Melee Train Mesmer?

Melee Train Mesmer?

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Posted by: Butter.3024

Butter.3024

If i want to run the join the melee train as a Mesmer, is it possible? And what weapon/traits/gear should i go for?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

So for melee pain train running, you’ll be doing a shatter build, because that provides strong pbaoe damage and disruption.

For traiting, you’ll have x/20/x/0/30. You can either got 20 into domination or chaos depending on how hard you want to go defensive. I’d recommend domination for boon strip and wrack damage.

You’ll want a massive focus on toughness for your gear. My personal choice for this type of fighting is knights armor/weapons and cavalier trinkets.

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Posted by: Butter.3024

Butter.3024

What weapons should I be using? What traits do i get in 20 points of Dueling? Deceptive Evasion?

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Posted by: SoliSnake.9457

SoliSnake.9457

all melee mesmer for pve? i use 10/30/0/30/0 sword-focus sword-pistol/sword all zerker

Solisnake(Elementalist)Lighting Rajin (Guardian)
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)

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Posted by: Xavi.6591

Xavi.6591

WvW? PvE?

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: Jeremlloyd.6837

Jeremlloyd.6837

For PvE? I’m using these two mainly: Mantra build (change Grandmaster to Phantasma Fury if you don’t use mantra) | Phantasm build with Sword-Focus | Sword-Sword /Pistol

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Posted by: Pyroatheist.9031

Pyroatheist.9031

You’ll want sword/focus, and then your swap is somewhat up to you. Both greatsword and staff are valid choices, and they just define how agressive you will be on your swap.

As for traiting in dueling, you’ll want sword cooldowns for sure. Your other trait is actually a little optional. Deceptive evasion allows you to pop out clones real quick while in the middle of the fight, or you could take the 1200 range manipulations to allow for a long blink to save you in nasty situations.

When playing in there, you have to remember that your clones won’t survive for more than a second, so all shatters have to be chained extremely quickly in conjunction with your clone generation, or you’ll lose a lot of shatter power.

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Posted by: Butter.3024

Butter.3024

WvW not PvEeeee

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Posted by: Butter.3024

Butter.3024

You’ll want sword/focus, and then your swap is somewhat up to you. Both greatsword and staff are valid choices, and they just define how agressive you will be on your swap.

As for traiting in dueling, you’ll want sword cooldowns for sure. Your other trait is actually a little optional. Deceptive evasion allows you to pop out clones real quick while in the middle of the fight, or you could take the 1200 range manipulations to allow for a long blink to save you in nasty situations.

When playing in there, you have to remember that your clones won’t survive for more than a second, so all shatters have to be chained extremely quickly in conjunction with your clone generation, or you’ll lose a lot of shatter power.

Thanks, im using this build right now and I’m wondering if it is good or not

Sword/sword + sword/focus with sigil of restore stamina and health. This will let me dodge infinitely in fight and stay at healthy level of HP

20/25/10/15 for glamour confusion, glamour recharge rate, apply conditions when clones are killed, and deceptive evasion

With Feedback/ Null Field/ blink or decoy or veil yea I need help on this. Probably blink to keep up with the melee train

First off, using Feedback and Null Field on their Zerg to so some decent damage but the most important thing is to tag all of them since confusion will keep ticking. Then I drop iWarden for some more tagging since when my clones die it applies AoE cripple and condition and confusion.Then I just start following the commander, dodge to the commander if I’m behind and blur frenzy to do some AoE tagging. The more I dodge the more clones I create the more AoE conditions I apply, more tagging, more dodge.

Due to traits whenever I’m using iswordman it will give me Regen after it hit once.

It seems great on paper but wonder if it would work

(edited by Butter.3024)

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Posted by: Helios.3598

Helios.3598

If i want to run the join the melee train as a Mesmer, is it possible? And what weapon/traits/gear should i go for?

WvW not PvEeeee

You won’t have the survivability needed to be in the vanguard/melee portion of the train. As others have mentioned roll with knights gear and use GS. Second set should have Sword/X. Just before a ZvZ engagement you’ll want to peel off to a flank. If you’re tier 1 or are dealing with 60+ zergs I would not bother with shattering.

