Hello, i love the mesmer, i have much experience with the scepter, i open this post to suggest skill and trait, focused damage condition, to balance and improve the scepter and general build with it.
I will like to Robert Gee to take a look it and think about it, and any suggestion.
Skill weapon
The scepter need to press more to objective with conditions, so far is a clone shows, and in turn, it is very annoying to have to replace a phantasmal if we control 3 for a clone, i suggest:
The scepter attack speed is slow, would increase 15% attack speed permanently without the trait grandmaster “Malicious Sorcery”.
AA Scepter:
Ether Disturbing: Shoot a bolt of energy that torment at your target. (x1 Torment) (4s)
Ether Puzzling: Shoot a second bolt of energy that torment at your target. (x1 Torment) (4s)
Ether Confusing: Shoot a third bolt of energy that confuse the target. (x1 Confusion) (4s)
The scepter clone would use the same chain of AA scepter attack Mesmer, because we can only invoke clon with Counter Illusionary or other skill, so it would compete on the same level with the one-handed sword, both have one skill to invoke their clone. Remember that the clone of one-handed sword, until now, the clon use the AA chain sword, and clon scepter use single bolt ether.
Illusionary Counter and Confusing Imagen is fine.
Torch:
The torch is now focused on the support, I would like it to be more versatile, for it Suggest:
The Prestige: Disappear in a cloud of smoke, blinding nearby foes. Press again to reappear, burning nearby foes.
Damage: 430
1x Blind 5s
Stealth 3s
x3 Burning 5s
Number of Targets: 5
Radius: 360
Combo Finisher: Blast
30s Recharge Time
Now we can press again the prestige for the second time to exit stealth, and hit the enemy in area without having to wait 3 seconds of stealth, or 6 seconds if we have the trait grandmaster Understanding Prismatic, with that, get to damage blast pressing it a second time, or in support with the stealth seconds.
Also i increased the area of effect because it is very limited, and the condition burn increased by x3 and to 5 seconds long, because it compensates with a high recharge time.
Phantasmal Mage: Create an illusion that burns foes and grants fury to allies.
Daño: 430
x1 Fury 5s
x2 Burning 6s
Number of Bounces: 3
Range: 1,200
20s Recharge time
The phantasmal mage is very weak compared to the rest of mesmer phantasmal also has a high recharge time. I’ve reduced the recharge time to 20 seconds, I have increased the burn that inflict x2 and duration of fury to 5 seconds, with that, phantasmal mage got inflict a little more damage compared with the damage of other phantasmal mesmer, in addition to support with fury allies with a little more time.
Sword Off-Hand:
Illusionary Riposte: Block your foe, inflict x3 Bleeding and create an illusion when attacked.
x3 Bleeding 5s
Some damage condition support for off-hand sword complement well with the scepter, as we have the second option “blade counter” to interrupt.
Shield:
Echo of Memory: Block the next incoming attack. When this skill ends, summon a phantasm that slows and confuse enemies, and grants alacrity to allies. If an attack is blocked, Déjà Vu is usable for a short time.
Damage: 430
Alacrity 1s
Slow 2s
x2 Confusion 6s
Number of Bounces: 3
Duration: 10s
Range: 900
Déjà Vu is a feeling of Having Already experienced the present situation, so inflict a small amount of confusion would be the MOST logical, inflict only slow with a little damage not help much, with confusion, Déjà Vu meet the phantasmal condition, creating confusion with the flow of time.
Now I focus on the trait:
Malicious Sorcery: While wielding scepter, gain a stacking “Malice” effect when you or one of your illusions with scepter inflict confusion or torment. Reduces recharge on scepter skills.
Recharge Reduced: 20%
Malice: Increases 1% damage condition of Torment and Confusion. Increases 2% the duration condition of Torment and Confusion. (Stack x10 limited)
*Clarify, the effect “Malice” is not achieved inflicting torment and confusion without a wielding a scepter, you must wielding a scepter for get effect Malice.
The Pledge: Torch skills remove conditions. Reduces recharge on torch skills.
Conditions Removed: 2
Recharge Reduced: 20%
Recharging skill is permanent, without the seconds remaining on stealth, the otherwise cause problems, and was very upset rely on stealth skill to recharge, moreover, increased 2 conditions removed to make more viable trait torch support.
Mistrust: Whenever you interrupt a foe, inflict confusion in an area around them.
x3 Confusion 6s
Number of Targets: 5
Radius: 360
Increase the area because this very limited , and increase inflict one more confusion, with such a change, it could compete with the other trait grandmaster interruption.
Prismatic Understanding: Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.
Only increased 50% stealth. The increase by half, because doubling the length of stealth is too powerful.
(edited by Angel de Lyssa.4716)