec of quickness (boon duration!) and slow on the area which is amazing buff to your team and can change the tide of the fight so on small cap point you basically control it as enemies dont like the slow effect at all while in GW they can break out of it and just have stability so you left with nice dmg buff but consider with quickness your team does hell a lot of dmg instead for you instead of just 3k average dmg with GW from you alone. but both are good choice nevertheless
SOI – i took it because i can stack boons twice faster and also it gives me boons so protection, regen, swiftness and might can be perma. also the aegis which proc is nice and retaliation if you lucky
WOA – mainly cause i didnt feel the need for WOR and if needed i will switch to portal. like guarding mid and move to close or far gives some help there and if i see it mid contested come back fast as i can handle 1v1 and most 1v2 . but WOA again boon and slow which ppl hate so less dmg on me in melee situation. if i think there will be condi burst i will take null field and maybe temporal enchanter with it so my teem can be more aggressive while i keep condition off them with resistance
i will post shortly a 20 min tutorial video and short gameplay (the game start after 20 min)
all i can say when my team heard me switching to mesmer and than i said bunker they didnt expect this to happened at all.
1v1 – can handle anything (unless you moa so you cant contest point). i like when thieves waist time 1v1 me
1v2 – doable
1v3 – harder but can handle the pressure till helps come for 30 sec -1 min sometimes
just try to kite and block twice for 4 sec, distort with F4, WOP, Sword which is about 8 sec and with F5 you can do it twice for 14 sec , so you have like almost 20 sec window while you have protection which negate 33% dmg off you.