Here is my current wvw build:

http://intothemists.com/guides/1562-gs_prismatic_20

mesmer of Blackgate
http://intothemists.com/

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Posted by: Butter.3024

Butter.3024

If i want to run the join the melee train as a Mesmer, is it possible? And what weapon/traits/gear should i go for?

WvW not PvEeeee

You won’t have the survivability needed to be in the vanguard/melee portion of the train. As others have mentioned roll with knights gear and use GS. Second set should have Sword/X. Just before a ZvZ engagement you’ll want to peel off to a flank. If you’re tier 1 or are dealing with 60+ zergs I would not bother with shattering.

Here is my current wvw build:

http://intothemists.com/guides/1562-gs_prismatic_20

But I hate being the target of their melee train everytime

You might not notice but everytime the commander push it basically pull the pants of the range down for us to get kitten. We cannot follow the Zerg because it’s too hot in there, if we don’t other melee trains will be coming for us and we spend most of the time running. I hate ittt

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Posted by: BlackDevil.9268

BlackDevil.9268

Hm why exactly you wanna run with the front line constantly? Just wondering since the maximized dps is done by switching off by frontline and backline with shatter spec.
Which got 2 options:
1. Confusion dmg + raw dmg
2. Raw dmg+ confusion damage.

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Posted by: Helios.3598

Helios.3598

If i want to run the join the melee train as a Mesmer, is it possible? And what weapon/traits/gear should i go for?

WvW not PvEeeee

You won’t have the survivability needed to be in the vanguard/melee portion of the train. As others have mentioned roll with knights gear and use GS. Second set should have Sword/X. Just before a ZvZ engagement you’ll want to peel off to a flank. If you’re tier 1 or are dealing with 60+ zergs I would not bother with shattering.

Here is my current wvw build:

http://intothemists.com/guides/1562-gs_prismatic_20

But I hate being the target of their melee train everytime

You might not notice but everytime the commander push it basically pull the pants of the range down for us to get kitten. We cannot follow the Zerg because it’s too hot in there, if we don’t other melee trains will be coming for us and we spend most of the time running. I hate ittt

I don’t mean backline. What I mean is that you should peal off to the side of the opposing zerg. They will hit your backline while you’re hitting their side. Honestly, there shouldn’t be a backline since range should be staggered and kiting which throws the golden 600 radius out the window. Mesmer is awesome at flanking due to our stealth and mobile nature.

mesmer of Blackgate
http://intothemists.com/

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Posted by: Dawdler.8521

Dawdler.8521

Of course its possible, I just wouldnt advice it. And that’s coming from someone with 2000 toughness that is constantly running in the frontline, lol. Most Commanders set the bar really high by running immortal Guardian builds as well, expecting every other class to survive what they survive.

Thing is, since they nerfed the sword the Mesmer is left starved for invoulnerability. Sure you can survive for 3 seconds just fine in the initial melee impact while being knee deep in AoE circles, but after that poof you’re dead. Saying “well duh, use blink, stability mantra, mesmer got mobility fool!” doesnt help. That is seriously oversimplifying a situation where CC is being applied 10 times a second.

IMO the “train” Mesmer is far more suited for the offensive flanking roll, especially considering the intimidation factor (a Mesmer is the most visual class when assaulting).

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Posted by: Butter.3024

Butter.3024

Hm why exactly you wanna run with the front line constantly? Just wondering since the maximized dps is done by switching off by frontline and backline with shatter spec.
Which got 2 options:
1. Confusion dmg + raw dmg
2. Raw dmg+ confusion damage.

What do you mean?

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Posted by: BlackDevil.9268

BlackDevil.9268

Hm why exactly you wanna run with the front line constantly? Just wondering since the maximized dps is done by switching off by frontline and backline with shatter spec.
Which got 2 options:
1. Confusion dmg + raw dmg
2. Raw dmg+ confusion damage.

What do you mean?

Well if you wanna go for the highest dps, aka most efficient use of mesmer, you’ll most likely end up using a shatter build:
20-20-0-0-30
This means you can either spec for power and still deal a little bit damage with confusion on glamour skills or for condition damage whereas you can make with rune of perplexity an interrupt/confusion build with a bit damage from shatter and also ofc with confusion on shatter you can pretty much spread confusion constantly.

