Medium healthpool as a glasscannon?
How can (or at least could) Warriors have huge burst, heavy armor and biggest healthpool, combined with ridiculous passive healing, immunities, tons of cc, and lots of condi-cleansing and mobility? All at once?
Can anyone explain? Ty
;P
(edited by Saturn.6591)
How can (or at least could) Warriors have huge burst, heavy armor and biggest healthpool, combined with ridiculous passive healing, immunities, tons of cc, and lots of condi-cleansing and mobility? All at once?
Can anyone explain? Ty
;P
Well, close range, easily dodged telegraphed skills pretty much sums that up? Currently however that already got fixed so…
I mean, sure warriors have improved damage output now, but the only excuse for a mesmer of equal skill to die to one is they were too drunk to see the warrior coming.
A typical mesmer has all the tools needed to control a fight with a warrior.
@ErzorZ
Mesmers are probably due for some rebalancing, but they aren’t way out of line for where things sit these days with being lit up like a roman candle being par for the course.
A little more risk for reward would be nice to see, like how thieves die to an aoe sneeze or how warriors have to go melee glass to be any sort of damage threat, all the while essentially yelling, “Get ready, brah, here it comes!” before every hit, etc. XD
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Oh, I see the point. To let the unbrained aoe spammers continue doing the same as before. Calm, soon they will heed complaints. and nerf what is need needed for you can continue as usual.
In any case, once fixed the bug of “blind on dodge”, all will settle again. Luckily, the aoe spammers will remain blinded.
(edited by Zoser.7245)
Risk reward? That warrior using those same up close weapons are the same ones used to create distance and reset the fight.
Risk reward? That warrior using those same up close weapons are the same ones used to create distance and reset the fight.
Things have changed a bit on that with warriors somewhere in the middle pack for mobility post-patch. The warrior greatsword in particular has lost a lot of mobility and actually can’t close much of the gap against an opponent just running swiftness. If a warrior has to run from you, an izerker and/or a Blink in front of him may be enough to finish him off now.
That a mesmer can interrupt, evade, or escape most of the things a warrior will have to do to set up the burst, while still putting out strong damage pressure, is why I said a mesmer of equal skill would have to be drunk (or distracted) to lose to a glass warrior.
Don’t get me wrong though, I’m not saying mesmers should be balanced against warriors. I was just responding to the posts that specifically brought up mesmers and warriors.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)