“Maybe I was the illusion all along!”
Membrane + Staff regen. Get it back?
“Maybe I was the illusion all along!”
It wasn’t OP because it inflicted ANY boon or condition, so the odds of getting a lot of regen were slim even with clones.
The removal of regen wasn’t because of membrane, it was because the Staff’s randomness was a detriment which made it unreliable. So they tightened up the potential random effects to themes. Winds of Chaos does offensive conditions/boons, Chaos Armor does boons and conditions which protect or otherwise help get the target off you, and Chaos Storm is control and protection – that’s not a perfect description of each skill’s role but you see what I mean. The tighter themed randomness gave our skills a focus.
Prior to that the skills were literally all the exact same effect with a different delivery method.
I would love to see them taking away the 15 second restriction.
Guild: Commanders of the Reborn Empire Nation [CORE]
Level 80 Professions: Mesmer, Warrior, Thief
Before doing anything to staff THEY MUST REMOVE THE STUPID VULNERABILITY ON WINDS OF CHAOS. Then it will be half decent for dps and they can do whatever with it.
Before doing anything to staff THEY MUST REMOVE THE STUPID VULNERABILITY ON WINDS OF CHAOS. Then it will be half decent for dps and they can do whatever with it.
I believe the staff was meant to be balanced with the vulnerability on auto attack but only under the assumption that the trait illusionary elasticity would be working for our illusions. If they ever took the vulnerability off and fixed this bugged trait the staff auto attack from the mesmer and clones would be putting out at least 6 stacks of bleeding in the first barrage. All that needs to be done is a fix to make the bounce trait work and the staff would be more than just fine.
Before doing anything to staff THEY MUST REMOVE THE STUPID VULNERABILITY ON WINDS OF CHAOS. Then it will be half decent for dps and they can do whatever with it.
I believe the staff was meant to be balanced with the vulnerability on auto attack but only under the assumption that the trait illusionary elasticity would be working for our illusions. If they ever took the vulnerability off and fixed this bugged trait the staff auto attack from the mesmer and clones would be putting out at least 6 stacks of bleeding in the first barrage. All that needs to be done is a fix to make the bounce trait work and the staff would be more than just fine.
I agree with everything you said. If they were to take off the invulnerability of Wind of Chaos then its understandable for llusionary elasticity not to apply to your staff clones anyone would understand how unbalance is that. But the way that is working now is so underwhelming compare to other classes. On top of needing the trait to work for your clones we also need to speed up the animation is very very slow compare to other ranged weapons and this adjustment will sill not be OP. Now in the other hand the way it was in beta where clones and yourself had bounce 3 well… that was OP.
IMO the Staff’s DPS is already quite potent with WoC + IE + 3 Staff Clones, especially considering how tough condition Mesmer builds are. While I would like WoC to not deal negligible damage 1/3 of the time, taking that away may cause the Staff to become OP.