However to run this build, you gotta switch off with backline and frontline constantly.
You jump in the front line when you flank an enemy, but you stay on the backline when you’re about to get flanked or when 2 meleetrains rush into eachother. You’ll most likely get stuck in CC and get too much unnecessary damage if you stay at the frontline then.
And well ye, if you got too much damage before your own frontline flanks the enemy then you can’t even jump in with your own frontline when they flank the enemy cause you just boomed all your cd’s to stay alive.

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Posted by: Butter.3024

Butter.3024

Hm why exactly you wanna run with the front line constantly? Just wondering since the maximized dps is done by switching off by frontline and backline with shatter spec.
Which got 2 options:
1. Confusion dmg + raw dmg
2. Raw dmg+ confusion damage.

What do you mean?

Well if you wanna go for the highest dps, aka most efficient use of mesmer, you’ll most likely end up using a shatter build:
20-20-0-0-30
This means you can either spec for power and still deal a little bit damage with confusion on glamour skills or for condition damage whereas you can make with rune of perplexity an interrupt/confusion build with a bit damage from shatter and also ofc with confusion on shatter you can pretty much spread confusion constantly.

However to run this build, you gotta switch off with backline and frontline constantly.
You jump in the front line when you flank an enemy, but you stay on the backline when you’re about to get flanked or when 2 meleetrains rush into eachother. You’ll most likely get stuck in CC and get too much unnecessary damage if you stay at the frontline then.
And well ye, if you got too much damage before your own frontline flanks the enemy then you can’t even jump in with your own frontline when they flank the enemy cause you just boomed all your cd’s to stay alive.

What if the other melee train just Zerg straight at you? Should I blink away from fight or blink to my melee train?

Prioritize power precision toughness gear? Why 30 pts into illusion though, my clone always die so fast can’t even shatter

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Posted by: Dawdler.8521

Dawdler.8521

What if the other melee train just Zerg straight at you? Should I blink away from fight or blink to my melee train?

Neither – you shouldnt have blink on your skill bar. Its selfish.

There is usually only two ways a melee train zerg clash end – either the backline is broken quickly or the large group scatter too much and get small groups singled out and killed.

Even if you choose the cowards retreat and blink away from the fight, you’re not helping. Melee trains rely on everyone being on the commander.

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Posted by: Butter.3024

Butter.3024

But how can range be on commander

This is what really bother me, most melee train will dive straight to the back line, while our melee train hit their back line, they always focus me and since I’m not with the commander no boons no heals nothing and I will just simply die

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Posted by: BlackDevil.9268

BlackDevil.9268

Lol blink selfish? If you dont have any stunbreaker with shatter build you’ll be most likely kittened 90% of the fights.

Melee trains do NOT, I repeat NOT rely having everyone on the commander. Melee trains are also known as front line. Every organised zerg got a melee train and a backline. The therm melee came from stacking up massive numbers wars and guards what was really op in start game and the most efficient cause shouts heals had no cap on players.

Video is a bit old, but I guess you can get to know what your movement should look like. Though since you get more damage now you also get retal dmg from blurred frenzy you should spec a bit more defensive. Aim between 1500-1600 toughness and at least 1200 vitality. Guard stacks (250 vit) should help a lot covering the low vitality.

http://intothemists.com/guides/1610-raid_build_20 That’s what I run atm based on confusion mostly since it’s like impossible to run power shatter spec with this idiotic lag lately, however my old spec was:

http://intothemists.com/guides/1276-raid_shatter

Basicly almost only difference is gears.

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Posted by: Butter.3024

Butter.3024

Lol blink selfish? If you dont have any stunbreaker with shatter build you’ll be most likely kittened 90% of the fights.

Melee trains do NOT, I repeat NOT rely having everyone on the commander. Melee trains are also known as front line. Every organised zerg got a melee train and a backline. The therm melee came from stacking up massive numbers wars and guards what was really op in start game and the most efficient cause shouts heals had no cap on players.

Video is a bit old, but I guess you can get to know what your movement should look like. Though since you get more damage now you also get retal dmg from blurred frenzy you should spec a bit more defensive. Aim between 1500-1600 toughness and at least 1200 vitality. Guard stacks (250 vit) should help a lot covering the low vitality.

http://intothemists.com/guides/1610-raid_build_20 That’s what I run atm based on confusion mostly since it’s like impossible to run power shatter spec with this idiotic lag lately, however my old spec was:

http://intothemists.com/guides/1276-raid_shatter

Basicly almost only difference is gears.

That is some great game play

How do you know when to peel off and DPS with GA from afar, when to stack back to the melee train, when to leap in blur frenzy?

How come there isn’t a lot of conditions on you? When I play there are always like 4,5 conditions on me all the time.

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Posted by: Dawdler.8521

Dawdler.8521

Lol blink selfish? If you dont have any stunbreaker with shatter build you’ll be most likely kittened 90% of the fights..

And we have 2 stunbreakers that give 2×2s of AoE stability to your group. Untraited its on the same cooldown as traited blink.

How exactly is Blink not selfish when compared to Mantra of Concentration?

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Posted by: Butter.3024

Butter.3024

Lol blink selfish? If you dont have any stunbreaker with shatter build you’ll be most likely kittened 90% of the fights..

And we have 2 stunbreakers that give 2×2s of AoE stability to your group. Untraited its on the same cooldown as traited blink.

How exactly is Blink not selfish when compared to Mantra of Concentration?

Maybe blink is a better oh crap button and it offers more mobility? But stability and 2x stun break sounds very nice

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Posted by: Helios.3598

Helios.3598

Here, I drew a sketch for you:
http://dosketch.com/view.php?k=ba0IzNAtKkrfGG6o84eY

That’s the type of flanking manuever I was trying to convey. It gets you out of the kill zone and kites you around. After the first pass the zergs will reform/re-stack or scatter, dependent on the competency of the commander and result of the first pass. Occasionally, both zergs go for the kill at the same time which results in a massive melee. At this point you just hold on for dear life…

mesmer of Blackgate
http://intothemists.com/

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Posted by: canadez.5328

canadez.5328

I think its a horrible idea to stick to your melee frontline in a zerg fight all the time. You will be the weakest link in that group and just end up being a rallybot. One of the biggest strength of a mesmer is being able to jump in and out of a fight.

The Red Guard video i think shows very well when you should stick to your group and when you should split from them to flank.

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Posted by: BlackDevil.9268

BlackDevil.9268

Lol blink selfish? If you dont have any stunbreaker with shatter build you’ll be most likely kittened 90% of the fights.

Melee trains do NOT, I repeat NOT rely having everyone on the commander. Melee trains are also known as front line. Every organised zerg got a melee train and a backline. The therm melee came from stacking up massive numbers wars and guards what was really op in start game and the most efficient cause shouts heals had no cap on players.

Video is a bit old, but I guess you can get to know what your movement should look like. Though since you get more damage now you also get retal dmg from blurred frenzy you should spec a bit more defensive. Aim between 1500-1600 toughness and at least 1200 vitality. Guard stacks (250 vit) should help a lot covering the low vitality.

http://intothemists.com/guides/1610-raid_build_20 That’s what I run atm based on confusion mostly since it’s like impossible to run power shatter spec with this idiotic lag lately, however my old spec was:

http://intothemists.com/guides/1276-raid_shatter

Basicly almost only difference is gears.

That is some great game play

How do you know when to peel off and DPS with GA from afar, when to stack back to the melee train, when to leap in blur frenzy?

How come there isn’t a lot of conditions on you? When I play there are always like 4,5 conditions on me all the time.

Movement and experience. I’ve been in red guard long enough to know almost 99% of the time where sacrx would move.
Funny thing is, the first times I was raiding with scnd I thought I knew where sylas (the raid leader) was going to, but I was wrong much more often than with sacrx.
You gotta get used to how your raid leader moves/commands.

Lol blink selfish? If you dont have any stunbreaker with shatter build you’ll be most likely kittened 90% of the fights..

And we have 2 stunbreakers that give 2×2s of AoE stability to your group. Untraited its on the same cooldown as traited blink.

How exactly is Blink not selfish when compared to Mantra of Concentration?

1 stunbreaker should be enough. When played correctly you shouldn’t get stuck by CC 2 times within 30 seconds in a fight, and even if you do, you always got f4.

Also, do you know the radius on that mantra? Yes exactly, as big as chaos storm is. It’s not like melee trains gonna rely on that or get a lot benefits from that.
Another point is that it’s a ’’stunbreaker’’ that can be countered. With so many necros running these days there’s a pretty high chance the stability gets either removed or transfered into fear which will both most likely kill you or put you on full cooldown.
Another point is that the casting time lowers your dps and that, even when you get out of the cc walls stability, you still get much more dmg than when you blink out of it since you still have to run through.

For example: Your raid flanks another raid. Ofc they pop their stability and try to avoid as much dmg as they can still. Right after they will place CC. Now you jump in a bit too late and your raid moves off to regroup, while you’re still stuck in the CC. Your mates are already out of there, so the mantra will only affect you. There’s a pretty big chance there are necro wells on the floor, and you wont have too many boons since you’re a mesmer, that might remove your stability. This means you have pop f4, you’ll be most likely down to about 5-10k hp so you gotta dodge twice and stay at the backline and deal barely any dmg till you are off cd to jump in again.
While if you would’ve had blink: ’’blablabla’’, you blink out, surive with 15k hp, 2 dodges and f4 and you can easily jump in again when your raid does another flank.

(edited by BlackDevil.9268)

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Posted by: Butter.3024

Butter.3024

Lol blink selfish? If you dont have any stunbreaker with shatter build you’ll be most likely kittened 90% of the fights.

Melee trains do NOT, I repeat NOT rely having everyone on the commander. Melee trains are also known as front line. Every organised zerg got a melee train and a backline. The therm melee came from stacking up massive numbers wars and guards what was really op in start game and the most efficient cause shouts heals had no cap on players.

Video is a bit old, but I guess you can get to know what your movement should look like. Though since you get more damage now you also get retal dmg from blurred frenzy you should spec a bit more defensive. Aim between 1500-1600 toughness and at least 1200 vitality. Guard stacks (250 vit) should help a lot covering the low vitality.

http://intothemists.com/guides/1610-raid_build_20 That’s what I run atm based on confusion mostly since it’s like impossible to run power shatter spec with this idiotic lag lately, however my old spec was:

http://intothemists.com/guides/1276-raid_shatter

Basicly almost only difference is gears.

That is some great game play

How do you know when to peel off and DPS with GA from afar, when to stack back to the melee train, when to leap in blur frenzy?

How come there isn’t a lot of conditions on you? When I play there are always like 4,5 conditions on me all the time.

Movement and experience. I’ve been in red guard long enough to know almost 99% of the time where sacrx would move.
Funny thing is, the first times I was raiding with scnd I thought I knew where sylas (the raid leader) was going to, but I was wrong much more often than with sacrx.
You gotta get used to how your raid leader moves/commands.

Lol blink selfish? If you dont have any stunbreaker with shatter build you’ll be most likely kittened 90% of the fights..

And we have 2 stunbreakers that give 2×2s of AoE stability to your group. Untraited its on the same cooldown as traited blink.

How exactly is Blink not selfish when compared to Mantra of Concentration?

1 stunbreaker should be enough. When played correctly you shouldn’t get stuck by CC 2 times within 30 seconds in a fight, and even if you do, you always got f4.

Also, do you know the radius on that mantra? Yes exactly, as big as chaos storm is. It’s not like melee trains gonna rely on that or get a lot benefits from that.
Another point is that it’s a ’’stunbreaker’’ that can be countered. With so many necros running these days there’s a pretty high chance the stability gets either removed or transfered into fear which will both most likely kill you or put you on full cooldown.
Another point is that the casting time lowers your dps and that, even when you get out of the cc walls stability, you still get much more dmg than when you blink out of it since you still have to run through.

For example: Your raid flanks another raid. Ofc they pop their stability and try to avoid as much dmg as they can still. Right after they will place CC. Now you jump in a bit too late and your raid moves off to regroup, while you’re still stuck in the CC. Your mates are already out of there, so the mantra will only affect you. There’s a pretty big chance there are necro wells on the floor, and you wont have too many boons since you’re a mesmer, that might remove your stability. This means you have pop f4, you’ll be most likely down to about 5-10k hp so you gotta dodge twice and stay at the backline and deal barely any dmg till you are off cd to jump in again.
While if you would’ve had blink: ’’blablabla’’, you blink out, surive with 15k hp, 2 dodges and f4 and you can easily jump in again when your raid does another flank.

Your videos are very good ;o

Any tips for playing a roaming mesmer and zerg mesmer?

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Posted by: BlackDevil.9268

BlackDevil.9268

Thank you (:
Hard to say. Can give you a lot tips, but I’ll be sweet for a night then. Highly depends on the build you play and on your pro’s and con’s.

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Posted by: LunarNacht.8913

LunarNacht.8913

Lol blink selfish? If you dont have any stunbreaker with shatter build you’ll be most likely kittened 90% of the fights.

Melee trains do NOT, I repeat NOT rely having everyone on the commander. Melee trains are also known as front line. Every organised zerg got a melee train and a backline. The therm melee came from stacking up massive numbers wars and guards what was really op in start game and the most efficient cause shouts heals had no cap on players.

Video is a bit old, but I guess you can get to know what your movement should look like. Though since you get more damage now you also get retal dmg from blurred frenzy you should spec a bit more defensive. Aim between 1500-1600 toughness and at least 1200 vitality. Guard stacks (250 vit) should help a lot covering the low vitality.

http://intothemists.com/guides/1610-raid_build_20 That’s what I run atm based on confusion mostly since it’s like impossible to run power shatter spec with this idiotic lag lately, however my old spec was:

http://intothemists.com/guides/1276-raid_shatter

Basicly almost only difference is gears.

Did you try to take the remove boons on shatter trait? (in the power build)
I take the energy regeneration buff food and have mirror images instead of null field. I can shatter all the time.
Only way to remove conditions is to get into a waterfield or getting screamed at by your warriors unfortunately. :/

I’m also using mirror to heal because the reflection helps reducing damage (+ adds a damage output) + lowers the chance of an interupt.

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Posted by: Butter.3024

Butter.3024

Thank you (:
Hard to say. Can give you a lot tips, but I’ll be sweet for a night then. Highly depends on the build you play and on your pro’s and con’s.

How do you turn your camera 180 degree behind instantly and then instantly turn it back?

I am running this build right now and I am having decent success with it, mostly because my commander is very good

http://gw2skills.net/editor/?fgAQRAsf8dlwzKqHTzqGb9IhpHB33AH1Dwv9vXqAvB-jkCBYgBCZM0EDBi8I05cFRjtMsIasabYKXJV/CQDLySBwkwI-w

Feedback if I want damage or Null Field if I want more of a support role.

Between Decoy, Blink, Mass Invis, Blurr Frenzy, Distortion, and Prestige and Primastic Understanding, I am incredibly tough to killed or get caught, this and factor in some good toughness and vitality means I will be just as survival as a Warrior.

I always stay with the commander, when we push in I sword 3 and leap and Blurry Frenzy, while Blurr Frenzy I activate f1 f2 and f3. This surprisingly do some very good damage, especially when crits (about 5-6k damage in AoE) while dazing the enemy.

I will probably never die between so much defensive ability unless I got caught with both Decoy and Blink down.

What do you think? Is this a good build? Do I provide enough damage for the team? Should I go a bit more Berserker and less Vitality? Or should I retrait 30 pts of Chaos into 20 pts into Domination and 20 pts in Dueling?

(edited by Butter.3024)

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Posted by: BlackDevil.9268

BlackDevil.9268

How big are the raids you usually run in and how tight do they move?
With this I mean, Do you have a good 15-20 man on the frontline following the commander 24/7, or is the raid rather spread and filled with backline?

Cause you should be able to survive without stealth.
Also 1 thing, your toughness is extremely high. Idk how much healing you get from your allies, but I can easily survive with 1500 tough and around 1350 vit with guard stacks (+250 vit so 1100 base vit)

Raid spec usually depend heavily on personal experience. Can’t really sign 1 as the best since there’s so many different situations you can have, though I’d say 20-20-0-0-30 shatter belongs to the top, though ofc there’s also different types of shatters in that build.

Edit: Check out my raid of last night if you haven’t seen it yet. Should be at my past broadcasts. Start at around 51:30, From there till the end you can find enough fights.
Our raid was about 24-28 that night

(edited by BlackDevil.9268)

Melee Train Mesmer?

in Mesmer

Posted by: Xaylin.1860

Xaylin.1860

How do you turn your camera 180 degree behind instantly and then instantly turn it back?

Check your gameplay settings. You just have to set a key for that.

http://gw2skills.net/editor/?fgAQRAsf8dlwzKqHTzqGb9IhpHB33AH1Dwv9vXqAvB-jkCBYgBCZM0EDBi8I05cFRjtMsIasabYKXJV/CQDLySBwkwI-w

What do you think? Is this a good build? Do I provide enough damage for the team? Should I go a bit more Berserker and less Vitality? Or should I retrait 30 pts of Chaos into 20 pts into Domination and 20 pts in Dueling?

Your build is a bit all over the place.

PU is nice for roaming but not that important for zerging. You also go for BI despite only having two interrupts (Curtain + F3). Additionally, Delibitating Dissipation is a bit lacking without Deceptive Evasion and when shattering a lot. Personally, I also do not like Confusing Cry since F3 has a very long CD and you should be getting retaliation from someone else anyway.

If you do not roam that often you might indeed consider investing your points somewhere else instead of Chaos. More support? Go for Glamour Mastery and Wardens Feedback in Inspiration for additional reflects. If you enjoy shattering, want more damage or maybe want additional condition cleanses and blind, go Domination.

Melee Train Mesmer?

in Mesmer

Posted by: Butter.3024

Butter.3024

So I should retrait into 20 domination for Torch Improvement and 20 for Duelist for Deceptive Evasion huh, less Defensive and more Offensive?

Melee Train Mesmer?

in Mesmer

Posted by: Helios.3598

Helios.3598

Butter, it sounds more like you need to become familiar with the memser class in a pvp environment. Go to http://wiki.guildwars2.com/wiki/Heart_of_the_Mists and try crafting your own builds for a while. If you find something that works, make an account here http://intothemists.com/ and save it for later. The 8v8 spvp is a decent WvW litmus test.

What I do when I build craft is I first start with a one trait or skill that I focus on. Something I like or know works well for WvW or PvP. I then branch out from there picking skills, traits, and weapons that work well with that starting point. I then test the build out in hotm verse the profession NPCs. If it shows no problems I take it in to spvp.

It’s also worth while to try to most popular builds in spvp to see if you’re missing out on any of our more powerful abilities.

mesmer of Blackgate
http://intothemists.com/

Melee Train Mesmer?

in Mesmer

Posted by: Xaylin.1860

Xaylin.1860

So I should retrait into 20 domination for Torch Improvement and 20 for Duelist for Deceptive Evasion huh, less Defensive and more Offensive?

Not necessarily. It really is down to your own preferences. We can’t give you any “best solution” advice…

More shattering
I do not zerg a lot so I do not know how reliably you can shatter in this environment.
If you want to go for shatters you could get some additional shatter traits (more damage for Mind Wrack, boon ripping) in Domination (20) and Deceptive Evasion in Duelling (20). You could also invest 10 points into Inspiration for supporting your group with Vigor on shatters.

More effects on clones’ death
If you want to keep the clones on death effects you could go for Crippling Dissipation in Domination (10) and Deceptive Evasion and Confusing Combatants in Duelling (25). However, in this case I would not go 30 into Illusions because you usually won’t want to shatter your clones.

More interrupts
If you want to keep BI you might consider switching Illusionary Persona for Imbued Diversion and also go for Halting Strike in Domination (10).

More reflects
I already described that one. Go for Inspiration (20).

More blinds and condition cleanses
See above. Get 20 in Domination for the Torch trait and maybe use Dazzling Glamours in Illusions. You could also get Glamour Mastery or Mendery Purity in Inspiration this way.

(edited by Xaylin.1860)